Zxul wrote: Sat Mar 01, 2025 4:10 pm
So a long wall of text to say exactly what I said- that zealot got a new 13 points ability, that is worse than already existing worst dmg zealot single target ability (at least Tzeentch's Cry is instant dmg without a 5 sec delay), and that if you dot the target before just might do a worst dmg than another free ability without a CD.
Once again. The damage of Changer's Echo will always be better than Tzeentch's Cry unless you decide to put 12 or more points in left Tree.
The delayed damage can be an issue, yes, but it can also be a big advantage when trying to timestamp big damage (see World of Pain for Sorc).
E.g. Changer's Echo (0 s) > Warp Reality (1.5 s) > Scourge (3 s) > Tzeentch's Cry (5s)
Warp Reality will hit at 4.5 s and Changer's Echo, Scourge and Tzeentch's Cry will all hit around 5 seconds resulting in a significant burst window.
Zxul wrote: Sat Mar 01, 2025 4:10 pm
The absorb ritual went from 487 absorb for 30 sec, to 375 absorb for 10 sec. With a minor heal on top. Perhaps I'm somehow missing something about kindergarten level math, but yep it seems very much like a 66% nerf. 20% proc is good enough, when you calculate how many times in 2 sec say wh with aa haste, or even better a wl with pet, hits you.
Let's ignore the new heal component completely and even assume that you will always proc the shield on the first hit you take (more on that soon).
The abosrb shield itself scales with (30 + Mastery Lvl)/45 at level 40 in both cases.
Due to both versons having the same scaling, the damage loss will be:
(Base_old - Base_new)/Base_old * 100% = 22.9% less absorb with the above assumptions.
Again, not sure where the 66% came from.
As for the perma uptime assumption, the old version procs on being hit and has an internal cooldown (ICD) of 2 seconds.
This means that the number of attacks you take during those 2 seconds is irrelevant.
They will NOT be able to refresh the proc until those 2 seconds are up. In turn, this means that after the ICD is over, every attack will have exactly 20% to proc it. Even if we were to assume you are getting hit e.g. 5 times in a second when it comes up as you mentione, this means that you have:
- 80% chance to not have procced it after the 1st attack
- 64% chance to not have procced it after the 2st attack
- 51.2% chance to not have procced it after the 3rd attack
- 40.1% chance to not have procced it after the 4th attack
- 32.8% chance to not have procced it after the 5th attack
As you can hopefully agree on, the old version is quite unreliable even under ideal conditions to proc it when the ICD is up. The time wasted by the old version not proccing is way more significant than the new version with perma uptime but 23% less potency. Or at the very least the shield effectiveness will be comparable.
And now you also get 3 small heals on top.
Zxul wrote: Sat Mar 01, 2025 4:10 pm
The Waves of Chaos went from constant to 10 sec out of every 30 sec, since non in his right mind will take more than 1 ritual.
This made me laugh, not gonna lie. I don't forsee anyone running less than 2 Rituals/Runes, especially in heal builds. Anything else would be underutilizing the class mechanics and then complaining about it.