Lisutaris wrote: Mon Mar 04, 2024 1:51 pm
akisnaakkeli wrote: Mon Mar 04, 2024 2:00 am
Lisutaris wrote: Mon Mar 04, 2024 12:03 am
Current riposte tactic is broken for sure and would have needed a hotfix the day after that change / patch got released.
It should be viable and strong, but 0,25s cooldown on proc is just ... yeah, don't do that

Kinda surprised it got on live like this.
In live Procs were 025s icd but Riposte was 1s(or 05s) but it could do crit dmg as well, and Leonine Frenzy was 05s icd, and could crit with Witchbrew=) Now % based things like tactics or sl/ch mechanics boost affect wpn/grp dmg procs and do 600 prayer of wraths and no one else goes over 300 in your party with it. Make Le,Wb,Riposte crit again and increase riposte icd to 1s but not be affected by %
Live like on live RoR wise, not AoR.
I don't have anything against riposte, quite the contrary, I think it's a great tactic and tool.
But as it is right now, it's overperforming vs fast hitting melee classes and some changes to the icd, like 0,5-1s would still make it very very strong and useful in 1on1 and small scale but wouldn't punish 5-6 fast attacks with 2k+ reflection. (which can easily happen in like 3s)
If critting or mitigation should be possible, don't ask me that. That's for the balance team to decide. I am just 1000% sure that it needs some attention and further balancing as it isn't in a good state atm.
Same goes ofc for other classes and abilities or tactics.
It's just very frustrating and also alarming that there was not hotfix/change/feedback to this "problem". Not even a "we will monitor it or look into it and balance it further if needed". NOTHING. That's pretty much the opposite what they playerbase had hoped/expected for.
Im not disagreeing with you on anything so i should have been clearer. I mean that In Aor ICD was 025s for bw/wp prayer, kisses etc. In RoR Icd has been 1-2s in for a long time and i remember the times when i was on my dps dok,survived Repel but i instakilled myself from M1 avoidances because of Riposte and i dont want those times back either : D 1s Icd on Riposte would be appropriate if it crits, but all grp dmg procs shouldnt be affected by % Mechanics or tactics etc and Slayer with full red hits same amount with jagged edge and Riposte as Witch Elf with same exact stats with That Slayer.
My main was Dps Wp in Aor and i know that you know how much restricting all AP based melee heals are gone now when 2h/Dw. And ofc no Grp melee heal at all as now its shield only. Soulfire/Fe now costs 35resourses... And people dont seem to think why judgement/fok hits kind of hard compared to all other "throw axe" skills and reason is that is kinda the best way to give them some chance against Rangeds so this skill needs to be 15ap and gives 15resourses. I loved Old Guilty soul as well because it healed def target nice amounts<3
Now Devour essence 150ft ranged Heal debuffing 4-5people and healing that def target to full at same time is gone with the ae HD.. Now it would take 2 career point and a tactic slot make Se HD..
"-The removal of AOE heal debuff.
Now I really don't know why you would even consider removing such a vital CORE utility from the game. What were you thinking?
I know that I fought some former staff member leading a group in BFP that night with my half assed warband as a dps dok.
This person gets his ass handed back to him and over night there is a sudden little hotfix note WITH SPOILER that said: AOE healdebuff is been removed from the game.
Seriously? Is it that painfull to get killed by ******? Can't handle the pain to get **** on by the "pug leader" so it must be broken and nerfed?
This 3rd change made everything collapse basically, small scale legit died out and reduced to warcamp and straggler ganking.
Organized-"
" Zerging is really bad and the weak minded bandwagon to destro as ezi bags hangarounds.
So instead of punishing the bag farmin or implementing other zerg/overpopulation punish measures what do you do?
You increase the AOE cap from 9 to 24 people.
Throw ALL abilities into an abyss of an unbalanced state.
Making keep fights a hell.
Literally encouraging people to stack more dps ergo more people to win a fight, because gank > tank.
Utility abilities like cooldown/casttime increase, aoe heal debuff, moral drain etc are a total shitshow for a while."