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SC queueing is working as intended and driving players away?

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Mordd
Posts: 260

Re: SC queueing is broken and driving players away

Post#51 » Mon Oct 17, 2022 6:52 pm

agemennon675 wrote: Mon Oct 17, 2022 6:08 pm
'' PREMADE is no label of quality ... and most fights are decided by "skill" '' %99 of the fights are decided by gear/team composition and numbers in this game, skill become a deciding factor when both teams have similar gear and comp and its small scale
na not as much as you say. A decently skilled premade can easily make a bad comp work unless they are fighting other skilled players.
A comon example is most groups can get away with a 1-3-2 group or even 1-4-1 if the other teams are not very good.
Gear is important to a point. Fresh Ani geared players vs sov with half a brain will have have issues especially if the group comp is off.
But even just a small jump to conq with genesis etc can do fine against disorganized sov.

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Akalukz
Posts: 1821

Re: SC queueing is working as intended and driving players away?

Post#52 » Mon Oct 17, 2022 7:01 pm

Mordd wrote: Mon Oct 17, 2022 6:02 pm
Akalukz wrote: Mon Oct 17, 2022 3:15 pm IF you see 3-4-5-6 people from the same guild in pug scenario, screenshot and report.
What point is it a premade?
I tried asking Wargrim this and they refused to give an answer.
In my own guild we have ended up with 4+ on a team by pure accident. People solo queing not in discord with 2 of us grouped.
Do you expect that we should be required to group?
Do you think we have to check in guild who is queing before we can?
Does 3 or 4 make a premade, when 6 is a fg?
What about non guild that are friends and just know each other well enough to work together?
Do they need to be in discord together and how would you or a Gm know if they were?

I think what the plan is, to check and see if they were previously a group that broke up to que dicordant.
Even then, what if one person left and they broke, would they be in danger of being accused of this if they end up in the same SC and work as a unit?

No one will answer this.
I get what you are saying, i would imagine it would be something along the lines, of staying out of the pug queue for a bit or forming a group and queue. I don't think Warg would come down with a hammer, he would most likely just check in to make sure no one is abusing. And yeah, i think they would wonder why 4 or 5 guys from the same guild aren't forming a party and queueing as a group because then it would seem as if you are out to just farm pugs. There is no easy answer, unfortunately. but to your last statement, yes that is exactly what they are doing, 1 leaves from a 6 man and suddenly all 5 are queueing pug in discord. Goes against the spirit of the pug queue imo.
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Akalukz
Posts: 1821

Re: SC queueing is working as intended and driving players away?

Post#53 » Mon Oct 17, 2022 7:05 pm

One easy fix could be to revamp "ranked" group queue. Make it 6 man only queue, no mmr, no gear requirements. Just group v group, no solo' or 1,2,3,4,5 man groups. 6 man groups only 12 man scenario. reward triumphant. Take away the ability to buy that gear with only crests. Force groups but not an MMR / Hatestyle scenario system.
-= Agony =-

Ashoris
Posts: 406

Re: SC queueing is broken and driving players away

Post#54 » Mon Oct 17, 2022 7:36 pm

agemennon675 wrote: Mon Oct 17, 2022 6:08 pm '' PREMADE is no label of quality ... and most fights are decided by "skill" '' %99 of the fights are decided by gear/team composition and numbers in this game, skill become a deciding factor when both teams have similar gear and comp and its small scale
We are talking in a SC thread so i thought this is the frame we a talkin - so I didnt mentioned the obvious factor numbers ... and teamplay and knowing of gamemechanic (as what i refered to as "skill") becomes a deciding facter way earlier, keep in mind half of the healers not even using detaunts, people dont know about immunity timers .. or mdpsAoE classes who dont pick a target in range so all the AA is wasted (on AA classes like Slayer/WL) ...
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dalen
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Posts: 637

Re: SC queueing is broken and driving players away

Post#55 » Tue Oct 18, 2022 7:53 am

Mordd wrote: Sun Oct 16, 2022 4:06 am
wargrimnir wrote: Sun Oct 16, 2022 2:50 am Currently the matchmaker will check, first come first serve, for full groups on both sides, then partial groups, then solo players. If it can find anything that creates at least a 4v4 match, it will do so, and then it will attempt to fill the remaining slots as the scenario continues every 30 seconds.
That right there shows that its not working as designed at least part of the time.
You would not get 1 person skipped over pop after pop sitting in queue as others get pops.
Being 5 would not be slower than queueing as 4. But it is common knowledge that queueing as 5 will be slow pops.

Just a bit ago I stood there queued as other solos got multiple pops.
And as I type this we are queued as 5 and being passed over on pops.

If the basics arent working correctly you have no idea on the rest.
Well, for the initial pops of 6 on each side it will make it balanced with archetypes (then a bunch of players can decline the pop so it gets unbalanced anyway). For the fillups it will prioritise the needed archetypes higher than queue time, but if there aren't any it will fill up with whoever is in the queue based on their queue time.

So yes, you can get skipped if you have "wrong" archetype. That's intentional.

If you want a solo queue only SC will fully balanced compositions you can always queue for Ranked Solo.
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rejndjer
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Posts: 431

Re: SC queueing is broken and driving players away

Post#56 » Tue Oct 18, 2022 8:15 am

Mordd wrote: Mon Oct 17, 2022 8:15 am
Secrets wrote: Sun Oct 16, 2022 9:58 pm I actually find that mid to late 40's people are the absolute **** worst human beings imaginable on voice comms, and your statement about teens playing fortnite and doing the default dance on tiktok are spot on.

