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Healer cap in Sc's

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kweedko
Posts: 519

Re: Healer cap in Sc's

Post#51 » Tue Sep 11, 2018 8:26 am

Sulorie wrote: Tue Sep 11, 2018 7:36 am
kweedko wrote: Sun Sep 09, 2018 2:01 pm Problem with healers on pug sc comes from change which banned leeching RR from heals, that's it. Bring back leeching and there will be healers.
This is like the first appropriate suggestion I read from you on the forums, you make progress. Keep it coming!
I am the best, you just don't know it yet. :mrgreen:

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adamthelc
Posts: 832

Re: Healer cap in Sc's

Post#52 » Tue Sep 11, 2018 8:34 pm

Sulorie wrote: Tue Sep 11, 2018 7:36 am
kweedko wrote: Sun Sep 09, 2018 2:01 pm Problem with healers on pug sc comes from change which banned leeching RR from heals, that's it. Bring back leeching and there will be healers.
This is like the first appropriate suggestion I read from you on the forums, you make progress. Keep it coming!
I also kind of agree with this. Mostly because now the opposite situation exists. I understand the reasoning for it, but now healers have to group for rewards, unless they are dps. Also the other classes get much more rewards if they want to solo.

So I guess the change works well in scenarios, but I think healers should still be able to get renown like they used to in the lakes. In scenarios, especially pugs, incentivizing healers to leave groups IS a bad idea. I didn't really mind it, but it was kind of stupid.

Avicii
Posts: 7

Re: Healer cap in Sc's

Post#53 » Tue Sep 11, 2018 8:43 pm

Noiree wrote: Sat Sep 08, 2018 6:46 pm The grass is always greener on the other side. Besides that - coordinated dmg > heal... and pugs rarely coordinate.

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Not really... Just look how often premade vs premade scenarios turn into a slug fest with 0-2 deaths per game. Pretty much every time. Heal+guard > damage.

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Valarion
Posts: 390

Re: Healer cap in Sc's

Post#54 » Wed Sep 12, 2018 3:54 am

poffo wrote: Sun Sep 09, 2018 12:10 am The biggest probleme in pugs is that the team that looses dont get shait..That is what needs to be fixed..being in a sc fighting your ass off and getting 500 xp and 23 renown and the winning team getting 50k xp and 2500 renown gonna hurt the game alltogather....fix that and it wont be as hard loosing offent due to imbalanced teams...meaning something you cant control.

Losers should get ZERO. Thats right I said it. Anything more and you are going to have more **** players and afkers in my damn scs. Matter of fact, take xp AWAY for losing.

Im old school and I hope I never ever see trophies for everyone just for competing.
Last edited by Valarion on Wed Sep 12, 2018 1:08 pm, edited 1 time in total.
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80+ WP/Dok/RP/Zealot 60+ AM/Shaman/Knight/Chosen/SM/BO/BW/Sorc 40+WL/Eng. SW deleted

orillah
Suspended
Posts: 168

Re: Healer cap in Sc's

Post#55 » Wed Sep 12, 2018 6:52 am

Losers should not only recieve 0 rewards, they should be banned or at least suspended! Like 2h at first, and if they continue losing ban time would increase with potential perma

nat3s
Posts: 472

Re: Healer cap in Sc's

Post#56 » Wed Sep 12, 2018 6:55 am

Valarion wrote: Wed Sep 12, 2018 3:54 am
poffo wrote: Sun Sep 09, 2018 12:10 am The biggest probleme in pugs is that the team that looses dont get shait..That is what needs to be fixed..being in a sc fighting your ass off and getting 500 xp and 23 renown and the winning team getting 50k xp and 2500 renown gonna hurt the game alltogather....fix that and it wont be as hard loosing offent due to imbalanced teams...meaning something you cant control.

Losers should get ZERO. Thats right I said it. Anything more and you are going to have more **** players and afkers in my damn scs. Matter of fact, take xp AWAY for losing.

Im old school and I hope I never ever see trophies everyone just for competing.
Google Dunning-Kruger. You overestimate your own ability and do not respect the ability of others. Your suggested change would simply break SC, but I'm sure you realised that when you posted it!
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Valarion
Posts: 390

Re: Healer cap in Sc's

Post#57 » Wed Sep 12, 2018 1:23 pm

nat3s wrote: Wed Sep 12, 2018 6:55 am
Valarion wrote: Wed Sep 12, 2018 3:54 am
poffo wrote: Sun Sep 09, 2018 12:10 am The biggest probleme in pugs is that the team that looses dont get shait..That is what needs to be fixed..being in a sc fighting your ass off and getting 500 xp and 23 renown and the winning team getting 50k xp and 2500 renown gonna hurt the game alltogather....fix that and it wont be as hard loosing offent due to imbalanced teams...meaning something you cant control.

Losers should get ZERO. Thats right I said it. Anything more and you are going to have more **** players and afkers in my damn scs. Matter of fact, take xp AWAY for losing.

Im old school and I hope I never ever see trophies everyone just for competing.
Google Dunning-Kruger. You overestimate your own ability and do not respect the ability of others. Your suggested change would simply break SC, but I'm sure you realised that when you posted it!

I said nothing about my skills and how they influence wins or loses. I actually consider myself a very very average pvp player, particularly on this server. You completely missed my point so I'll spell it out:

No one, not even myself should be rewarded simply for showing up and failing. I've always had a problem with it and this new generation that feels it needs to be encouraged can kiss my Southwest ass.

More rewards for failing simply encourage more failing. Period. They dont encourage players to practice, get better, understand their role in a team and work towards winning as a group. You can also be a fantastic individual player and have zero group skills and keep failing. I sure as hell dont what these kinds of players rolling around in wbs or thinking their selfish play has any place in rvr or even life.

If you are going to throw psychology at me, try to Google operant conditioning first.
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peterthepan3
Posts: 6509

Re: Healer cap in Sc's

Post#58 » Wed Sep 12, 2018 1:38 pm

I...I like this guy ^...
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adamthelc
Posts: 832

Re: Healer cap in Sc's

Post#59 » Wed Sep 12, 2018 3:00 pm

You should always get rewards in the same function that you do in other parts of the game, so for kills, healing or anything else. I dont really have a problem with not getting a bonus for not winning.

There are some flaws in your argument that I dont agree with. Players dont get better because of a desire for rewards, they get better the more they play. If anything bad players want gear more and better players care about gear less.

The only thing reducing the rewards would do is reduce the amount of people that do scenarios.

It's a game, its purpose is to give gratification. If people dont have the desire to get better you arent going to force them to.

I get it, you are a competitive idealist who finds entitlement repulsive. But realistically this game doesnt have the people to support that kind of stance.

I am about to stop trying to play this game on weekdays. The times I can log on I can sit in queue for 2-3 hours and maybe get 0-1 scenarios. If I decide to play t4 sometimes its better.

Pretty soon I may just stop trying, no a complaint, just a reason why I think any change that could reduce scenario population pool at this point in time is a terrible idea.

There have always been bad people in scenarios that only want free rewards. If you haven't gotten used to them by now you haven't been playing very long.

Mystry
Suspended
Posts: 445

Re: Healer cap in Sc's

Post#60 » Wed Sep 12, 2018 4:05 pm

Valarion wrote: Wed Sep 12, 2018 3:54 am Losers should get ZERO. Thats right I said it. Anything more and you are going to have more **** players and afkers in my damn scs. Matter of fact, take xp AWAY for losing.

Im old school and I hope I never ever see trophies for everyone just for competing.
Great way to kill the game off completely. The faction imbalance will snowball even further out of the control.

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