It's really hard beat the zerg in open fields, most tool for player balance (subjective balance) the odds has been removed over time in place for objective criteria (power level between classes) based on dev patch:
-2 to pay racial renown dmg reduction tactic from old renown system
-reduced aoe cap to allowed one wb to tank many
-not really convincing renown changes(they just prevent the moral nukes).
Fixing some issues left it many more open with dev not willing or having the manpower to approach em.
Balance of the game...
Re: Balance of the game...
Last edited by Tesq on Sat Feb 11, 2023 8:37 pm, edited 2 times in total.

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Re: Balance of the game...
That is likely partialy a order issue... it was bw first then it was slayer, defending an op sich because you have nothing else just prolong the status quo. Altought destru has seen many changes due not having anything really retarded in aoe department like order used to have. Taking tanks in consideration only..Lion1986 wrote: ↑Tue Mar 29, 2022 10:23 am in my opinion what killed order is order itself
things i noticed while playing casual:
1)if ure not the "Meta" class ,you find no organized party and are forced to PUG (aka roam aimlessly in rvr lakes)
2)cities? well, FOTM class or queue as random
3)a lot of general chat crying of WL nerf (dunno what is but i read a lot of it)
4)as soon as you lose a BO in rvr lake people insult each other and flame war erupt
These things i noticed for sure do not help in staying on order side.
A clear example has been kobs and ch nerf of both moral and crit /heal tactic. Due moral changes and tactics changes a lot more tank could fill spot before all assigned to these 2. Best nerf in warhammer history. Ch one, since it was a bollok must slot tactic but it was usefull only in open field with out anyone realising.
Kobs because values were just out of game balance for whatever setting.
It did help a lot bg class was alredy designed for 2h wb play. The problem still remaim for example on order tanks that have still few viable "style" of game avaible internaly for the realm; aka wb = s+b / sc = 2h. On destru you can still go 2h on bork and bg for wb and have a blast. It would take few to give nice and not broken 2h wb builds to other tank but dev at least so far didnt move with a lets make more game style viable mentality after "aza" time. This also influence choppa/slayer balance of today...they run one build to rule them all...i made proposal to split builds "fortes" the same way wl/mara do on their mastery but it was regected at the time because both side dont want their stuff touched...

Re: Balance of the game...
Sure, no reason to figure out how to make the most out of your bolster buff which allows you to kill/heal/survive almost everything, no point to learn class synergy and form a group in a team oriented game, and of course if you got a seprate bracket you definately won't get farmed by people who took their time to figure out how basic game mechanics are functioning.
Definately something is wrong here, and without a doubt it's a balance problem.
Definately something is wrong here, and without a doubt it's a balance problem.
Re: Balance of the game...
them newbs simply dont understand that this game isnt about fighting, it's about finding people.
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