This the premise you keep bringing up in your posts, and it is a very weak reason for wanting T2/3 back, as there is nothing stopping new players from learning siege mechanics in T4, except their own ability. If you think there is a large trend of new players being unaware of how to use to ram or what a postern is, make a macro and use it in region when leading your warbands.
Population is an issue as well. When T2/3 was its own tier, it was either a ghost-town or completely lopsided outside of EU prime-time. When I leveled Alfriger and Alfrieg, I was trying everything I could to get (and keep) the action going by starting groups whenever I was on, but getting even 8 people was a miracle. If you started a group just at the end of EU prime, you could keep it going through the night if you were lucky. Unfortunately, seeing a single Destruction was an rare occurrence, as there was no one on the other side trying to even make a kite group (assuming there'd even be players on to do so). Usually, we only had 1 tank, and if we lost him, the group would disband because we couldn't kill the Lord and there was nothing else to do in RvR. That is not an environment you want people "learning siege mechanics" in.
NoRKaLKiLLa wrote: ↑Tue Jul 31, 2018 7:57 pm Players level 16-31 receive a SUBSTANTIAL buff to level 48.
If you keep your character's gear to absolute max, at r29/30/35/36/39, your character will be significantly stronger than it will be at r40/rr80 with full Conq/Genesis/Scen Weapon, and at r17/18/19/20/24/25 if will be equal in power to it. In order to do that though, you need to always have on a XP scroll, minimize rested-XP gain, ensure you get rr50 before r30, precisely plan out your gear acquisition, get lucky on PQ bag drops, and have quite a bit of pocket money.