adamthelc wrote: Fri Aug 03, 2018 6:24 pm
lefze wrote: Fri Aug 03, 2018 4:38 pm
You seem to be missing that with an upgrade to 40 across the board, every single quest, mob, lairboss or whatever can also be scaled up. Tier one could either be left open with/without debolster. It would take work, yes, but with a unified level on all content, the potential to make every single PQ, lairboss, influence chapter and pretty much any other content relevant in the long run is there.
There really is no need to only see the issues, when there are several obviously solutions with potential benefits over the current implemetations. The only thing limiting the potential positive impacts of a change like this is the capacity of the team.
So people don't want to do quests when they actually give exp, but making them even less useful is somehow going to improve them? That's not really the point. The large part of the game you want to get rid of is leveling. Replacing it with a bunch of pointless crap no one will want to do, doesn't negate the fact that you cut a big chunk of the game off.
I don't love leveling, I like lower level PvP content, but it doesn't offend me that you are getting rid of quests. I don't have any love for quests. But what you don't seem to realize is that this is a fundamental change that will have bigger repercussions than just eliminating something you don't like.
Games that hemogonize everything, gear doesnt matter, level doesnt matter and all that other nonsense arent fun. No one like to level especially multiple times, but it being there adds something. Once you get rid of the level grind, why not get rid of the renown grind? Once you get rid of the renown grind, why not get rid of the gear grind?
Personally I would be a big fan of having an option to level much faster, but getting rid of leveling all together I THINK would be disasterous. It would be a different game without leveling. That is my opinion, I have been wrong before and I will be wrong again.
Did you miss the part where I mentioned the content being scaled? The part about the work involved was not about leveling the world to 40, it was about rewards being remade to fit a game without levels. You could make something along the lines of quest sets for each tier of each pairing, more pq sets, better influnce rewards, or whatever else makes sense, again the possibilities for improvement are only limited by dev resources.
Gearing that could be introduced are more 2 piece sets, more proc weapons, more weapons with unique stats, more jewelry sets of any size, more jewels with unique stats, actual crafted gear, and it's not limited to gear either. Appearances, certain teased mounts, (relevant) crafting items, other useful/cosmetic stuff can be tied to this aswell.
If anything this could all allow for greater variety of gear, choice of progression method, build variety and a much broader game. And to be quite honest, this game has extremely litte variety in end game builds and gear setups, this would go a long way in fixing that if enough effort is being put in and it's being done with the right intentions.
Leveling to a set maxlevel before being able to start the real grind simply isn't a good use of the vast content this game has. Repurposing it is the only way I could see this game ever reaching a satisfactory state outside of pvp, while also improving the pvp in several ways.
Now of course, simply making the grind to 40 much faster is gonna be a great fix aswell, just thought I'd throw the possibilities out there, as arguments based on lowbie content are frequent in these threads.