Implementation of AAO Buff

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Poll: Against All Odds

AAO Buff up to 400% (Live Server Style)
104
78%
AAO Buff with a lower max (Think 200%~300%)
12
9%
No AAO Buff
17
13%
Total votes: 133

Joshwa70
Posts: 361

Re: Implementation of AAO Buff

Post#51 » Mon Sep 14, 2015 9:01 pm

Imagine the jacked up we and wh popping on lowbies tailing the zerg. That will be fun

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Aquilon
Posts: 203

Re: Implementation of AAO Buff

Post#52 » Mon Sep 14, 2015 9:04 pm

Fine, don't say you weren't warned.

I ASK THE DEVS TO PLEASE BUFF THE UNDERDOG'S STATS, SO THEY HAVE A FIGHTING CHANCE AGAINST THE ALMIGHTY ZERG. PLEASE OH WISE DEVS, GIVE MY PREMADE THE POWER OF THE VULTURE LORD, SO WHEN OUR REALM HAS 300% AAO OUR STATS ARE INCREASED BY SUCH AN AMOUNT THAT 6 PLAYERS HAVE A CHANCE AGAINST A WB.

I am really looking forward to this. :lol:
Perfect. ;)

I, also, hope, that RoR is not going to follow in WaR's step in terms of sides numbers.
Last edited by Aquilon on Mon Sep 14, 2015 9:09 pm, edited 1 time in total.
Means determine end.

Penril
Posts: 4441

Re: Implementation of AAO Buff

Post#53 » Mon Sep 14, 2015 9:09 pm

Tiggo wrote:

so why aao buff anyway if that is the case, a overpopulated side is no problem anyway according to you?
It IS a problem. But buffing the underdog stats won`t solve anything.

- Premades will own wbs even harder.

- Those poor unfortunate souls that refuse to follow the zerg and actually prefer to solo, will be at a huge disadvantage when they happen to find a 1v1. You would kill solo play on the zerg realm (yes, not everyone follows their zerg). Someone mentioned a WE/WH... can you imagine soloing on your SW and suddenly a WE jumps you (he has 300% AAO)? If his stats are buffed with AAO, he would wreck you in a few seconds.

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Aquilon
Posts: 203

Re: Implementation of AAO Buff

Post#54 » Mon Sep 14, 2015 9:21 pm

Penril wrote:
Tiggo wrote:

so why aao buff anyway if that is the case, a overpopulated side is no problem anyway according to you?
It IS a problem. But buffing the underdog stats won`t solve anything.

- Premades will own wbs even harder.

- Those poor unfortunate souls that refuse to follow the zerg and actually prefer to solo, will be at a huge disadvantage when they happen to find a 1v1. You would kill solo play on the zerg realm (yes, not everyone follows their zerg). Someone mentioned a WE/WH... can you imagine soloing on your SW and suddenly a WE jumps you (he has 300% AAO)? If his stats are buffed with AAO, he would wreck you in a few seconds.
Fat chance. Zerging instinct (at least) was very strong at Destro side. And with huge numbers they were all around. Rvr-lakes are just not big enough. :lol: Also, solo, except duels, was dead.

We will see what happens on RoR, but you prefer don't give outnumbered side a real hand at all? :mrgreen:
Means determine end.

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noisestorm
Posts: 1727

Re: Implementation of AAO Buff

Post#55 » Tue Sep 15, 2015 5:39 am

AAO should imo promote the antizerg character for small groups. Lowering the 5 min BO cap timer, prolonging the lock timers, giving increased medallion drops, giving increased resistance vs aoe damage (shouldnt interfere with 1on1s or smallscale fights), perhaps give them better inf/rr rewards for BOs, increase tankiness for their keeplord + buff damage of his 4 bodyguards(but keep them squishy).. stuff like that

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RyanMakara
Posts: 1563

Re: Implementation of AAO Buff

Post#56 » Tue Sep 15, 2015 5:49 am

Aquilon wrote:
Fine, don't say you weren't warned.

I ASK THE DEVS TO PLEASE BUFF THE UNDERDOG'S STATS, SO THEY HAVE A FIGHTING CHANCE AGAINST THE ALMIGHTY ZERG. PLEASE OH WISE DEVS, GIVE MY PREMADE THE POWER OF THE VULTURE LORD, SO WHEN OUR REALM HAS 300% AAO OUR STATS ARE INCREASED BY SUCH AN AMOUNT THAT 6 PLAYERS HAVE A CHANCE AGAINST A WB.

I am really looking forward to this. :lol:
Perfect. ;)

I, also, hope, that RoR is not going to follow in WaR's step in terms of sides numbers.
That's actually what I've always wanted, to be honest. It'd just make more sense to do that instead of offering an increased reward you won't ever get when you're alone in an RvR lake.
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Tiggo
Former Staff
Posts: 1948

Re: Implementation of AAO Buff

Post#57 » Tue Sep 15, 2015 7:16 am

noisestorm wrote:AAO should imo promote the antizerg character for small groups. Lowering the 5 min BO cap timer, prolonging the lock timers, giving increased medallion drops, giving increased resistance vs aoe damage (shouldnt interfere with 1on1s or smallscale fights), perhaps give them better inf/rr rewards for BOs, increase tankiness for their keeplord + buff damage of his 4 bodyguards(but keep them squishy).. stuff like that
w

this is the right thinking.

i ilike the aoe idea.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

turlututuhu
Posts: 256

AAO Buff for Zerg have good conscience

Post#58 » Tue Sep 15, 2015 7:38 am

I don't know for all the subtility of the game that will remove. Hope if an AAO Buff will be implemented it not disserve PvP, GvG all roaming and skill in game.
I prefer siege weapons to defend outnumbered keep, more guards in keep and on BO or something like that...
And it's really frustrating to can't attack the keep of zerger, that was so good on live to have fight on both door. That split the Zerg.
But if you just want underdog walk the line...
No lock on keep in first time of the game give more life to the game.
Last edited by turlututuhu on Tue Sep 15, 2015 9:05 am, edited 1 time in total.
test monkey 062 (test failure... escaped)

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Sulorie
Posts: 7461

Re: AAO Buff for Zerg have good conscience

Post#59 » Tue Sep 15, 2015 8:14 am

turlututuhu wrote:
And it's really frustrating to can't attack the keep of zerger, that was so good on live to have fight on both door. That split the Zerg.
Who is defending your keep, while you attack theirs? Or do you want to split the outnumbered side as well?
You make no sense.
Dying is no option.

turlututuhu
Posts: 256

AAO Buff

Post#60 » Tue Sep 15, 2015 9:01 am

All who have play on live servers know outnumbered faction on rvr can take zerger keep during zerg is attacking other keep (zerg players like tick more than good fight, they don't stay in their own keep to defend it) but let's try that new rvr mecanics, that can be good too.
test monkey 062 (test failure... escaped)

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