Changelog 28/07/2015 (SC Weapons)
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Re: Changelog 28/07/2015 (SC Weapons)
Great update, love the progress. For bigger updates like this, have you guys though of doing an email list to remind people who may wander off that progress is being made? Maybe we can get the server to have 400+ daily if we bring back everyone who has played. Just a suggestion but great update for making SCs great!
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- magter3001
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Re: Changelog 28/07/2015 (SC Weapons)
Server is already lagging like crazy. Maybe when they fix it they should do something like that but I wouldn't prioritize it yet.jibbles32 wrote:Great update, love the progress. For bigger updates like this, have you guys though of doing an email list to remind people who may wander off that progress is being made? Maybe we can get the server to have 400+ daily if we bring back everyone who has played. Just a suggestion but great update for making SCs great!

Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands

Re: Changelog 28/07/2015 (SC Weapons)
can we have something like that for grp heals too?
where healer do not have los at all (standing behind wall or on top floor) ?

where healer do not have los at all (standing behind wall or on top floor) ?
Re: Changelog 28/07/2015 (SC Weapons)
Nice patch! Gj!
Just adding my opinion
Atleast
Win 2+
Lose 1+
I know 0 lose works against afkers.
but 1+ lose works as incentive regarding pug vs premades
Just adding my opinion
Atleast
Win 2+
Lose 1+
I know 0 lose works against afkers.
but 1+ lose works as incentive regarding pug vs premades
Re: Changelog 28/07/2015 (SC Weapons)
The AoE fix is crap. I appreciate all the effort going into the game and I hear that the AoE through walls is unfixable. Changing a skill from being aim-able to some bastardized, retarded horizontal vector cone is dumb.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Re: Changelog 28/07/2015 (SC Weapons)
Nope, the LoS fix isn't even on the horizon
This fix, whilst I applaud the Devs for fixing what they can, will still leave AoE gHeal and Engi/Magus/SW/SH with distinct advantages (which I'm sure isn't the intention) but is the situation
@Aza - given that you seem a reasonable chap and have an overarching desire for there to be some balance (even if this deviates from Live) - can you give your opinion on Order having 2x rKD to Destro's none
Not to mention Pounce (misguidedly meant as the counter to Shaman mobility),
Then Rampage-ShatteredLimbs-ID on it's primary (AoE) mdps class vs Bad Gas on the melee squig line
This fix, whilst I applaud the Devs for fixing what they can, will still leave AoE gHeal and Engi/Magus/SW/SH with distinct advantages (which I'm sure isn't the intention) but is the situation
@Aza - given that you seem a reasonable chap and have an overarching desire for there to be some balance (even if this deviates from Live) - can you give your opinion on Order having 2x rKD to Destro's none
Not to mention Pounce (misguidedly meant as the counter to Shaman mobility),
Then Rampage-ShatteredLimbs-ID on it's primary (AoE) mdps class vs Bad Gas on the melee squig line
Re: Changelog 28/07/2015 (SC Weapons)
As I posted in another topic, I dislike Eye Shot but have been told that to swap it with another skill on SW would kill the class' viability in T2, because it exists to be a platform for that skill. Whether this is true or not I cannot say.
Pounce is going to be OP and no mistake - I expect that to be the single skill that forces some people to back down and accept balance changes.
SL vs Bad Gas... putting such an important close-range skill on the melee squig line seems arse backwards
Pounce is going to be OP and no mistake - I expect that to be the single skill that forces some people to back down and accept balance changes.
SL vs Bad Gas... putting such an important close-range skill on the melee squig line seems arse backwards
Re: Changelog 28/07/2015 (SC Weapons)
Didn't the normal Squig have a knockdown, if I recall.Azarael wrote:As I posted in another topic, I dislike Eye Shot but have been told that to swap it with another skill on SW would kill the class' viability in T2, because it exists to be a platform for that skill. Whether this is true or not I cannot say.
Pounce is going to be OP and no mistake - I expect that to be the single skill that forces some people to back down and accept balance changes.
SL vs Bad Gas... putting such an important close-range skill on the melee squig line seems arse backwards
Pounce will be Op but how can you balance it. give it a 5 sec cd or give it a certain range on it.
Also what is SL and Gas

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Re: Changelog 28/07/2015 (SC Weapons)
Awesome fun stuff for sc's.
And I wholey agree 0 points for SC losers. Win and take all or else F-off, besides there is still kills which will award you.
Can't wait for rest of T2 zones!
And I wholey agree 0 points for SC losers. Win and take all or else F-off, besides there is still kills which will award you.
Can't wait for rest of T2 zones!

Re: Changelog 28/07/2015 (SC Weapons)
I can't load pics, I get "Sorry, the board attachment quota has been reached." But I can only see Herald Orelon in the wall at location 31k, 56k just south of the Undercroft in IC.
Soulcheg wrote:Want mirrored classes - play chess.
#266Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
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