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[WH] Trial by Pain can not be interrupted by Taunt

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facundo7777
Posts: 402

Re: [WH] Trial by Pain can not be interrupted by Taunt

Post#51 » Sun Apr 10, 2022 6:57 am

Iam not hating or something but its funny for me that topic about op class wh and partially we where healing is guaranteed we move to choppa and slayer healing which can be interupted, absorbed, parried, blocked, dodged etc :)

:D

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Morradin
Posts: 268

Re: [WH] Trial by Pain can not be interrupted by Taunt

Post#52 » Sun Apr 10, 2022 3:41 pm

WEs heal themselves if their kisses proc and cause damage. Sacrificial stab heals if it causes damage, if parried, it does not heal. BUT, since kisses can not be parried, the heal from Kiss of Doom still works.
Out of the two, S. Stab will heal 100% of damage caused. In a game that is now def based, (opposed to live game that was more offensive based), the heal from S.Stab is not that much.

WH's only heal if their attack connects. Bullet procs do not heal. TBP will heal around 900 BUT only if it is not parried. Dragon gun ideally needs multiple targets, but will only really heal maybe around 600.

Basically, what I am saying is this;
WH and WE self heals are crap. Any decent mdps can blow through the heals in 1 GCD. Unless you are one of those def spec WEs I lol at as I escape them. A fully def spec WE could not kill a t1 toon solo. Never understood the attraction to doing minimal damage. Much prefer my glass canon spec WE.

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sharpblader
Posts: 303

Re: [WH] Trial by Pain can not be interrupted by Taunt

Post#53 » Mon Apr 11, 2022 6:34 am

Morradin wrote: Sun Apr 10, 2022 3:41 pm WEs heal themselves if their kisses proc and cause damage. Sacrificial stab heals if it causes damage, if parried, it does not heal. BUT, since kisses can not be parried, the heal from Kiss of Doom still works.
Out of the two, S. Stab will heal 100% of damage caused. In a game that is now def based, (opposed to live game that was more offensive based), the heal from S.Stab is not that much.

WH's only heal if their attack connects. Bullet procs do not heal. TBP will heal around 900 BUT only if it is not parried. Dragon gun ideally needs multiple targets, but will only really heal maybe around 600.

Basically, what I am saying is this;
WH and WE self heals are crap. Any decent mdps can blow through the heals in 1 GCD. Unless you are one of those def spec WEs I lol at as I escape them. A fully def spec WE could not kill a t1 toon solo. Never understood the attraction to doing minimal damage. Much prefer my glass canon spec WE.

lolwut?

Bullet procs do not heal? TBP doesnt heal if parried? Dragon Gun heals only 600? def spec WE cant kill t1 toon? Are we playing the same game? What are you smoking? Can I have some of it?

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facundo7777
Posts: 402

Re: [WH] Trial by Pain can not be interrupted by Taunt

Post#54 » Mon Apr 11, 2022 6:54 am

since we's plays only is 6 man we parties some of them have to adapt to tank and healer roles :) thats why we face so many def and healing we's :)

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diegomess
Posts: 237

Re: [WH] Trial by Pain can not be interrupted by Taunt

Post#55 » Mon Apr 11, 2022 4:14 pm

facundo7777 wrote: Mon Apr 11, 2022 6:54 am since we's plays only is 6 man we parties some of them have to adapt to tank and healer roles :) thats why we face so many def and healing we's :)
same thing as WH's which is worse when they all have RB on
Chosen Dahaka RR90
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Grock
Posts: 918

Re: [WH] Trial by Pain can not be interrupted by Taunt

Post#56 » Mon Apr 11, 2022 5:09 pm

sharpblader wrote: Sun Apr 10, 2022 4:40 amHowever their Riposte build was slightly nerfed when they gave 2h weapons 10% parry strikethrough, completely negating their dual wielding parry benefit.
I wouldn't say slightlty, 10% base parry + 18% from renown + ~5% from gear + ~5-8% from WS, thats roughly 40%, losing 10 of that is losing a quarter of your parries, quite substantial considering thats often the main defence you have, and you rely on it for damage too via Riposte

facundo7777 wrote: Sun Apr 10, 2022 6:57 am Iam not hating or something but its funny for me that topic about op class wh and partially we where healing is guaranteed we move to choppa and slayer healing which can be interupted, absorbed, parried, blocked, dodged etc :)

:D
My bad :) i only brought it up in context of making certain melee channels non-interruptible by Taunt an intended feature :roll:
Orkni 85+ (in-game Grock is not me...)
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Gunlinger
Posts: 99

Re: [WH] Trial by Pain can not be interrupted by Taunt

Post#57 » Wed Apr 13, 2022 5:20 pm

Holy Cow! Nerfed and broken to its knees. That was the WH´s status when i left this forsaken
class/game. And as soon as things seem to make the class at least playable again, the hate train begins to roll out again. TbP got changed 3 times in the past.

- Once it ON LIVE it was 100% interruptible by taunts and to some percentage via dmg. It could not be used while moving. AND it had !NO! cooldown.
--------------------------------------------------
At RoR it was changed to be used while moving. (finally)
-If it was started while moving, it channeled on the move as long as the WH kept moving. If it was used while standing still it was channeled until movement was started.

