Patch Notes 28/11/2024
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Re: Patch Notes 28/11/2024
A bit of honesty, the ini/ws patch was the second biggest mistake by the devs. The first remains their refusal to acknowledge it.
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Re: Patch Notes 28/11/2024
A bit of honesty, the WS patch made at the beginning of this year was the biggest mistake by Devs. Acknowledge it and attempted to fixed it was the right path.Nelly74 wrote: Sun Dec 01, 2024 9:13 pm A bit of honesty, the ini/ws patch was the second biggest mistake by the devs. The first remains their refusal to acknowledge it.
Re: Patch Notes 28/11/2024
I can speak objectively because I do not have rdps (except for t1).
Mdps are still in the game and with the right pressure they don't give rdps any chance.
The patch changed nothing in their firepower but only reduced the amount of parry they should never have. The stats that give offensive abilities and also defensive ones have been duly changed and finally make sense.
The number of mdps in the game has not decreased at all.
I would also add that the amount of parry mdps has zero significance in a fight against rdps because they will not parry it anyway.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
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- Posts: 199
Re: Patch Notes 28/11/2024
I say we should add spell strikethrough, block, dodge and also maybe just remove wounds and let WS be health pool also. Not strong enough yet imo, has to do more for offensive and ALSO defensive side.
Re: Patch Notes 28/11/2024
Personal feedback on this patch after having done the new dungeon, new city PQs, the full live event and a decent amount of RvR to test the bonus renown and fortress tale mechanic.
The dungeon: I think it serves as a good tutorial for players to try to teach them the basic mechanics of the game. The tuning is maybe a little tight for the intended levels/brand new players, genuinely a harder dungeon than Gunbad or Crypts mechanics wise. The secrets are fun too as are the new appearances. I hope that the coding, mechanical design and polish demonstrated here continues in to further dungeon design where we can see clearly defined mechanics (guard swap, cleanse, interrupt, etc.) which require solving to defeat instead of just tank and spank like many dungeon bosses are.
The city PQs: Nothing too crazy here, but it's nice to have more gearing options mid game especially in the form of weapons.
The live event tasks/rewards: Overall good. I like the killstreak mechanic a lot, it's good to have some extra reward for not dying. The deathstreak mechanic leaves a little to be desired, as it is hard to stack beyond 1-2 stacks and is removed very quickly making it sort of pointless in my experience. Objectives are easy enough to complete, although the fortress one is a bit tricky if you aren't online at the right time. Rewards are cool, infinite beer mug/title and a unique weapon appearance. Pocket item is alright too, love farming renown off greenskins 2% more efficiently.
The fortress tale telling idea in general is something I'd like to see more of. Evergreen game systems have the potential to be fantastic additions and I'd love to see more of them tried out and added permanently based on feedback (recurring Sigmartide relic running mechanic please).
In short, I think that this patch introduced some nice things and also some gameplay systems to consider for the future.
PS: thanks for fixing the bugs I reported
The dungeon: I think it serves as a good tutorial for players to try to teach them the basic mechanics of the game. The tuning is maybe a little tight for the intended levels/brand new players, genuinely a harder dungeon than Gunbad or Crypts mechanics wise. The secrets are fun too as are the new appearances. I hope that the coding, mechanical design and polish demonstrated here continues in to further dungeon design where we can see clearly defined mechanics (guard swap, cleanse, interrupt, etc.) which require solving to defeat instead of just tank and spank like many dungeon bosses are.
The city PQs: Nothing too crazy here, but it's nice to have more gearing options mid game especially in the form of weapons.
The live event tasks/rewards: Overall good. I like the killstreak mechanic a lot, it's good to have some extra reward for not dying. The deathstreak mechanic leaves a little to be desired, as it is hard to stack beyond 1-2 stacks and is removed very quickly making it sort of pointless in my experience. Objectives are easy enough to complete, although the fortress one is a bit tricky if you aren't online at the right time. Rewards are cool, infinite beer mug/title and a unique weapon appearance. Pocket item is alright too, love farming renown off greenskins 2% more efficiently.
The fortress tale telling idea in general is something I'd like to see more of. Evergreen game systems have the potential to be fantastic additions and I'd love to see more of them tried out and added permanently based on feedback (recurring Sigmartide relic running mechanic please).
In short, I think that this patch introduced some nice things and also some gameplay systems to consider for the future.
PS: thanks for fixing the bugs I reported

