wargrimnir wrote: Sun Feb 09, 2020 7:20 pm
So you get to decide which part of that process you want to be involved in. Want to make cringe posts on the forum begging for buffs for your poor dying class? Better hope it strikes a chord with the people who might possibly balance it some day. Otherwise you're wasting your own time. For DPS Z/RP I would really strongly suggest looking at how some of the balance proposals are laid out, and work on that format, then kick it into the proposals section. The more vocal DPS Z/RP players here have poisoned the well of public discourse for quite a while already.
If that was addressed also forward me, than i can tell my point of view from experince. Which i already did, but whit my respect, i understand, even if you truly read tru all the posts in the forum for your free time, probably hard to put toogetherthe shards of informations from the different posts here and there.
So i try to make summary:
Dzeal AOE - After the patch its not working since it was working whit aoe healdebuffing, which got nerfed for ST only. And Woi got nerfed so u cant use other abilty while its up.
Ur burst was put down Ap ritual, put Warp Reality on ur target, use Demon Splittle to reduce target corp resistatn for ur damage than drop Winds of Insanity (if situation allowed like u dont punt ur target away from ur mele dps) and start channeling Chaotic Agitoation. This could make a decent damage, far from an actual dps burst damage but the pluss u bringed whit ur lower damage is that whit aoe damage and healdebuff u put extra pressure not just on ur main target but also on enemy party front line, forcing thier healrs to also use cleanse/healing not just on thier focused team member. In sc-s, when u can see damage, because i played aoe i was lot of time in the top, but not just once my party member Welf who got like 0 aoe damage had more overall damage than me and ofc more killing blows. So its worked kinda this way, whit a decent party setup, where classes had synergie.
The pros u bring was
- aoe healdbuff
- aoe armor debuff and corp resi which stacks whit other debuff which comes from abilites since ur comes from tatic
- morale 1 Tzeench talon for single target pressure
- WoI for offensive and deffensive purpose
- extra cleanse for help on dotted teammates to survive
- daemonic fortitude (altoguht most time u used it on urself under pressure)
- silence enemy healer or casters
- AP ritual
- zealot class mark buffs for party
The cons
- Poor damage compared to pure dps classes
- Extreamly ap hungry class
- Whitout going mele range, ur ranged abilites are joke, compared to any rdps class.
- For burst you have to go mele range as a glasscannon class. Whit the options to reach engouh intellect / disrupt strike tru / crit chance on spells, u had to go full offensive and u will be under even a sorc in deff stats wise. same geared players can nuke you under KD, thats why WoI was a must for deff purposes also.
- Demon Splittle debuff has 40ft and small cone area to hit, when enemy mele on u tring to hit u from behind while snared its extreamly hard to hit em whit it.
- WoI could be as harmfull to use as good, because u could punt away, and save the life of an enemy player from bursting it down by your teammates. U had to consider every situation before using it.
Single target, which i played a lot, was nerfed around half year pluss ago, in a patch when the Thzeench Cry, Scourge and Chaotic Agitoatin damage was set back around 15-20% because they were doing more than the tool tip showed it. Before that i played whit mara or sorc in 6man, providing the headbuff and the extra damage to kill the targets. maras could slot out healdebuff tatic going full butcher mode, whit sorc and 1 shaman healer for puddle / kiting playstyle both worked. Still its worked like im an utilty/damage class and the pure dps is the actual killer but in 6v6 1 dps simply can not make a kill happen alone.
After the setback the damage was not enough. It was already on the edge of viabality prenerf, and thats comming from actual testing after it, not just from whining.
Than i started to make aoe work, and while nitynine percent in 6v6 preamade i specced aoe, still i experinced whit ST time to time, till nowadays.
ST pros
- healdebuff
- morale 1 Tzeench talon for single target pressure
- 6sec stagger - really good for offense/deffense
- Ranged snare whit storms of ravens
- Boon of thzeecnh to do some healing but its rarely used, because of cast time / dps is poor
- over rr70 u can have absorb ritual if u got a healer zealot in party otherwise u need to use ap ritual since u still really ap hungry
- Veil of chaos - since u got some point in the three worth for the GCD to use
- daemonic fortitude (altoguht most time u used it on urself under pressure)
- silence enemy healer or casters
- AP ritual
- zealot class mark buffs for party
The cons
- Poor damage compared to pure dps classes
- ap hungry class
- Squshy class, whiout WoI not much to depend on when u got jumped. Have to stay kiting range.
- No resist debuff, only can depend chosen teammate which is not a to much debuff or a BO whit waaagh not using tatic for 5 sec cd on thier ability only. Tanks and other classes whit high resist will be just scratched by ur abilites.
I would happily take part in any testing or work whit the class.