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A stopgap to handle the item loss issue.

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Poll: What would you prefer to see?

Add vendors
35
27%
Push cap
86
66%
Do nothing
9
7%
Total votes: 130

User avatar
Coryphaus
Posts: 2230

Re: A stopgap to handle the item loss issue.

Post#51 » Sat May 30, 2015 6:47 pm

sigmarpriest stated tat they dont want to work on vendors as it takes away resources that they can send on t2 so thats a no go but if the cap was raised to 14-15 then new players can reliably have full and GOOD gear with full dominion once they hit the level cap which will close the power difference.

The problem and the reason for the power diffrence is that gear is extreamly hard to accquire for a reason, vengence gear isnt good enough to competete in rvr and the optimal gear; BQ helms, bloody shoulders and belt, +12 str rings, +40 int staffs/+20 str weps etc. Atm it takes about 5 hrs of play to reach lvl 12 max hrs it will take to reach 14-15 is 10hrs at most and once they reach that if player have access's to full dominion then they will be able to compete with others and if you want to realy invest and twink your toon out playes can still farm for pillage, wicked and calamitous gear.
Last edited by Coryphaus on Sat May 30, 2015 6:58 pm, edited 1 time in total.
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Sulorie
Posts: 7461

Re: A stopgap to handle the item loss issue.

Post#52 » Sat May 30, 2015 6:52 pm

Luth wrote:
About power gaps in T4: Maybe level 32 vs level 40 warlord is not good, but level 22 vs level 39 invader is not better.
Also may i remind, that it took the first years of WAR for the majority of players, to even reach the renown rank required for warlord gear.
The speedleveling to RR80 at the end was only possible through the various renown buffs mythic started to spread around like crazy (RR book, RR weekends, RR weeks, etc. pp.).

No offense but:
The only reason for the "new tier brackets" without RR80+ crap that comes to my mind is, that some people want to stay in T3 as long as possible (no XP book...) to have some fun with the level/item gap here.
You are aware that r22 can still play T2? With r23 you can wear Devastator, which is enough to start T3 or you stay in T2 until rank 26,99 and join T3 with full Annihilator set. Those sets, combined with the massive bolster 22->39 or 26->39, makes the start in T3 easy. ;)
Invader set is not the best in general, in many cases r32 and Conq with bolster is far better. In only a few cases you need rank 39 to unlock necessary skills.
In old T4 was no bolster between r40 rr45 Conq and Sovereign rr80. This is a power gap, not the previous progression on live, where you enter T3 with rr40+ and active bolster to overcome gear differences.

Renown buffs have no influence here, as they affect both sides.

The only reason why some people thought T3 is imbalanced was lotd gear, especially huge crit talismans. This would't exist here.

Bozzax wrote:Yep experienced players in T3 having extreme gear and RR-ability advantage are there to feel good about themselves
The fact that it kills the game for anyone joining WAR for the first time doesn't bother them
Basically no gear advantage with the removal of lotd items below rank 40 and minimal RR advantage with XP-off.
Funny when r26 chars have more armor than r39 chars.
So what you are complaining about?
Dying is no option.

User avatar
OldPlayer
Former Staff
Posts: 859

Re: A stopgap to handle the item loss issue.

Post#53 » Sat May 30, 2015 7:24 pm

And I just thought it was planned wipe to remove the exploited items bought with exploited gold or duplicated via bugs...
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

User avatar
Morf
Posts: 1247

Re: A stopgap to handle the item loss issue.

Post#54 » Sat May 30, 2015 7:40 pm

Vendors is a short term fix so i vote for level cap however i wouldnt push it to 15 because it will be the time of kotbs and dps healers, level 14 and lower the level requirements of the white vendor helms.
About the tier level requirements the old level requirements were alot more balanced and helped make pve items have a use so even tho having a t2 char with devastator and anihilator gear and feeling all good about yourself is nice its not a good idea.

@ Sulorie idk if its because you were one of them players who stuck around in lower tiers with no xp book which is why you keep repeating yourself or u didnt experience lower tiers after the level requirements but what you keep saying is utter bs.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

Sulorie
Posts: 7461

Re: A stopgap to handle the item loss issue.

Post#55 » Sat May 30, 2015 7:55 pm

Morf wrote:
@ Sulorie idk if its because you were one of them players who stuck around in lower tiers with no xp book which is why you keep repeating yourself or u didnt experience lower tiers after the level requirements but what you keep saying is utter bs.
Or I have the experience about all tiers to know what I am talking. Something I doubt about most players writing here. Sounds arrogant or self-entitled? Might be possible, when you have no idea, what is possible at each rank, factoring in available gear and bolster buffs.

When people claim something is not balanced, while they fail to grasp the real cause for the imbalance.
Dying is no option.

User avatar
magter3001
Posts: 1284

Re: A stopgap to handle the item loss issue.

Post#56 » Sat May 30, 2015 8:16 pm

I say increase the cap to level 14, not 15. Lets not get carried away with increasing it too much because the higher the cap, the more abilities there are that could either hurt the RvR or abilities that don't work via bug or something. The cap will also help us pre-test T2 a little bit via more abilities to use and maybe even some new gear. Though I do hope the wipe comes before the cap increase because people who get new pillager gear will be upset if they lose it after days of farming for it.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

User avatar
Azarael
Posts: 5332

Re: A stopgap to handle the item loss issue.

Post#57 » Sat May 30, 2015 8:19 pm

If there were something broken in a theoretical patch to level 15, we wouldn't just leave it that way.

User avatar
Morf
Posts: 1247

Re: A stopgap to handle the item loss issue.

Post#58 » Sat May 30, 2015 8:31 pm

Sulorie wrote: Or I have the experience about all tiers to know what I am talking. Something I doubt about most players writing here. Sounds arrogant or self-entitled? Might be possible, when you have no idea, what is possible at each rank, factoring in available gear and bolster buffs.

When people claim something is not balanced, while they fail to grasp the real cause for the imbalance.
Thats why im confused you say you have experience in all tiers i also do and cant understand how you come to the conclusions you do.
I can remember leveling an ib to t3 and while at max level in t2 walking into a group of under and semi geared destro with a 2h tanking them all for some time and killing half of them, same on a sm full parry spec wining 1v3 situations, as a shaman kiting full wb's until they give up and this is t2 no lotd stuff just using the best or as close to available items(and before ppl get the wrong idea no i wasnt a no xp book gimp :lol: my owning of players in t2 and t3 only lasted while i leveled thru it), t3 just gets worse granted lotd items played there part but by no means were they the only reason

Edit- also with the newer tier level requirements cave in in t2 was crazy op and im sure there are other mastery skills that can also be considered op for the tier.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Tesq
Posts: 5713

Re: A stopgap to handle the item loss issue.

Post#59 » Sat May 30, 2015 10:02 pm

I think that with bolster and city merchant there are no reason to not increase cap to 14. I don't agree on the talk about gap between new and geared player. You can pretty do lv 7 in 2h of pve :/
Not like you need to enter in rvr at rank 1......
You supose to be at least rank 6 follow the pve root, and simple play a little safe or do some sc to get those 8 renow rank that are requried to use all t1 rvr stuff is not a big deal :/
Also with rank 14 you can pretty buy all you need exept the helm that make a lot of less the gap from famr ppl and casual player.
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User avatar
Zegota
Posts: 351

Re: A stopgap to handle the item loss issue.

Post#60 » Sat May 30, 2015 10:10 pm

I bet that all the votes for increased lvl cap are from dps AMs.

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