Re: Proposed WH changes
Posted: Sun Jul 26, 2026 11:41 am
OK, we just look at this nerf differently
If everyone OP - no one OP...rorswar wrote: Sun Jul 26, 2026 11:05 am “Don’t nerf certain OP parts of my class, as other classes are more OP.”
WH/WE ain't supposed to kill anything.coldhunter wrote: Sun Jul 26, 2026 11:46 amIf everyone OP - no one OP...rorswar wrote: Sun Jul 26, 2026 11:05 am “Don’t nerf certain OP parts of my class, as other classes are more OP.”
You wanted WH/WE nerfs, but how they will be able to kill other classes, which is OP rn and will stay OP in distant future? Or you think devs will just nerf SH/RP/Magus/Shamy in next few months? Oh w8, they actually buffed magi, hmmm...
The only few things which were supposed to be nerfed is absorb tactic (already), double jump (already) and BAL (must be nerfed even more).
If you think that reduced stealth duration will allow you to kill WHs/WEs more offten - you are wrong. Instead, stealthers will just blob more and you will be annihilated in 1 sec instead of 3 sec. Only one thing that stealth duration will affect - is those, very rare, stealther, who trying to scout/spy on enemys WBs.
So in fact, devs are actually forcing stealthers to be completely useless for WBs and play in even more opportunistic style. And whinners like you are very happy with that, because you have a very short vision and dont understand for which changes that will lead us to.
OMG, spare me of this nonsense
Did it a million times, nothing helps.M0rw47h wrote: Sun Jul 26, 2026 11:49 am Maybe, instead of complaining about good nerfs, WE/WH community should propose buffs to make WE/WH desired in WBs?
They actually ARE, lol. Thats the main role of stealthers in every game. They only purpose is to gank all other classes. On some games devs decide to use scissors-paper-rock mechanic, when stealthers cant kill tanks, but can kill all other classes, on other games stealthers usually can kill all classes (with a bit of skill ofc). That fact, that RoR devs trying to adapt stealthers for WBs play - is great, but again, they main role is still ganking other classes.
Mate, I am afraid you give them too much creditcoldhunter wrote: Sun Jul 26, 2026 12:40 pm That fact, that RoR devs trying to adapt stealthers for WBs play - is great, but again, they main role is still ganking other classes.
"May" I can tell you now bar perhaps 3 WH's on the server who specialize and run wb's every wb leader will take a sw pre and post patch.rorswar wrote: Sun Jul 26, 2026 10:48 amPre patch: SWHienzwar wrote: Sun Jul 26, 2026 10:32 am
You bypassed my question, I'll ask again given the push for group play. Wh or SW for wb?
Post patch: Ironically, after the heavy nerfs to AOE Skirmish, a WE dragon gun WH may perform better, especially when paired with a WW bot.
Even now, I’ve seen dragon gun WHs in organised WBs do incredibly well.
But yeah, let me get my crystal ball and see how things work out in reality once the patch is live. Hence why all the QQ is too early.
What the core issues ?Narfii wrote: Sun Jul 26, 2026 2:14 pm We've tried many times to get tools that actually work for warbands. The failure of the mdps patch was not addressing this properly. The talking heads of this game seem to think a kit that is only damage is a good utility for warbands. Now in the interest of group play they've taken a bat to the solo capabilities but still not actually recognized the core issues.