A prestige grind is fine. Forcing PvP players into PvE for competitive advantages is not.Rubius wrote: Sat Jul 18, 2026 10:27 pm Hey there! I was a big proponent of introducing a new end-game grind once we had agreed to reduce the cost of the Tri/Vic rings, so I wanted to take a moment to add some comments in.![]()
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I do personally think this is the right approach long-term though, with these Talis meant to represent the very top of that pyramid, with fairly minimal stat gains awarded to those who are willing to do a bit of everything to earn them. As always, we'll continue to watch, listen, and potentially adapt or offer more options in the future, and we appreciate the feedback!
The problem is not just these talismans. PvE already provides Bloodlord weapons, stronger potions, damage rings, and armor pieces that can outperform Sovereign gear for certain classes and builds. Adding more stats through another PvE-linked system only increases the gap.
Ten stats may sound minor, but they are added on top of every other PvE advantage. For organized groups, the real difference can be much larger than ten stats once weapons, armor, rings, potions, and talismans are combined.
This does not encourage players to explore the game. It makes PvE feel mandatory for anyone who wants to fully optimize for PvP.
The long-term direction is the real concern. If every new layer of BiS progression is tied to PvE, then PvP players are gradually forced to spend more time doing content they do not enjoy just to avoid falling behind.
Keep the grind, but give players equivalent PvP, PvE, and Scenario paths. The reward can still be difficult to earn without forcing one playstyle on everyone.