- It got changed then in an attempt to give the WH some sort of AOE together with the Sweeping Razor tactic fiasco. So, they came up with:
Trial by Pain damage output improved by 50%, now strikes all enemies within 20ft of its target, and has an 8s cooldown

Everyone on destro side was pissed that WH got viable AOE and stormed the forum pages.
So, it was changed again!

- No more AOE. (+ a little Bug, so it could not be interrupted by dmg)
BUT the COOLDOWN of 8s that was the cost for being AOE was NOT undone.

So now all the rant about TbP is about a barrage shot with the need of building class points, that gives 2 procs of bullets that CAN apply selfheal (with tactic used) by a 3 sec channel attack, that blocks the WH from using any other spell. AND has an 8 second CD.
While the heal procs of the WE can proc on ANY attack at ANY time by a % Chance. Even on the damn low-cost dagger throw.
___________________________

And by all that i can read out of all this rant here, the majority of people who thinks TbP is to strong, are 1 VS 1 Duel players!
All the time while sticking to my WH as it was basically cut out of viability to be taken into any serious City siege Warband, because of the lack of useful skills (instant non cd AOE dmg). We got to hear, that there will be no BUFF to WH`s skillset.
That we, as we decided to play a solo roam class, should be quiet because the game is about ORvR mass fight and not about one Assassin singlehandedly RIP`ing an careless enemy
walking to far away of its warband.
But here you are now. Ranting about a skill that has absolutely NO effect on the matter of
which site can or cannot win an ORVR/City fight because of one precise skill aka TbP.

Imao. Tschau mit V.
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Krima
Posts: 616

Re: [WH] Trial by Pain can not be interrupted by Taunt

Post#58 » Wed Apr 13, 2022 7:29 pm

Gunlinger wrote: Wed Apr 13, 2022 5:20 pm Holy Cow! Nerfed and broken to its knees. That was the WH´s status when i left this forsaken
class/game. And as soon as things seem to make the class at least playable again, the hate train begins to roll out again. TbP got changed 3 times in the past.

- Once it ON LIVE it was 100% interruptible by taunts and to some percentage via dmg. It could not be used while moving. AND it had !NO! cooldown.
--------------------------------------------------
At RoR it was changed to be used while moving. (finally)
-If it was started while moving, it channeled on the move as long as the WH kept moving. If it was used while standing still it was channeled until movement was started.

- It got changed then in an attempt to give the WH some sort of AOE together with the Sweeping Razor tactic fiasco. So, they came up with:
Trial by Pain damage output improved by 50%, now strikes all enemies within 20ft of its target, and has an 8s cooldown

Everyone on destro side was pissed that WH got viable AOE and stormed the forum pages.
So, it was changed again!

- No more AOE. (+ a little Bug, so it could not be interrupted by dmg)
BUT the COOLDOWN of 8s that was the cost for being AOE was NOT undone.

So now all the rant about TbP is about a barrage shot with the need of building class points, that gives 2 procs of bullets that CAN apply selfheal (with tactic used) by a 3 sec channel attack, that blocks the WH from using any other spell. AND has an 8 second CD.
While the heal procs of the WE can proc on ANY attack at ANY time by a % Chance. Even on the damn low-cost dagger throw.
___________________________

And by all that i can read out of all this rant here, the majority of people who thinks TbP is to strong, are 1 VS 1 Duel players!
All the time while sticking to my WH as it was basically cut out of viability to be taken into any serious City siege Warband, because of the lack of useful skills (instant non cd AOE dmg). We got to hear, that there will be no BUFF to WH`s skillset.
That we, as we decided to play a solo roam class, should be quiet because the game is about ORvR mass fight and not about one Assassin singlehandedly RIP`ing an careless enemy
walking to far away of its warband.
But here you are now. Ranting about a skill that has absolutely NO effect on the matter of
which site can or cannot win an ORVR/City fight because of one precise skill aka TbP.

Imao. Tschau mit V.
Think you got it wrong.. The rant its about the skill not being able to be interrupted by taunt and Bullets procing even if atacked get paired.

DMG is fine,
CD is fine,
AP cost is fine...
We talking about a BUG that have been around for years.
Krima - WE RR 87
Carnage :ugeek:

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redsunbp
Posts: 70

Re: [WH] Trial by Pain can not be interrupted by Taunt

Post#59 » Thu Apr 14, 2022 2:32 pm

Sure, make TBP interruptable. While you normalize that make sure to make WE m3 to 50% parry like the WH one so you can feel the OP'ness too. See you on the positional side.

Krima
Posts: 616

Re: [WH] Trial by Pain can not be interrupted by Taunt

Post#60 » Thu Apr 14, 2022 2:44 pm

redsunbp wrote: Thu Apr 14, 2022 2:32 pm Sure, make TBP interruptable. While you normalize that make sure to make WE m3 to 50% parry like the WH one so you can feel the OP'ness too. See you on the positional side.
Classes are not 100% mirrored.
It doesnt work like that.. we talking about TBP only. Why bring WE m3 talk? WE have crit m3, while WH excom + 2,4k dmg morale.

Lets focus on TBP being broken and forget about witch elfs.
Krima - WE RR 87
Carnage :ugeek:

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