Magusar wrote: Sat Apr 25, 2026 11:33 am
By the way, the OP is right in many ways.
WE > than others in most type of content(solo, roam,
group play wtf). Im totally fine with that WH/WE is the best in 1 vs X and roam, but do it with your risky builds - you are doing mistakes - you are dieng, easy logic. Or at least your target out. Not def/regen builds where you can absorb 8 dps iterations of your oppontent's rotation and kill it by smashing 3-4 buttons/easy out of fight. It's best dps dealer in the game for non wb play for a long time-most on Ror since Torq's rework started to touch it 2018-2019 to ours days - was short time after dps WP/DOK rework(they were dps skeleton (+ wl for order) in party after this), than after mdps path here we go again - top of the top again.
WH - not the WE but also have absurd Atoenment tactic,which makes it practically unprofitable in other builds for smallscale, if we will compare with others WH builds (let's be honest, they are weak), yes you can play with excom but gameplay which based more than 50% around 4 morale(no matter what lvl of morale) isn't good. In total you have ST Bal build and AOE DG build - thats all.
For me, the biggest gripe with the WH rework is that devs didn't solve the problems that, given the WH/WE archetype, it shouldn't have, but give one absurd strong thing.
The main issue - WH is not autonomous - this dude/dudegirl can't work good with armor and have issues with finishers considering that it specializes in them - this is hinted at by the bullet mechanics. EW - all or nothing ability, which close to full depends on crit, but WH crit tactic for BAL and Absolution - why this crit tactic not for EW and, for example, 25% armorpenetration for it,instead 25% crit for BAL and absolution? BAL - in this path you also don't have good armorpenetration tools, why not tactic like "BAL and absolution is now dealing spirit(if you want to have combo with SM or AM)/corporeal(if you want to bust importance of corporeal for des)". Stabilized BAL damage for squishes targets, gave tool for working with armor at same time, and lower random for EW and also armorpenetration tool. All 3 path have tools for armor, all finishers are working. Also that Unyilding Conviction tactic - mb mirror it with WE's Swift movements tactic? But instead ws and ini, it's str and toughness?
WH/WE - some people in this thread want to take away their tools that allow them to be effective on their own, without outside help, which I think is wrong. WE should in my opinion nerf 2x pounce and(1 will be normal) and 90% of WB damage should to be depended on str and mpower (no dps stats? hello 50 damage from WB), mb not hard nerf SS-not 100% armorignore-mb 75-80% woulb be good, and 100% fix that absorb tactic . WH - small rethinking for 2 and 3 paths, nerf excom if fix Inqusitor's path like above.
High risk, high reward - went out the door for bread and didn't come back. SL/Choppa in vacuum good dps if we will not compare them with ohters Kappa.Their damage and utility are quite comparable to the rest, but the survability not. Why - I won't write, because topic not about this. In short, they don't justify themselves.
About BW/Sorc - nothing write also - it's just a garbage in 80-90% type of game content. Risky, greedy for resources, "easy to learn,
hard to master", noneffective- ungrateful.
WL - not bad, but this pet with IQ of chair still annoying - I see the solution to this problem in removing the "Speed Training" tactic, increase base pet's speed 50% and nerfing Fetch - place it in top of Axeman path instead of Thin the heard(shoulb be core after this) and usable it only from rear. Also furious mending tactic, better if it will not heal party and wl for itself, better it would make pet immune for damage 10-15 sec after using Nature's bond. My opinion.
After we have very good tank rework(only bg underdog), not bad healer patch(zealot/rp their ritual/rune radius should be back, snb wp/dok rethiking), we have very controversial mdps patch. Only mara is absolutely good. Let others be like mara. It's cool.