Re: Implementation of AAO Buff
Posted: Mon Sep 14, 2015 9:01 pm
Imagine the jacked up we and wh popping on lowbies tailing the zerg. That will be fun
Perfect.Fine, don't say you weren't warned.
I ASK THE DEVS TO PLEASE BUFF THE UNDERDOG'S STATS, SO THEY HAVE A FIGHTING CHANCE AGAINST THE ALMIGHTY ZERG. PLEASE OH WISE DEVS, GIVE MY PREMADE THE POWER OF THE VULTURE LORD, SO WHEN OUR REALM HAS 300% AAO OUR STATS ARE INCREASED BY SUCH AN AMOUNT THAT 6 PLAYERS HAVE A CHANCE AGAINST A WB.
I am really looking forward to this.
It IS a problem. But buffing the underdog stats won`t solve anything.Tiggo wrote:
so why aao buff anyway if that is the case, a overpopulated side is no problem anyway according to you?
Fat chance. Zerging instinct (at least) was very strong at Destro side. And with huge numbers they were all around. Rvr-lakes are just not big enough.Penril wrote:It IS a problem. But buffing the underdog stats won`t solve anything.Tiggo wrote:
so why aao buff anyway if that is the case, a overpopulated side is no problem anyway according to you?
- Premades will own wbs even harder.
- Those poor unfortunate souls that refuse to follow the zerg and actually prefer to solo, will be at a huge disadvantage when they happen to find a 1v1. You would kill solo play on the zerg realm (yes, not everyone follows their zerg). Someone mentioned a WE/WH... can you imagine soloing on your SW and suddenly a WE jumps you (he has 300% AAO)? If his stats are buffed with AAO, he would wreck you in a few seconds.
That's actually what I've always wanted, to be honest. It'd just make more sense to do that instead of offering an increased reward you won't ever get when you're alone in an RvR lake.Aquilon wrote:Perfect.Fine, don't say you weren't warned.
I ASK THE DEVS TO PLEASE BUFF THE UNDERDOG'S STATS, SO THEY HAVE A FIGHTING CHANCE AGAINST THE ALMIGHTY ZERG. PLEASE OH WISE DEVS, GIVE MY PREMADE THE POWER OF THE VULTURE LORD, SO WHEN OUR REALM HAS 300% AAO OUR STATS ARE INCREASED BY SUCH AN AMOUNT THAT 6 PLAYERS HAVE A CHANCE AGAINST A WB.
I am really looking forward to this.
I, also, hope, that RoR is not going to follow in WaR's step in terms of sides numbers.
wnoisestorm wrote:AAO should imo promote the antizerg character for small groups. Lowering the 5 min BO cap timer, prolonging the lock timers, giving increased medallion drops, giving increased resistance vs aoe damage (shouldnt interfere with 1on1s or smallscale fights), perhaps give them better inf/rr rewards for BOs, increase tankiness for their keeplord + buff damage of his 4 bodyguards(but keep them squishy).. stuff like that
Who is defending your keep, while you attack theirs? Or do you want to split the outnumbered side as well?turlututuhu wrote:
And it's really frustrating to can't attack the keep of zerger, that was so good on live to have fight on both door. That split the Zerg.