Gersy - Witch Hunter General
Not Good Enough / NGE
WH/WP/IB/SL/ENGI
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
WH/WP/IB/SL/ENGI
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
- Sinisterror
- Posts: 1137
Re: Patch Notes 28/11/2024
https://www.youtube.com/watch?v=37l1M_4Hkho This should be how channel Los works and stacks to 3x
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: Patch Notes 28/11/2024
Said it before and will say it again. Great patch. Great refinement to the gaming. The event is awesome, except for one detail.
TOO MUCH PvE. Now maybe if someone is trying to complete it on one or two characters, it is just fine. Usually I try to get events done to my liking, on anywhere from 6 to 10 chars. I have 19. So far I have it completed on 3 characters, and even extended my game time from 2 to 3 hrs per day to 4 hrs, and on Sat to 6 hrs.
NOTE: Part of the long time was waiting to find people to form a group for the t3 and t4 PQs.
10 or 11 (?) must complete PQs, 4 of them hard, for one event PvE goal. And 5 stages completed of some (thankfully) easy PQs for a second PvE goal.
So far I have done only the greenskin and elf PQ sets. I have yet to touch Chaos. And I am hoping to get some of this done on some Order characters too. I hope.
TOO MUCH PvE. Now maybe if someone is trying to complete it on one or two characters, it is just fine. Usually I try to get events done to my liking, on anywhere from 6 to 10 chars. I have 19. So far I have it completed on 3 characters, and even extended my game time from 2 to 3 hrs per day to 4 hrs, and on Sat to 6 hrs.
NOTE: Part of the long time was waiting to find people to form a group for the t3 and t4 PQs.
10 or 11 (?) must complete PQs, 4 of them hard, for one event PvE goal. And 5 stages completed of some (thankfully) easy PQs for a second PvE goal.
So far I have done only the greenskin and elf PQ sets. I have yet to touch Chaos. And I am hoping to get some of this done on some Order characters too. I hope.
- Paxsanarion
- Posts: 394
Re: Patch Notes 28/11/2024
It's wonderful....the hard work and dedication of the Dev Team is greatly appreciated. We get lost in the passion for the game at times and squabble but I believe most of us simply want the best game possible. I have told people countless times, there is truly no other PvP game like this one......it has been and still is the bestEmissary wrote: Thu Nov 28, 2024 5:28 pmI thought of that as when i looked at it i was like holy wall of bug fixes batman... I am always willing to take suggestions though if anyone thinks something can be more eye appealing or easier to read/digest. Thank you
To everyone involved in this patch a huge, thank you. I am telling you now many of us spent well more that 50 to 60 hours a piece on certain parts of the dungeon, rvr, cloaks, voice lines, videos, scripts and etc for this patch ... I have been on the team less than a year and I can tell you its many hours of love put in for you all.

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Re: Patch Notes 28/11/2024
Sorry, but I haven't seen anything about this at all. Probably the absolute lowest level of a mea culpa.Nelly74 wrote: Sun Dec 01, 2024 9:13 pm A bit of honesty, the ini/ws patch was the second biggest mistake by the devs. The first remains their refusal to acknowledge it.
Re: Patch Notes 28/11/2024
Please Add Blue PQ-Coins to the City PQ-Bags.
At the moment you get gold with the item, or total low level items no one needs.
At the moment you get gold with the item, or total low level items no one needs.

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