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Re: Upcoming Item Rebalancing
Posted: Mon Mar 30, 2026 7:42 am
by zgolec
gisborne wrote: Sun Mar 29, 2026 10:32 pm
zgolec wrote: Sun Mar 29, 2026 8:58 pm
With all the melee power, crit, bypass and weapon proc do you plan to introduce Fortitude or something else working like it back on tank items? Its ridiculous now with some dps [*cough, cough* WE] being more tanky 1v1 in long fights then a tank... Yank w/o healer that heal him from behind is not a tank anymore but renown pinata
Your complaint is that a tank with massive group utility loses 1v1 to a 1v1 class that isn't wanted in groups?
Not wanted in groups? Lol.
You even played since mellee patch at all or simply trolling? Kek.
No i complain that tank is nowhere close to where it was in terms of tankiness comparing to AOR or even ROR from few years back.
All dps got more and more power, procs, crit while tank sit on his hands and being rekt without support in seconds.
I am complaining that tanks used to TANK.
If tank with 70+ block, 1000 tough, 10k hp, soft cap resistances can be deleted by WE while standing back to corner in the wall in seconds while that we is getting aborbs, regen and her health bar doesnt flinch then i say something is waaaaay off.
I can accept making 0 dmg in tanking sets but let tank be tank not a renown pinata that can be deleted almost instantly.
Re: Upcoming Item Rebalancing
Posted: Mon Mar 30, 2026 8:25 am
by Ruin
I have only 1 issue with this welcomed change, it is coming before the Range DPS patch, and it can offset the balance calculations, making the works on it harder, or even reset them.
So, I have hope that the same people are responsible for both processes. Or it they are separate they do communicate properly.
Re: Upcoming Item Rebalancing
Posted: Mon Mar 30, 2026 8:29 am
by Ramihrdus
zgolec wrote: Mon Mar 30, 2026 7:42 am
I am complaining that tanks used to TANK.
I don't have the exact same experience as you as a Chosen, but I agree that if a single dps can kill a tank of the same level, then the tank is not a tank.
And as you said, that doesn't mean the tank should out-damage the dps, but a tank should not be so easily killed as it is today.
Re: Upcoming Item Rebalancing
Posted: Mon Mar 30, 2026 9:56 am
by Serbiansword
As long as PvP gear remains stronger than PvE gear, everything is fine. Unless the direction is to push the game even further toward PvE (which would honestly be a shame), then there’s no real justification for PvE items to be so dominant.
At its core, this is a PvP-focused game, and BiS items should reflect that. Catch-up options through PvE are somewhat reasonable, but they should stay exactly that: catch-up tools, not mandatory BiS pieces.
Re: Upcoming Item Rebalancing
Posted: Mon Mar 30, 2026 10:04 am
by Alubert
wildwindblows wrote: Sun Mar 29, 2026 9:43 pm
Remove crests from game and make gears/weapons obtainable with renown rank only.
İt is pretty easy to reach rr80 now so ppl can reach bis fasta.
İ hope this game wont evolve to a MOBA after changes.
What you're suggesting are exactly the kinds of solutions found in MOBAs.
A certain kind of grind is in the DNA of MMOs.
You have to earn everything.
I also don’t want to see GW2-style solutions here.
MMOs are characterized by complexity. You need CR, RR, and currency to buy gear. I have no problem with that.
Let’s not forget how trivial it is these days to earn RR and the unified currency, crests. Plus, the wards system makes it even easier.
Re: Upcoming Item Rebalancing
Posted: Mon Mar 30, 2026 10:07 am
by Alubert
gisborne wrote: Sun Mar 29, 2026 10:32 pm
zgolec wrote: Sun Mar 29, 2026 8:58 pm
With all the melee power, crit, bypass and weapon proc do you plan to introduce Fortitude or something else working like it back on tank items? Its ridiculous now with some dps [*cough, cough* WE] being more tanky 1v1 in long fights then a tank... Yank w/o healer that heal him from behind is not a tank anymore but renown pinata
Your complaint is that a tank with massive group utility loses 1v1 to a 1v1 class that isn't wanted in groups?
What are you talking about? WE shines in the group. The best and most effective WE players have only played in groups like Advarka, Teinhala, Exoti, and Agonia.