hammerhead wrote: Wed Oct 14, 2020 11:38 am
farng84 wrote: Wed Oct 14, 2020 10:20 am
so you are saying that overall, it was correct/good to balance game in city as it was not in order favour but it would be wrong to do the same on fort/keep as it would favour destro.
Please note that the point for city and fort are one and the same, with order not bringing enough melee in city and destro not bringing enough ranged in keeps/forts (as also stated in the post you quoted).
While I would agree with you if you said it was a player problem
in both cases I cannot agree with your point as it is; it lacks any resemblance of balance. Changes were made to better balance and partially it was due to Order's complaint about city, now destro is expecting the same. You might said that your (Order faction) achievement opened Pandora's box.
I want to say that this is the look of a person standing in front of a hill. He does not see anything behind him and gets confused in conjectures. You think that in the form in which the project is, this is its kind of final stage, forgetting with what limited resources this is all done. The developers gave a post about the morale changes (a year or more ago) and the players then (myself included) showed themselves not restrained and the developers are now very careful with laying out plans for the future. That I think is very correct.
Being unfamiliar, but having a general idea about the development of any projects, I think there is a long board with all the changes and futures that should appear, including the moral play, which should be a decisive factor in long battles. Unfortunately, inherited from the Mythics in the current version of the game, we received a significant superiority of one faction in this aspect. I want to believe that someday the morale will return in an updated quality, balanced for both factions with changes in AOE. And if you looked at my posts, then I am a supporter of the original AoE cap.
And I definitely don't believe that this or that change in the project arises from the whining of one of the parties. Just because you would never see the game even in this form where one faction dominates one game activity and the other in another.
farng84 wrote: Wed Oct 14, 2020 10:20 am
Yes, indeed people take empty forts overnight (EU time) preventing me from participating Alt siege (juicy 5*)... that's an issue or realm population during that time and sad as there is no balanced battle.
I doubt anybody dreams of warhammer's elves tho, they are really ugly (unless they have some good war related hentai I'm not aware of, lol)
Well, personally, at night I dream of pulling the skin on my shield of every killed shaman from my grudge book. But, the old dwarf also dreams of dwarves. And at least unlike my green-skinned opponents, we have them. LOL
It was a verbose answer, but some good points were made.
1) Limited resources limit the development speed. I'm not expecting faster development/changes, to be fair I'm already happy to have the game (and free on top of it). Note that nothing of the sort was mentioned in my post, so I'm not sure of why you went that direction.
2) Devs have a development agenda which is based on priorities and issues known to the team. That is how it should be in any project, feedbacks only emphasise the importance of points which were known to the team or might highlight some point which was overlooked. Again no part of my post implied that I might be expecting anything different.
3) We got the game as it was and devs are working to make it better (overall, live failed and was closed).
4) you don't believe the changes should be based from one party winning. On this I would comment - This is partially wrong because if one of the two factions is overpowered and stomps the other the game loses meaning and the game will fail again as it is not fun to play (unless you like easy winning or enjoy constantly losing). Please note that I do not think that this is the current status of the game
Overall, this part of your answer did not address my post.
What I said is that changes in balance we saw in recent times also contributed in providing a better balance in city (although they were non done solely to balance cities, I think).
As changes made (also) addressed the issue raised by order (at least in part), now destro players are attempting the same route to see if it possible to achieve some result. I think this is an expected reaction.
Hope that a more concise version of my previous post will not be misinterpreted.
Regarding the dreams... I'm not even sure mushrooms do dream. On the contrary, eating them might trigger some very interesting dream