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Patch Notes 11/07/2024

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Detangler
Posts: 1030

Re: Patch Notes 11/07/2024

Post#51 » Sat Jul 13, 2024 3:11 am

1. Scenario matchmaker needs to not spawn unless there is at least 1 healer on each side.

2. The match should not start until at least 1 healer has loaded into the scenario and moved around on each side. Let the counter stay at 1 minute while people wait.

This change to handing out quitter debuffs to players being spawn camped because they don't want to feed a premade or lack healers is so laughably short-sighted its hard to fathom.

If you RoR devs don't want to or don't know how to code in #1 and #2, the two biggest requests to fix your matchmaker, then just say "we don't want to/don't know how/don't have the time" and just leave it as is. stop trying to fix it in a roundabout way - you're only making it worse.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

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Sulorie
Posts: 7461

Re: Patch Notes 11/07/2024

Post#52 » Fri Jul 26, 2024 6:53 pm

Detangler wrote: Sat Jul 13, 2024 3:11 am 1. Scenario matchmaker needs to not spawn unless there is at least 1 healer on each side.

2. The match should not start until at least 1 healer has loaded into the scenario and moved around on each side. Let the counter stay at 1 minute while people wait.

This change to handing out quitter debuffs to players being spawn camped because they don't want to feed a premade or lack healers is so laughably short-sighted its hard to fathom.

If you RoR devs don't want to or don't know how to code in #1 and #2, the two biggest requests to fix your matchmaker, then just say "we don't want to/don't know how/don't have the time" and just leave it as is. stop trying to fix it in a roundabout way - you're only making it worse.
I fully agree.

The addition to even more barriers, the pulling back of guards and the quitter debuff changes makes me think the devs want to punish the inferior team even more by removing any option for a come-back in case the enemy stands in front of the spawn. Very short-sighted indeed. It's worrying that there is no explanation how those changes are supposed to help the sc community.
Dying is no option.

Sulorie
Posts: 7461

Re: Patch Notes 11/07/2024

Post#53 » Mon Aug 12, 2024 7:31 pm

ReturnOfReckoning wrote: Thu Jul 11, 2024 8:11 am

Realm versus Realm
Image

...

Guards outside of the spawn area in Black Fire Basin and High Pass Cemetery have been move inside the spawn areas.
...

Just a small question, why even move the guards, when they are entirely useless? Remove them. It's not like anyone managed to get inside on a regular basis, if ever. :roll:
Dying is no option.

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Nameless
Posts: 1417

Re: Patch Notes 11/07/2024

Post#54 » Mon Aug 12, 2024 9:37 pm

Just played my last high pass cemetery solo, good job by shrinking the pool of maps. Next is to break northenwatch and all is gg

After all barriers and wc buffs i didnt saw a single comback from these tools, so it looks that their goal is not that or they dont achieve it at least
Mostly harmless

K8P & Norn - guild Orz

Sulorie
Posts: 7461

Re: Patch Notes 11/07/2024

Post#55 » Mon Aug 12, 2024 10:43 pm

Nameless wrote: Mon Aug 12, 2024 9:37 pm Just played my last high pass cemetery solo, good job by shrinking the pool of maps. Next is to break northenwatch and all is gg

After all barriers and wc buffs i didnt saw a single comback from these tools, so it looks that their goal is not that or they dont achieve it at least
Maybe all players should be funneled into RvR. :)
Dying is no option.

calipso
Posts: 71

Re: Patch Notes 11/07/2024

Post#56 » Wed Aug 14, 2024 8:25 am

ReturnOfReckoning wrote: Thu Jul 11, 2024 8:11 am

Guards outside of the spawn area in Black Fire Basin and High Pass Cemetery have been move inside the spawn areas.

Since every sc have been turned into dead matches like Ranked, can we have same rewards at least?

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Nameless
Posts: 1417

Re: Patch Notes 11/07/2024

Post#57 » Wed Aug 14, 2024 9:30 am

calipso wrote: Wed Aug 14, 2024 8:25 am
ReturnOfReckoning wrote: Thu Jul 11, 2024 8:11 am

Guards outside of the spawn area in Black Fire Basin and High Pass Cemetery have been move inside the spawn areas.

Since every sc have been turned into dead matches like Ranked, can we have same rewards at least?
It doesnt matters imo. When ring event is over scen queu time will go the roof. May be some premades will face eachother but it will be long wait even at prime. Beside zerg surfing is much better now since 9 hit cap so here we go
Mostly harmless

K8P & Norn - guild Orz

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