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[Request] Give us T1 | T2/3 | T4 Pretty Please

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Sedok
Posts: 121

Re: [Request] Give us T1 | T2/3 | T4 Pretty Please

Post#51 » Wed Aug 01, 2018 11:10 pm

foghladha wrote: Tue Jul 31, 2018 7:36 pm I do think that we've missed an opportunity for new players to learn about sieging objectives.

This the premise you keep bringing up in your posts, and it is a very weak reason for wanting T2/3 back, as there is nothing stopping new players from learning siege mechanics in T4, except their own ability. If you think there is a large trend of new players being unaware of how to use to ram or what a postern is, make a macro and use it in region when leading your warbands.

Population is an issue as well. When T2/3 was its own tier, it was either a ghost-town or completely lopsided outside of EU prime-time. When I leveled Alfriger and Alfrieg, I was trying everything I could to get (and keep) the action going by starting groups whenever I was on, but getting even 8 people was a miracle. If you started a group just at the end of EU prime, you could keep it going through the night if you were lucky. Unfortunately, seeing a single Destruction was an rare occurrence, as there was no one on the other side trying to even make a kite group (assuming there'd even be players on to do so). Usually, we only had 1 tank, and if we lost him, the group would disband because we couldn't kill the Lord and there was nothing else to do in RvR. That is not an environment you want people "learning siege mechanics" in.

NoRKaLKiLLa wrote: Tue Jul 31, 2018 7:57 pm Players level 16-31 receive a SUBSTANTIAL buff to level 48.

If you keep your character's gear to absolute max, at r29/30/35/36/39, your character will be significantly stronger than it will be at r40/rr80 with full Conq/Genesis/Scen Weapon, and at r17/18/19/20/24/25 if will be equal in power to it. In order to do that though, you need to always have on a XP scroll, minimize rested-XP gain, ensure you get rr50 before r30, precisely plan out your gear acquisition, get lucky on PQ bag drops, and have quite a bit of pocket money.
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MedV
Posts: 303

Re: [Request] Give us T1 | T2/3 | T4 Pretty Please

Post#52 » Wed Aug 01, 2018 11:38 pm

I think more people should look at bolster not as ... Ok both have the same stats ! the game must be balanced....

Take League of legends... You think if a first time player joined the game and was constantly put in Challenger/Master/ Plat games he would keep playing. Same here, yes stats are the same but player experience is not. Yea im sure Csi on a lvl 29 bolstered could beat me on a maxed account. But imagine putting a first time player in a situation where hes brought right into fighting people who have been playing for years?

At least making t1/t2 combined would allow them to understand, hey this game is fun I enjoy the concept. That would make them more willing to get better and grind. Rather then.. oh wow just died to one rotation from a guy who played for 6 years.

Nostalgia will not make this game last. I play solely for nostalgia, especially at first when I was back to learning and getting destroyed. When I truly think about it, the only time I am playing for fun and not just to see my lvls increase is when im in a good 6man, and were actually getting some good fights.
The King.

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adamthelc
Posts: 832

Re: [Request] Give us T1 | T2/3 | T4 Pretty Please

Post#53 » Thu Aug 02, 2018 12:28 am

I cant speak for everyone, but the whole not being competitive thing is not why I would l LIKE to see something like this. I say like because I realize population is what it is.

When you only have mid level characters you dont have all your abilities so there are different dynamics. It can be a nice change of pace sometimes.

I disagree with a lot of the reasons other people want it to be separated, but I am not going to poop on their ideas. The real bottom line is, unless the population can support it, it's a bad idea.

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Rhodry
Posts: 22

Re: [Request] Give us T1 | T2/3 | T4 Pretty Please

Post#54 » Thu Aug 02, 2018 12:38 am

I do enjoy gettingbtonhave guildies that are lvl 20 or 25 getting to join out t4 roaming groups with the merged tiers for lots of reasons. However, if you were going to make a 3rd tier wouldnt making t1, t2, and t3-t4 more sense? Considering the big difference in play in 3/4 is map size maybe. Keep fights are the same. Also, the lower lvl fellows have a bit more of their abilities by then.

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Danielle
Posts: 206

Re: [Request] Give us T1 | T2/3 | T4 Pretty Please

Post#55 » Thu Aug 02, 2018 1:01 am

This system is the best we've had so far. I guess T1+T2 and T3+T4 could be tried out too. However the lack of abilities on low level characters risks making T1-T2 balance worse than T2-T4. In the end there just aren't enough players to separate tiers. Perhaps bolster could be made even better? Personally I feel like my guildies who were 16-32 didn't perform anywhere near the same level they did once they were 40 and had ruin/beastlord. When they did have 40 and ruin/beastlord the game became a lot easier on them.
Sgttimmen wrote: Wed Aug 01, 2018 2:26 pm Pop imbalance, some Guilds measuring e-peens "Please dont follow us" (i wont name them and i encourage players to Lollow them as much as they care), and lowlvls being kicked out of WB:s for being lowlvl (bolster is pretty much spot on, no need to kick) is why some players just dont care much for T2-4. The xp and rr bonus week made a difference, many made alts, new players capped and deffed their first keep. My suggestion is: IF we get a mid-tier, make it downbolster for 31-40:s, a somewhat punishing one. That way we can choose the fights or BO-play and still join friends.
It's not about e-peen it's about playstyle. Of course, you are able to follow whoever you want to in RvR, it's a free peoples' world. It's up to your politeness and courtesy whether you decide to do so or not. Some people want to solo and don't want you to follow them. Some people want to play in a duo and don't want you to follow them. Some people want to play in a group or a warband and not be followed. Others are fine with being followed and playing in larger groups. The primary reason is they ask you to do so is because they want to create roaming and action for themselves in the lakes. Duos and Solos want to fight other duos and solos. Groups want to fight other groups. Warbands want to fight other warbands. By not following each other they hope to motivate the other side to split in the zone and do the same thing. Endless following just creates one massive zerg on each side that lags the game out into oblivion and promotes play on numbers rather than skill. I am not saying it always works, but the people who say not to follow the are trying to avoid that situation.
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Kretschmer
Posts: 41

