Ramasee wrote: Fri Aug 10, 2018 11:41 am
Azarael wrote: Fri Aug 10, 2018 6:39 am
So far, on the level of reasoning, I find Tesq and Aurandilaz the most convincing. The issue should not be framed around morales directly (yet, if it all). It should be framed around ensuring each class has a way to work and something to contribute within this system, and that both realms have access to a similar number of tools overall that work within the system, at similar levels (M4 to morale drain? Really?)
The place to start is thus just like normal balance - setting out exactly what each class brings to the realm in terms of warband play and working out which classes are bringing too much. The example raised of a ranged DPS with AoE bringing the close-range AoE M2 is obviously the defining one, and it would be my opinion that WH/WE should be the strongest users of such a morale due to the difficulty of handling these classes in large scale otherwise.
Moving to Balance Discussions.
I'll provide this from Phalanx PoV for 24 man WBs and 12 man WBs. I may have missed minorish things here and there.
==========
Order:
Knight: Auras, Tank Stuff (Guard, HTL, Challenge, Raze, champ's challenge), M3 1200 aoe dmg + root. AoE wounds buff (2h), AoE 3s stagger
Swordmaster: AoE Stat Steal, Party cooldown decreaser, Tank Stuff, AoE KB, (now also another aoe damage reduction in 11 pt vaul), AoE spirit debuff (not much use in order wbs)
Ironbreaker: Tank stuff, AoE Snare, Powerful ST Buffs, Highest Healing Ratio due to defensive tactics (last to die)
White Lion: Minor AoE Damage, M2 AoE DoT 1200/9s (crap), Ranged M1 root, Mostly useful for single target focused groups such as 12 and 6 mans.
Witch Hunter: What is a warband? M2 65 ft line 1200, Lolgun? (Honestly we never had one, maybe Xergon can fill us in here, he's always in wbs)
Slayer: High PBAoE Damage (but moderately countered by armor meta), AoE CD increaser, Short duration AoE Snare
Bright Wizard: High ranged AoE Damage, High PBAoE Damage, I heard you like damage, even to yourself!, M2 1200 PBAoE, M4 Ranged 1200 AoE, Proc Buffs, Self Morale Pump
Engineer: Best corporeal debuff (for your bright wizards), 15% parry/dodge strikethrough for landing tank CC/slayer damage/ self damage, Magnet, Decent AoE Damage (if set up, which it rarely is), AoE Stagger, AoE Knockback.
Shadow Warrior: Crit buff for party, 15% parry/dodge strikethrough for landing tank CC/slayer damage/ self damage, Moderate AoE damage, Mostly used for 12 man ST comps with its ranged KD.
Warrior Priest: AoE Cleanse, Heal/Dmg Proc, Primary Burst AoE Healer, M2 600 AoE damage / almost full party heal, M3 1200 AoE damage + stagger, AoE wounds buff
Runepriest: Wipe protection (kiting), AoE healing received buff, initiative party buff, ranged st stagger, Healing, AP for party, sometimes AoE heal debuff, Armor buff
Archmage: Morale Pump, WB Kiting (puddles), Instant Rez, Burst Healing our trapped tanky AF IB that failed to disengage (Love you, nemroth)
==========
Destro:
Chosen: Tank stuff, Auras, AoE 3s stagger, M2 I shall not die if I have a HoT!, AoE Wounds deuff, Self Morale pump 200/3s.
Black Orc: Tank Stuff, AoE Stat Steal, Self Morale Pump 144?/3s, AoE KB, party cooldown decreaser, AoE corp debuff (rarely used), M3 1200 aoe + silence
Blackguard: (We didn't use them, so basing it off career builder), Tank Stuff, AoE Wounds debuff (on crit), AoE snare, 10% block/parry strikethrough on enemies with 30ft
Marauder: ST Pull, Moderate AoE Damage with armor penetration, AoE morale drain, AoE AP drain, M2 1200 AoE, Ranged M1 root.
Choppa: High AoE Damage (mitigated by armor meta), AoE Pull (better than engi/maguc), Cooldown decreaser for party, AoE snare
Witch Elf: See witch hunter order side
Magus: High AoE Damage (if set up, rarely is), Best Spirit Debuff (for sorcs and self), "Magnet", AoE Stagger.
Sorc: See bright wizard, less PBAoE damage, More ranged AoE damage, No damage M2, M4 1200 AoE + permroot.
Squig: Never used them except in 12mans for their healer harassment and their melee tree has been changed much since I last organized warband on destro.
DoK: AoE Cleanse, Heal/Dmg Proc, Primary Burst AoE Healer, M2 600 AoE damage / almost full party heal, M3 1200 AoE damage + stagger, M2 Full Group Cleanse
Shaman: Party Kiting (puddle) Instant Rez, Group Morale pump (lets be honest, it was literally only for this with marauder), Wipe Prevention
Zealot: People love their fetishes, AoE healing received buff, initiative party buff, ranged st stagger, Healing, AP for party, sometimes AoE heal debuff, Armor buff, AoE KB, Self Morale Pump, M3 1200 AoE + silence
Edited to add destro and for something I missed on order.