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Re: Aoe spam

Posted: Wed Jun 24, 2015 11:13 am
by Telen
wender88 wrote:
Telen wrote:I put out 80k of single target damage the other day to focused targets and still only got 2 kills due to 4 doks spamming group heals.

There was a reason when the noxp book was added that 20 was not used as a lvl cap for a tier. You cannot have all healers capped to group heal lvl when there is a lack of heal debuffs. This was done at the time when mythic had good devs for once and they were smart enough to see that issue. You cannot gheal through a heal debuff you have to cleanse or st heal. When there is no debuff multiple healers can just gheal though.
This is not to critizes you or anything, but it might also partly be down to the class you play and its very dot heavy style of dmg. I don't have that big a problem with killing, compared to T1, but I play WE and Choppa.
Yes you do. Ive been in plenty of scs where your choppa did nothing due to excessive healing and no debuffs.

Then Ive also been in ones where coupled with magus aoe pressure you broke the healer ap race which kinda proves the point.

In t2 most of the burst classes dont have the full rotations yet so am has comparable burst. What it lacks is the aoe pressure that lack of heal debuffs and no healer ap procs turns the game into.

Re: Aoe spam

Posted: Wed Jun 24, 2015 11:15 am
by Azarael
So bearing in mind that with the mass of bug reports I'm receiving, no new ability / tactic work is getting done, so the level cap can't be pushed... what exactly is it that you would propose doing?

Dropping the level cap to 19 means the loss of Raze for tanks, which is not something I'm very keen to see.

Re: Aoe spam

Posted: Wed Jun 24, 2015 11:16 am
by wender88
Telen wrote:
wender88 wrote:
Telen wrote:I put out 80k of single target damage the other day to focused targets and still only got 2 kills due to 4 doks spamming group heals.

There was a reason when the noxp book was added that 20 was not used as a lvl cap for a tier. You cannot have all healers capped to group heal lvl when there is a lack of heal debuffs. This was done at the time when mythic had good devs for once and they were smart enough to see that issue. You cannot gheal through a heal debuff you have to cleanse or st heal. When there is no debuff multiple healers can just gheal though.
This is not to critizes you or anything, but it might also partly be down to the class you play and its very dot heavy style of dmg. I don't have that big a problem with killing, compared to T1, but I play WE and Choppa.
Yes you do. Ive been in plenty of scs where your choppa did nothing due to excessive healing and no debuffs.
That has been due to other factors as well. Myself not getting enough healing/guarding, to stay in fights long enough. Thats no different from live servers.

EDIT: Didn't see your edit :P

About the AOE pressure, I can partly agree with you though. I feel it alot, when playing on my WE, that I might be getting kills, but not really pushing anything. On choppa on the other hand, throwing around some AOE between target's does in most cases put preassure on the enemy. But again, that is a lot like on live servers imo.

Re: Aoe spam

Posted: Wed Jun 24, 2015 2:44 pm
by Telen
Azarael wrote:So bearing in mind that with the mass of bug reports I'm receiving, no new ability / tactic work is getting done, so the level cap can't be pushed... what exactly is it that you would propose doing?

Dropping the level cap to 19 means the loss of Raze for tanks, which is not something I'm very keen to see.
The whole meta of war is based around large percentile manipulation of healing and damage. That is why wars debuffs and guard cut damage or heals in half. It allows the meta to scale from large to smallscale by allowing aoe damage and healing to stay at such a high level relative to single target. By missing one of the foundations of the meta it allows the other aoe/gheal to become that much more dominant.

By having a situation where guard can cut st damage while there is no way to affect the relatively high ghealing then the game misses that structure and aoe becomes dominant as its already relatively high as guard only ever cuts single target. Unless you have a tank each.

The best situation would have been if mythic had designed the system so hdebuff gheal and big aoe abilities came in at the same level. Though mythic never intended for players to be all at the same lvl.

Theres no simple bandaid fix as once ghealing is part of the meta its necessary for hdebuff to balance out the relatively high aoe dmg.

Re: Aoe spam

Posted: Wed Jun 24, 2015 4:14 pm
by timber2
Azarael wrote:So bearing in mind that with the mass of bug reports I'm receiving, no new ability / tactic work is getting done, so the level cap can't be pushed... what exactly is it that you would propose doing?

Dropping the level cap to 19 means the loss of Raze for tanks, which is not something I'm very keen to see.
Fix aoe healing spells to only affect party members as soon as possible. Right now they are just a win button.

Re: Aoe spam

Posted: Wed Jun 24, 2015 4:33 pm
by Kirk
Azarael wrote:So bearing in mind that with the mass of bug reports I'm receiving, no new ability / tactic work is getting done, so the level cap can't be pushed... what exactly is it that you would propose doing?

Dropping the level cap to 19 means the loss of Raze for tanks, which is not something I'm very keen to see.
Best bet would be to ignore any suggestion that takes you off your own planned track.
Adjusting anything for a temporary level cap seems like a waste of time tbh.

Re: Aoe spam

Posted: Wed Jun 24, 2015 4:42 pm
by Penril
People forget this is an Alpha. They are here to test things, not just to "lolololol fun fun fun lololol".

Once T3 is released, i'm sure they will change the level caps for T1-T2.

Re: Aoe spam

Posted: Wed Jun 24, 2015 4:50 pm
by Penril
Azarael wrote:So bearing in mind that with the mass of bug reports I'm receiving, no new ability / tactic work is getting done, so the level cap can't be pushed... what exactly is it that you would propose doing?

Dropping the level cap to 19 means the loss of Raze for tanks, which is not something I'm very keen to see.
Imho don't do anything. I played lots of SCs last night and people died a lot in both sides, even with gheal spamming. Premades and smart players won most of the SCs, as usual. Pugs not assisting each other were unable to get kills, as usual. Nothing to worry about in this thread.

Re: Aoe spam

Posted: Wed Jun 24, 2015 4:57 pm
by TheEndsOfInvention
Azarael wrote:So bearing in mind that with the mass of bug reports I'm receiving, no new ability / tactic work is getting done, so the level cap can't be pushed... what exactly is it that you would propose doing?

Dropping the level cap to 19 means the loss of Raze for tanks, which is not something I'm very keen to see.
Disable group heals without moving the level cap? Can you do that?

Re: Aoe spam

Posted: Wed Jun 24, 2015 5:04 pm
by magter3001
Penril wrote:
Azarael wrote:So bearing in mind that with the mass of bug reports I'm receiving, no new ability / tactic work is getting done, so the level cap can't be pushed... what exactly is it that you would propose doing?

Dropping the level cap to 19 means the loss of Raze for tanks, which is not something I'm very keen to see.
Imho don't do anything. I played lots of SCs last night and people died a lot in both sides, even with gheal spamming. Premades and smart players won most of the SCs, as usual. Pugs not assisting each other were unable to get kills, as usual. Nothing to worry about in this thread.
Basically this. Every sc i've been in since T2 it's been these two things. If my team lost, I knew the reason and the reason was always good... it was never group heals btw. Just having a good mix of classes or more level 20s or if you lose, not enough healers... too many tanks... maybe your entire scenario consists of rdps with 6 dps healers :lol:

Group heals are fine. Surprisingly I admit since they are more like WB heals than group heals. ;)