Proposed WH changes

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abezverkhiy
Posts: 650

Re: Proposed WH changes

Post#51 » Sun Jul 26, 2026 11:41 am

OK, we just look at this nerf differently
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

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coldhunter
Posts: 50

Re: Proposed WH changes

Post#52 » Sun Jul 26, 2026 11:46 am

rorswar wrote: Sun Jul 26, 2026 11:05 am “Don’t nerf certain OP parts of my class, as other classes are more OP.”
If everyone OP - no one OP...
You wanted WH/WE nerfs, but how they will be able to kill other classes, which is OP rn and will stay OP in distant future? Or you think devs will just nerf SH/RP/Magus/Shamy in next few months? Oh w8, they actually buffed magi, hmmm...
The only few things which were supposed to be nerfed is absorb tactic (already), double jump (already) and BAL (must be nerfed even more).
If you think that reduced stealth duration will allow you to kill WHs/WEs more offten - you are wrong. Instead, stealthers will just blob more and you will be annihilated in 1 sec instead of 3 sec. Only one thing that stealth duration will affect - is those, very rare, stealthers, who trying to scout/spy on enemys WBs.

So in fact, devs are actually forcing stealthers to be completely useless for WBs and play in even more opportunistic style. And whinners like you are very happy with that, because you have a very short vision and dont understand for which changes that will lead us to.

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M0rw47h
Posts: 1114

Re: Proposed WH changes

Post#53 » Sun Jul 26, 2026 11:49 am

coldhunter wrote: Sun Jul 26, 2026 11:46 am
rorswar wrote: Sun Jul 26, 2026 11:05 am “Don’t nerf certain OP parts of my class, as other classes are more OP.”
If everyone OP - no one OP...
You wanted WH/WE nerfs, but how they will be able to kill other classes, which is OP rn and will stay OP in distant future? Or you think devs will just nerf SH/RP/Magus/Shamy in next few months? Oh w8, they actually buffed magi, hmmm...
The only few things which were supposed to be nerfed is absorb tactic (already), double jump (already) and BAL (must be nerfed even more).
If you think that reduced stealth duration will allow you to kill WHs/WEs more offten - you are wrong. Instead, stealthers will just blob more and you will be annihilated in 1 sec instead of 3 sec. Only one thing that stealth duration will affect - is those, very rare, stealther, who trying to scout/spy on enemys WBs.

So in fact, devs are actually forcing stealthers to be completely useless for WBs and play in even more opportunistic style. And whinners like you are very happy with that, because you have a very short vision and dont understand for which changes that will lead us to.
WH/WE ain't supposed to kill anything.
It's group based game, where you coordinate as a team to secure kills and use *assist*.

Maybe, instead of complaining about good nerfs, WE/WH community should propose buffs to make WE/WH desired in WBs?

abezverkhiy
Posts: 650

Re: Proposed WH changes

Post#54 » Sun Jul 26, 2026 11:59 am

M0rw47h wrote: Sun Jul 26, 2026 11:49 am WH/WE ain't supposed to kill anything.
OMG, spare me of this nonsense
M0rw47h wrote: Sun Jul 26, 2026 11:49 am Maybe, instead of complaining about good nerfs, WE/WH community should propose buffs to make WE/WH desired in WBs?
Did it a million times, nothing helps.

Last time yesterday viewtopic.php?p=599284#p599284
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

coldhunter
Posts: 50

Re: Proposed WH changes

Post#55 » Sun Jul 26, 2026 12:40 pm

M0rw47h wrote: Sun Jul 26, 2026 11:49 am WH/WE ain't supposed to kill anything.
They actually ARE, lol. Thats the main role of stealthers in every game. They only purpose is to gank all other classes. On some games devs decide to use scissors-paper-rock mechanic, when stealthers cant kill tanks, but can kill all other classes, on other games stealthers usually can kill all classes (with a bit of skill ofc). That fact, that RoR devs trying to adapt stealthers for WBs play - is great, but again, they main role is still ganking other classes.

abezverkhiy
Posts: 650

Re: Proposed WH changes

Post#56 » Sun Jul 26, 2026 12:43 pm

coldhunter wrote: Sun Jul 26, 2026 12:40 pm That fact, that RoR devs trying to adapt stealthers for WBs play - is great, but again, they main role is still ganking other classes.
Mate, I am afraid you give them too much credit
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

Hienzwar
Posts: 185

Re: Proposed WH changes

Post#57 » Sun Jul 26, 2026 12:51 pm

rorswar wrote: Sun Jul 26, 2026 10:48 am
Hienzwar wrote: Sun Jul 26, 2026 10:32 am
You bypassed my question, I'll ask again given the push for group play. Wh or SW for wb?
Pre patch: SW

Post patch: Ironically, after the heavy nerfs to AOE Skirmish, a WE dragon gun WH may perform better, especially when paired with a WW bot.

Even now, I’ve seen dragon gun WHs in organised WBs do incredibly well.

But yeah, let me get my crystal ball and see how things work out in reality once the patch is live. Hence why all the QQ is too early.
"May" I can tell you now bar perhaps 3 WH's on the server who specialize and run wb's every wb leader will take a sw pre and post patch.

No QQ, you made some statements I disagree.

Narfii
Posts: 67

Re: Proposed WH changes

Post#58 » Sun Jul 26, 2026 2:14 pm

We've tried many times to get tools that actually work for warbands. The failure of the mdps patch was not addressing this properly. The talking heads of this game seem to think a kit that is only damage is a good utility for warbands. Now in the interest of group play they've taken a bat to the solo capabilities but still not actually recognized the core issues.

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siglade
Posts: 160

Re: Proposed WH changes

Post#59 » Sun Jul 26, 2026 2:22 pm

Narfii wrote: Sun Jul 26, 2026 2:14 pm We've tried many times to get tools that actually work for warbands. The failure of the mdps patch was not addressing this properly. The talking heads of this game seem to think a kit that is only damage is a good utility for warbands. Now in the interest of group play they've taken a bat to the solo capabilities but still not actually recognized the core issues.
What the core issues ?
All class/spec are viable as long as you dedicate your time to making it work.

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