As for the queue - there is a bug that results in the game prioritizing grouped players over solo players since I was on the dev team (2017, approx) and tank/healers are normally grouped with a non-solo player so the issue of them getting faster pops becomes more apparent.

I've mentioned this to Max rather recently but he's been too busy to address it.

If you queue up as a group of 2, you'll find it's easier to get 'a pop' at bare minimum. Even if it's 2 DPS.
Its more than just that.
Tonight I was waiting in que for 15-20 minutes on my choppa. Guildy loges in and ques up on tank. He gets a pop right away. Im left sitting.
We see these things all the time. Its not once in a great while, its every night. After being passed over as others keep getting pops we try un-queing and re-queing. Sometimes a complete relog as you are pased over time after time as other solos around you are getting regular pops.

if it cant even pick the players waiting the longest for a pop. how can any one say there are not other bugs in the system.
i can confirm that i get these long queue times on my SW as well. but that's SW, so maybe it IS working as intended? /joke :D

Sulorie
Posts: 7461

Re: SC queueing is broken and driving players away

Post#57 » Tue Oct 18, 2022 9:45 am

dalen wrote: Tue Oct 18, 2022 7:53 am


Well, for the initial pops of 6 on each side it will make it balanced with archetypes (then a bunch of players can decline the pop so it gets unbalanced anyway). For the fillups it will prioritise the needed archetypes higher than queue time, but if there aren't any it will fill up with whoever is in the queue based on their queue time.

So yes, you can get skipped if you have "wrong" archetype. That's intentional.

If you want a solo queue only SC will fully balanced compositions you can always queue for Ranked Solo.
It could help if we had some queue info similar to ranked about archetypes in queue to judge what class to play.

Btw, is it possible, that e.g. solo dps A gets multiple pops, while solo dps B gets skipped?
I mean, do you have a certain queue position in e.g. DPS queue and with every pop you progress in queue or not?
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agemennon675
Posts: 544

Re: SC queueing is broken and driving players away

Post#58 » Tue Oct 18, 2022 11:09 am

dalen wrote: Tue Oct 18, 2022 7:53 am
Mordd wrote: Sun Oct 16, 2022 4:06 am
wargrimnir wrote: Sun Oct 16, 2022 2:50 am Currently the matchmaker will check, first come first serve, for full groups on both sides, then partial groups, then solo players. If it can find anything that creates at least a 4v4 match, it will do so, and then it will attempt to fill the remaining slots as the scenario continues every 30 seconds.
That right there shows that its not working as designed at least part of the time.
You would not get 1 person skipped over pop after pop sitting in queue as others get pops.
Being 5 would not be slower than queueing as 4. But it is common knowledge that queueing as 5 will be slow pops.

Just a bit ago I stood there queued as other solos got multiple pops.
And as I type this we are queued as 5 and being passed over on pops.

If the basics arent working correctly you have no idea on the rest.
Well, for the initial pops of 6 on each side it will make it balanced with archetypes (then a bunch of players can decline the pop so it gets unbalanced anyway). For the fillups it will prioritise the needed archetypes higher than queue time, but if there aren't any it will fill up with whoever is in the queue based on their queue time.

So yes, you can get skipped if you have "wrong" archetype. That's intentional.

If you want a solo queue only SC will fully balanced compositions you can always queue for Ranked Solo.
Isnt that system doom the realm with less tanks and healers on that timeline with certain defeat ? Wouldnt it be better if it was full random; first come first serve regardless of archetype ? Or totally balanced around tank/healer/dps. I know ror tried the 2nd option and sc queues were longer but with this current system one realm get a win or lose streak simply because more players from the certain archtypes are online, which feels really bad.
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Mordd
Posts: 260

Re: SC queueing is broken and driving players away

Post#59 » Tue Oct 18, 2022 10:34 pm

dalen wrote: Tue Oct 18, 2022 7:53 am
Mordd wrote: Sun Oct 16, 2022 4:06 am
wargrimnir wrote: Sun Oct 16, 2022 2:50 am Currently the matchmaker will check, first come first serve, for full groups on both sides, then partial groups, then solo players. If it can find anything that creates at least a 4v4 match, it will do so, and then it will attempt to fill the remaining slots as the scenario continues every 30 seconds.
That right there shows that its not working as designed at least part of the time.
You would not get 1 person skipped over pop after pop sitting in queue as others get pops.
Being 5 would not be slower than queueing as 4. But it is common knowledge that queueing as 5 will be slow pops.

Just a bit ago I stood there queued as other solos got multiple pops.
And as I type this we are queued as 5 and being passed over on pops.

If the basics arent working correctly you have no idea on the rest.
Well, for the initial pops of 6 on each side it will make it balanced with archetypes (then a bunch of players can decline the pop so it gets unbalanced anyway). For the fillups it will prioritise the needed archetypes higher than queue time, but if there aren't any it will fill up with whoever is in the queue based on their queue time.

So yes, you can get skipped if you have "wrong" archetype. That's intentional.

If you want a solo queue only SC will fully balanced compositions you can always queue for Ranked Solo.
Thank you.
There is some code to pull and try and build a at least slightly balanced group.

Everdin
Posts: 742

Re: SC queueing is broken and driving players away

Post#60 » Wed Oct 19, 2022 7:53 am

Tyrex2017 wrote: Sun Oct 16, 2022 3:23 am About match maker broken I can confirme it s true. I m leveling a BlackOrc atm only whit scenario. All this day destro had 0 or 1 healer and order had balanced setup. Discordant or not discordant scenarios. When you loose 70% of scenario because imbalance setup, it s a big turn off the game from new comers. Match maker seems to be broken atm.
Maybe there were no healers queing for SC
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