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Re: What's the most important things to fix? [POLL]
Posted: Thu Mar 26, 2015 5:01 pm
by Razid1987
Just a little bump, hoping to get more votes :3
Re: What's the most important things to fix? [POLL]
Posted: Thu Mar 26, 2015 5:37 pm
by Libra
I don't find anything of these alternatives that makes it worth vote for...
Scenario balances against scenario frames are two complete factors and can't be compared. I think this thread is quite messed up and no sense at all.
Re: What's the most important things to fix? [POLL]
Posted: Thu Mar 26, 2015 5:47 pm
by Razid1987
Libra91 wrote:I don't find anything of these alternatives that makes it worth vote for...
Scenario balances against scenario frames are two complete factors and can't be compared. I think this thread is quite messed up and no sense at all.
It was just to see what people thought was important and wanted to be fixed. Why is that messed up? lol
Re: What's the most important things to fix? [POLL]
Posted: Thu Mar 26, 2015 5:52 pm
by navis
I don't think Warbands have been given enough attention... They play a huge part in ORvR especially to help a bunch of randoms group up...
Also we need stuff to help inform us of activity in RvR zones like indicators on the map...
Re: What's the most important things to fix? [POLL]
Posted: Thu Mar 26, 2015 5:54 pm
by Azarael
I can't speak for anyone else, but I don't care about warbands because we've already seen the current setup won't support mass RvR. That needs to be fixed first.
Re: What's the most important things to fix? [POLL]
Posted: Thu Mar 26, 2015 6:23 pm
by Razid1987
ZonderSchaduw wrote:server stabilities most important for now
Yeah, I'd like to add it, but I think it's kinda obvious. Also, adding it would remove all the votes, which probably isn't so smart

Re: What's the most important things to fix? [POLL]
Posted: Thu Mar 26, 2015 7:27 pm
by BrokenIronSights
Above all, I fell at least, should be stability of both the server and abilities. Maximizing playability will make everything we have now much more enjoyable. Fighting npc's now can be very aggravating, along with spells not working and PvP having massive lag spikes as more people join in. Equally as important is to not burn the team out, I would hate to see membs blitz to a goal, only to drop development entirely.