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Re: Scenario rework suggestions

Posted: Wed Jul 02, 2025 5:07 pm
by Martok
Fey wrote: Wed Jul 02, 2025 2:11 amWe have discussed the sundry issues with scenarios on other threads. The consensus is that the barriers and re-placing guards were implemented to deal with the ranked meta back when it was actually played.

(afaik) The old ranked meta was to secure a single kill, and then retreat to the SC spawn camp. There the guards would protect the winning group, and the scenario would stall out. Because kills are so difficult in organized play this meta was standard.

This is all speculation on the community's part, but I find the explanation to be compelling. This is why I personally blame ranked scens. for the current issues surrounding Scenario pvp.

You are correct, this exact issue has been discussed prior on various formats, to include multiple episodes of the Tothmonra Podcast. The original ranked meta was to secure a single kill and then run for the protection of the spawn-point guards. Not every group engaged in such behavior of course, but enough to cause concern. The response to those in the latter category was to alter almost every scenario in deference to ranked play when the simple, logical solution was to create one ranked map and have all ranked battles occur there.

Ranked players did not care about scenario mechanics. The point was to fight, nothing more. But in response to the issue you again articulated here the reaction was to punish the many for the acts of the few and, well, here we are.

Re: Scenario rework suggestions

Posted: Wed Jul 02, 2025 5:43 pm
by IrkulixAenDeith
Brilliant. Just brilliant.

Re: Scenario rework suggestions

Posted: Tue Aug 05, 2025 8:12 am
by Murador
I have some probably controversial ideas here:

1. remove the option to queue with more than 2/3 people for a scenario and add premade scenarios as an weekend primetime event (maybe as ranked as ranked is dead anyways) when population allows to match premade into premades.

2. make scenarios crossfaction and track a hidden mmr based on win/lossrate and mix people based on it. And look that teams got a similar number of healers.

3. Give objectives similiar or more crest reward then kills. Also make flags flippable by solo players - it literally takes forever to soloflip a flag in dragons bane e.g. Also incentivize splitting in general instead of one mid fight.

Just some ideas.

Re: Scenario rework suggestions

Posted: Sun Aug 10, 2025 1:04 am
by Nazruk108
Please remove the surrender poll. It is way over used and it incentivizes players to just give up at the slightest turn of events that don't go their way. All it does is grief people who actually want to play from exp/renown. It is 100% a grief to surrender. Please remove it.

Re: Scenario rework suggestions

Posted: Sun Aug 10, 2025 2:09 am
by Faction69
#1 way to make scenarios actually fun is to ensure balanced class compositions outside of premade groups. Scenarios should not open if 1 side has 3 healers and the other side has 0 for example.

Re: Scenario rework suggestions

Posted: Sun Aug 10, 2025 8:20 am
by Nameless
If surrender is no more and all scen keep their barriers i wont play scens at all. And many more ppl will do the same. Even now random zerg surfing kill is equal to 4-5 scen loses renown wise so it is hardly worth play scen if u make them more punishing it will be even less ppl in the queu

Re: Scenario rework suggestions

Posted: Sun Aug 10, 2025 11:57 pm
by Fey
Scenarios are in a rough spot, and it's a bummer.

The barriers need to go, put back guards/add roaming guard, reward renown from guard kills to players, fix the matchmaking to include at least one healer.

It's going to be a tough task to bring them back. Currently I'm just doing Hades runs as my casual playtime, because Scens are a kick in the jibblies. Particularly during weekends.

Re: Scenario rework suggestions

Posted: Mon Aug 11, 2025 6:30 am
by Demonito
Adding guards is a good idea, at least to replace barriers
OS by npc is still very boring (even more in PvE) dealing 25% of the player hp would be enough
Could also be great to make all frontline guards mdps