nat3s wrote: Wed Sep 12, 2018 6:55 am
Valarion wrote: Wed Sep 12, 2018 3:54 am
poffo wrote: Sun Sep 09, 2018 12:10 am
The biggest probleme in pugs is that the team that looses dont get shait..That is what needs to be fixed..being in a sc fighting your ass off and getting 500 xp and 23 renown and the winning team getting 50k xp and 2500 renown gonna hurt the game alltogather....fix that and it wont be as hard loosing offent due to imbalanced teams...meaning something you cant control.
Losers should get ZERO. Thats right I said it. Anything more and you are going to have more **** players and afkers in my damn scs. Matter of fact, take xp AWAY for losing.
Im old school and I hope I never ever see trophies everyone just for competing.
Google Dunning-Kruger. You overestimate your own ability and do not respect the ability of others. Your suggested change would simply break SC, but I'm sure you realised that when you posted it!
I said nothing about my skills and how they influence wins or loses. I actually consider myself a very very average pvp player, particularly on this server. You completely missed my point so I'll spell it out:
No one, not even myself should be rewarded simply for showing up and failing. I've always had a problem with it and this new generation that feels it needs to be encouraged can kiss my Southwest ass.
More rewards for failing simply encourage more failing. Period. They dont encourage players to practice, get better, understand their role in a team and work towards winning as a group. You can also be a fantastic individual player and have zero group skills and keep failing. I sure as hell dont what these kinds of players rolling around in wbs or thinking their selfish play has any place in rvr or even life.
If you are going to throw psychology at me, try to Google operant conditioning first.