Re: [Request] Give us T1 | T2/3 | T4 Pretty Please

Post#56 » Thu Aug 02, 2018 1:58 am

OP -If u separate mid tier players by levels now at this hours u will have like.. 15 ppl in t2/t3. Lets say 5 of them will be doing rvr (horrible experience), 4 scenarios (no chance for pop) and 6 will be grinding PvE to get to higher level zone asap. And it would be staggering 6-7 hours till population will go up, slowly. Your perfect mid tier safe space will be playable (with limits) only during 25% of 24 hr cycle.
How can one learn siege combat in 2 ppl large warband?

Sulorie
Posts: 7460

Re: [Request] Give us T1 | T2/3 | T4 Pretty Please

Post#57 » Thu Aug 02, 2018 7:59 am

Sedok wrote: Wed Aug 01, 2018 11:10 pm
NoRKaLKiLLa wrote: Tue Jul 31, 2018 7:57 pm Players level 16-31 receive a SUBSTANTIAL buff to level 48.

If you keep your character's gear to absolute max, at r29/30/35/36/39, your character will be significantly stronger than it will be at r40/rr80 with full Conq/Genesis/Scen Weapon, and at r17/18/19/20/24/25 if will be equal in power to it.
This is true in general but can't be said for r17, 18 and 36-39 as bolster becomes either too small to compensate for worse gear, lower rr and therefore less renown points, mastery points or the available gear stats are too low to max mainstats with r48 bolster. You have to add lower chance to be crit and higher crit chances too on highlvl chars.
Stronger or even significantly stronger than r40 rr80 is not true but especially with your noticeable higher wounds pool you have good fighting chance.
Dying is no option.

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Yaliskah
Former Staff
Posts: 1985

Re: [Request] Give us T1 | T2/3 | T4 Pretty Please

Post#58 » Thu Aug 02, 2018 8:16 am

Actually, devs are focused (about RvR) on Forts / Cities cause we have to move on if we want to respect list of tasks presented in february (Dev diary).

According have designed the rework with the help of Washette and Hagrim i agree some tweaks are still needed to enhance the experience from T1 to T4.

I planned to make a visual guide when this rework will be finished to help and make clear the ORvR mechanics.

Fact is it isn't finished :
-some little parts are still missing (a BO tweak).
-some little parts are too complex (if you compare with the blueprint you can check what is missing).

I really hope and wish to make this part of ORvR as pleasant as possible for everyone, whatever the level, the number in a group (solo, team, warbands) but in the limit of our team, in the limit of our abilities, and according the number of tasks we have to do, it may take some time.

I really hope you understand we can't do everything on demand even it is important for a part of the playerbase.

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Aurandilaz
Posts: 1896

Re: [Request] Give us T1 | T2/3 | T4 Pretty Please

Post#59 » Thu Aug 02, 2018 8:52 am

Yaliskah wrote: Thu Aug 02, 2018 8:16 am Actually, devs are focused (about RvR) on Forts / Cities cause we have to move on if we want to respect list of tasks presented in february (Dev diary).

According have designed the rework with the help of Washette and Hagrim i agree some tweaks are still needed to enhance the experience from T1 to T4.

I planned to make a visual guide when this rework will be finished to help and make clear the ORvR mechanics.

Fact is it isn't finished :
-some little parts are still missing (a BO tweak).
-some little parts are too complex (if you compare with the blueprint you can check what is missing).

I really hope and wish to make this part of ORvR as pleasant as possible for everyone, whatever the level, the number in a group (solo, team, warbands) but in the limit of our team, in the limit of our abilities, and according the number of tasks we have to do, it may take some time.

I really hope you understand we can't do everything on demand even it is important for a part of the playerbase.

If you are still open to feedback, for the love of everything that is holy (and unholy coz chaos), please remove the Supply Barricade Boxes from oRvR, they are truly beginning to form barricades and leading to absurd hindrances in movement, especially when it comes to places like T3 tavern entrances, Keep upper stairs, postern barricade blockade... once in a while you have players that cannot move forwards because supply box blockade, and cannot even move backwards because another box there - effectively having to wait until fight is over and no one is taking dmg, then have someone take the box so they are free to move again; it's bordering on permanent root at worst.
Or just remove collision from them if just possible. Having a fight prolonged ad infinitum because attackers cannot physically move forwards and defenders cannot get out from closed spaces because of somewhere at your knee-height, there is a box you cannot remove due to AOE flying around...

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Yaliskah
Former Staff
Posts: 1985

Re: [Request] Give us T1 | T2/3 | T4 Pretty Please

Post#60 » Thu Aug 02, 2018 8:54 am

Supply will be removable on click in the next patch.
Was asked for weeks and tricky to do. :)

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