Fey wrote: ↑Tue Jun 24, 2025 6:30 am
Cutting the GCD by something like half a second is a terrible idea. It is not good for players with high latency. It is not good for new players. The GCD cut should be at most something like 1.3-1.5 seconds. Abilities and potions off the GCD are another discussion.
@Sinisterror
Your example here is an elite player using many abilities in short sequence allowing him to 1vX noobs. Yes it is very fluid for you, but is this good for the server? Still I believe that this encounter isn't particularly relevant to the GCD change. I've read the OP, with his 40k+ hours playing MMOS, and I just have to be that guy this time.
@OP
This is an eye-roll post at its most charitable. And I personally think these types of threads are detrimental to our small dev base. The fact that the server just had its 11 year anniversary is a miracle. Lost Vale is around the corner. The numbers are healthy even for summer. Just play the Nurgle-grabbing game.
If you think regen dps is OP, just build that and run it. The people who have been here for years already know. That particular meta (are we just talking about WB builds here?) took a giant hit with the proc nerf; because you build defensively, and proc your damage. Even ability-based procs like Skull-thumper/blurring shock have had an internal gcd added.
But with Sigmar's blessing, get your x4 fleshrenders, and sentinal whatever. Post your evidence and prove that this is an issue of rampant tanky regen dps. Meanwhile the rest of the server will grind their bastion weapon, and lotd jewelry sets, and their stupidly easy to get sent ring with +4 crit tali.
I don't exactly see the strong correlation of regen and GCD; but even if your regen build is quite strong, it just proves that the itemization in this game is on point. If you can regen dps your way to killing BiS Sov. heals then goddamn that would make this entire post. That would be a tremendous asset to those in the know who could then validate these now seldomly used builds. By the way the set-bonuses and itemization in this game are incredibly well optimized for varied playstyles. That is one of the strengths of this particular server.
"Currently theres (sic) nothing significant enough in this game to think ahead about,"
My guy, that is literally your 4 tactics. Surely you, infinitely killed by WE, knows that you can tailor your tactics to survive that very encounter. Archmage for example can slot, Run between Worlds, and also pop an anticipatory 30 second absorb potion. When you claim there is nothing in this game to think ahead about, I have trouble taking you seriously.
You think this is clunky and slow? Try an actual old-school MMO of which there are sundry examples.
Please do not sully this board by bringing up Wow. Wow has stun-lock, and many other bad mechanics. It is a poorly designed game.
First of all, no one directly compared the game to WoW Saying it should be WoW, It merely has examples as to why certain mechanics in that game work that does not work in this game due to the lack of those mechanics. Those are two very different things, and the whole if regen dps is op go play it is the most dumb, mute argument anyone could ever pull in a discussion. Not everyone wants to play the OP Meta thing because its a boring way to play the game, you dont pick a witch elf as a new player expecting to build like a tank, youre expecting an assassin playstyle. But the game forces you into playing that tank spec, hell every witch elf I know of absolutely despises the fact that they have to build a regen tank on their WE to be effective. Its not fun for them either, theyre simply forced to do it by the state of the game, and that is bad design. Your classes cant even hold up to their own thematics anymore & i dont see how thats defendable. A lot of good players, including Croquette a WL is building literally 4x Fleshrenders with Blue Sentry weapon and blue chestpiece etc because its the best way to make use of the kit, same goes for literally every WE. Isnt that crazy how the most effective way to play assassin style burst classes is by building them as a tank.
Allowing people to play regen doesnt mean "itemization" is on point lol, its literally RUINING class fantasy. If you wanted to play a full regen tank you shouldve played a full regen tank, once again not forced to play it on a burst DPS because your dps build is useless in comparison, thats god awful design and anyone could see that. & Im not sure how you dont see a correlation between GCD & Regen, Regen ticks regardless of GCD. And it completes itself regardless of the GCD, longer GCD means less ticks of damage going out, meaning more ticks for your Regen to catch up. Its not rocket science.
& Mentioning my deaths to Witch Elves yes, Im not even mad about a WE killing me. Hell any WE SHOULD Be able to kill me theyre a direct counter to me & the class Im playing unless Im in an Assault build then I win more often than not. My tactics are already tailored to nuke a target, its already tailored for every other class in the game. Im not tailoring it yet again only for witch elves and then struggle against the rest of the roster thats such a mute argument aswell.
& the fact that you are trying to compare Warhammer online with actual old school MMOs makes me think you can only refer it to Ultima, everquest etc which is such a far cry from how this game is actually played instead of comparing it to actual games that play similarly to it, you're stretching way too far atleast stay within the realm of realism.
You claim not to sully this board with WoW, yet put Warhammer on such an immense pedestal claiming its doing everything right & giving it immense praise. We all love this server, we all love the devs, however claiming that Warhammer is an infinitely better game than a massively succesful franchise is a complete eye gouge of your own. I guarantee without a shadow of a doubt 80% of our already small playerbase is here because we have direct ties to this game from young, many of us played live, many of us grew up with it we are held to it emotionally & through nostalgia. At MOST only 20% of the playerbase found this server organically and played it without knowing the game from live, and that is even more evident by the fact that everytime the game gains massive exposure it retains next to no players. The numbers are currently healthy, but only in correlation to its own previous POOR Numbers. These numbers werent considered healthy before or in comparison to anything else like a Lineage 2 Private server etc. Hell most of the playerbase that left during that GCD Change never came back.
& I think the PvE Dev team is doing an amazing job, even though I personally don't like a lot of pve in a game where I play it for the pvp, i dont want to have to go through pve for wards on alts because its by far the quickest but still going through timegating etc. Thats just my opinion, and I can remove my opinion and still appreciate the work that the PvE Devs are doing. And theyre doing a great job in that regard and props to them even if its not something that directly cares or benefits me.
& People here arguing that it still takes Skill to think ahead. Like are you serious? You do realize by that logic, thinking ahead when you have less time to do so is a more skillful thing than thinking ahead when you have longer to react. Making the right play every 1.1 Seconds is harder than making the right play every 1.5 Seconds, theres even more skill expression in that, like hows that logic even applicable, the thing you are arguing for literally has more skill expression in the thing you are arguing against. Mind blowing
& You have people in this thread who are extremely passionate about the game, so much so they spent tons of their free time outside of RoR to make content and videos about RoR, claiming their dissatisfaction of the changes and all you do is brush them off, when they are clearly more invested than you, you got other people linking content from people who used to play all those years ago who were beloved players of the community, or highly regarded players who has never came back since the changes. People who invested tons of time & passion even when their free time couldnt be spent on the game, they made sure they did something FOR the game. Such a massive middle finger to the players who tried to elevate and push this game to another audience while claiming posts like this is a slap in the face to the devs when you are quite literally repeat slapping the players who have supported the devs and trying to silence them from actually speaking out.
Eye roll all you want, consider it a detriment to your dev base but all that shows is that you don't have a leg to stand on or a mind of your own to think with, actual hivemind.