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Re: Patch Notes 09/02/2019

Posted: Mon Feb 11, 2019 11:33 pm
by Manatikik
I’ve only played one night since the changes but with a full 6 man we were getting constant pops. Rewards felt increased as well.

Re: Patch Notes 09/02/2019

Posted: Tue Feb 12, 2019 1:32 am
by CountTalabecland
So will the Choppa pull also be getting a minimum range? Because they all do that same cheese that WL and Mara were doing. As it is, GTTC is the most powerful cc in the game considering it is an AoE pull with no minimum range that is used as more of a punt/interrupt than a pull.

Re: Patch Notes 09/02/2019

Posted: Tue Feb 12, 2019 7:39 am
by abodam
anarchypark wrote: Mon Feb 11, 2019 11:17 pm They've warned it many times.
it'll slow sc pop.
obviously.

guess we have to see which way gets more complaints.
Manatikik wrote: Mon Feb 11, 2019 11:33 pm I’ve only played one night since the changes but with a full 6 man we were getting constant pops. Rewards felt increased as well.
I waited at least 15 minutes for one PuG SC, only to play it for 5 minutes, then waited another 20 for next one to play it for another 5 minutes. I play DPS. I would rather play wacky teams like before than not playing it all.

At least for PuG scs matchmaking could be more "whatever", since you cant face premades.

Edit: This was yesterday during 900+ players online.

Re: Patch Notes 09/02/2019

Posted: Tue Feb 12, 2019 8:04 am
by Ysaran
CountTalabecland wrote: Tue Feb 12, 2019 1:32 am So will the Choppa pull also be getting a minimum range? Because they all do that same cheese that WL and Mara were doing. As it is, GTTC is the most powerful cc in the game considering it is an AoE pull with no minimum range that is used as more of a punt/interrupt than a pull.
i'm quite curious so i will ask even if there is no choppa nerf at sight atm: what is, in your opinion, an acceptable minimum range for GTTC considered that already have 40 feet of range?

Re: Patch Notes 09/02/2019

Posted: Tue Feb 12, 2019 8:12 am
by Sulorie
Ysaran wrote: Tue Feb 12, 2019 8:04 am
CountTalabecland wrote: Tue Feb 12, 2019 1:32 am So will the Choppa pull also be getting a minimum range? Because they all do that same cheese that WL and Mara were doing. As it is, GTTC is the most powerful cc in the game considering it is an AoE pull with no minimum range that is used as more of a punt/interrupt than a pull.
i'm quite curious so i will ask even if there is no choppa nerf at sight atm: what is, in your opinion, an acceptable minimum range for GTTC considered that already have 40 feet of range?
Within 35-40ft I guess.

Re: Patch Notes 09/02/2019

Posted: Tue Feb 12, 2019 8:31 am
by Ysaran
Sulorie wrote: Tue Feb 12, 2019 8:12 am
Ysaran wrote: Tue Feb 12, 2019 8:04 am
CountTalabecland wrote: Tue Feb 12, 2019 1:32 am So will the Choppa pull also be getting a minimum range? Because they all do that same cheese that WL and Mara were doing. As it is, GTTC is the most powerful cc in the game considering it is an AoE pull with no minimum range that is used as more of a punt/interrupt than a pull.
i'm quite curious so i will ask even if there is no choppa nerf at sight atm: what is, in your opinion, an acceptable minimum range for GTTC considered that already have 40 feet of range?
Within 35-40ft I guess.
it would not be quite useless? GTTC doesn't really deal damage (not much damage for a 13pt ability, it's useful only for the pull), it last 6 seconds and inflict damage only 3 time (every 2 sec). moreover an aoe attack with 5 ridius range is just ridiculous (it wouldn't be exactly a 5 feet radius disc but more a 5 feet crown but is basically the same if we are talking of aoe).

Re: Patch Notes 09/02/2019

Posted: Tue Feb 12, 2019 10:22 am
by wachlarz
Better 39.9 - 40 hahaha and pull only pets. Ofc wl/engi pets immune to this xd

Re: Patch Notes 09/02/2019

Posted: Tue Feb 12, 2019 10:32 am
by anarchypark
abodam wrote: Tue Feb 12, 2019 7:39 am
anarchypark wrote: Mon Feb 11, 2019 11:17 pm They've warned it many times.
it'll slow sc pop.
obviously.

guess we have to see which way gets more complaints.
Manatikik wrote: Mon Feb 11, 2019 11:33 pm I’ve only played one night since the changes but with a full 6 man we were getting constant pops. Rewards felt increased as well.
I waited at least 15 minutes for one PuG SC, only to play it for 5 minutes, then waited another 20 for next one to play it for another 5 minutes. I play DPS. I would rather play wacky teams like before than not playing it all.

At least for PuG scs matchmaking could be more "whatever", since you cant face premades.

Edit: This was yesterday during 900+ players online.

That's just you.
a lot of ppl said they prefer slow pop/better comp
can't compare exact numbers and it's not something need to vote.
let's wait and see.

Re: Patch Notes 09/02/2019

Posted: Tue Feb 12, 2019 11:24 am
by Marocus
Thanks for all the hard work:)

Re: Patch Notes 09/02/2019

Posted: Thu Feb 14, 2019 4:00 pm
by CountTalabecland
Ysaran wrote: Tue Feb 12, 2019 8:04 am
CountTalabecland wrote: Tue Feb 12, 2019 1:32 am So will the Choppa pull also be getting a minimum range? Because they all do that same cheese that WL and Mara were doing. As it is, GTTC is the most powerful cc in the game considering it is an AoE pull with no minimum range that is used as more of a punt/interrupt than a pull.
i'm quite curious so i will ask even if there is no choppa nerf at sight atm: what is, in your opinion, an acceptable minimum range for GTTC considered that already have 40 feet of range?
Well, seeing as this is a mdps pull and for WL/Mara the minimum is roughly 30% of the max, shouldn’t choppa have to play by the same rules and have a 30% minimum so they can’t cheese the pull (“hard cc”) while they are within melee/AA range/ as a free interrupt to any one channeling nearby?