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				Re: Sigmartide!
				Posted: Sat Jun 09, 2018 10:41 pm
				by sablasni
				ty Lileldys
			 
			
					
				Re: Sigmartide!
				Posted: Sat Jun 09, 2018 10:41 pm
				by Martok
				Perhaps you have addressed this but I haven't read the entire thread. Will the Reikland Hills SC become part of the permanent rotation? I believe it should. 
Thanks for all you guys do here.
			 
			
					
				Re: Sigmartide!
				Posted: Sat Jun 09, 2018 10:55 pm
				by Darosh
				
Vultures still can't be looted, doggo-senpai. I think, in spite of the corpse (visually) descending, the server still thinks it is located above - at the position it died - so you are out of range to loot it; WAR never had a proper physics engine.
The above is only relevant if the latest batch of hotfixes contained a possible fix for it.
Abbd.:
I think I just broke the T3 ST cannon...
 
			 
			
					
				Re: Sigmartide!
				Posted: Sat Jun 09, 2018 11:14 pm
				by NoRKaLKiLLa
				You're exactly right Darosh, working on it
			 
			
					
				Re: Sigmartide!
				Posted: Sat Jun 09, 2018 11:25 pm
				by Darosh
				NoRKaLKiLLa wrote: Sat Jun 09, 2018 11:14 pm
You're exactly right Darosh, working on it
 
Saw the annoucement just now, tested it again - Still not lootable, they (all but one, I guess) aren't in range for rdps either... so the ST cannon as suggested by Wargrimnir isn't the issue either, maybe turn it into a killtrigger instead?
 
			 
			
					
				Re: Sigmartide!
				Posted: Sat Jun 09, 2018 11:32 pm
				by NoRKaLKiLLa
				Wargrim tried a quickfix, permanent rework with hotfix
			 
			
					
				Re: Sigmartide!
				Posted: Sat Jun 09, 2018 11:33 pm
				by wargrimnir
				Hmm. Hmm.

 
			 
			
					
				Re: Sigmartide!
				Posted: Sat Jun 09, 2018 11:43 pm
				by Darosh
				
Thanks for the efforts, doggo-senpai, greatly appreciated.
And off I am to hunt ground turkeys instead in the meantime.
Note: I  apparently did miss the first part of the annoucement, hence me testing again. Bleh.
 
			 
			
					
				Re: Sigmartide!
				Posted: Sun Jun 10, 2018 12:20 am
				by geezereur
				I think the mobs you need to kill for the Soup Quest is bugged atm,
 cant kill them they stay at 100% in T3 RvR and zone is active.
			 
			
					
				Re: Sigmartide!
				Posted: Sun Jun 10, 2018 12:33 am
				by SirPhyco
				all mobs within Highpass keep are unkillable atm