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Re: When does T4 get fun?

Posted: Wed Feb 28, 2018 9:02 am
by Kragg
peterthepan3 wrote:
Mystry wrote:From what I've read here, it seems that only the cookie cutter classes get to 'have fun', since they are the only ones invited to guilds or premade groups.

form a group that caters to, and revolves around, your class then? I love wrath wp, yet would never expect people to invite me as a dps...so I make my own groups that facilitate to the wrath wp playstyle.

bit of initiative goes a long way (as does a bit less self-deprecating)
That is what Lesti, Yorim and myself did back when we started BT and now look at us. :D The one thing I still would love to do is get an all out Witchhunter guild with a Tilean theme. All clad in black, or perhaps something like Imperial Pathfinders and act as a scoutgroup for Order. Ah, the options! :oops:

Re: When does T4 get fun?

Posted: Wed Feb 28, 2018 12:31 pm
by Glorian
Kragg wrote: That is what Lesti, Yorim and myself did back when we started BT and now look at us. :D The one thing I still would love to do is get an all out Witchhunter guild with a Tilean theme. All clad in black, or perhaps something like Imperial Pathfinders and act as a scoutgroup for Order. Ah, the options! :oops:
Pretty much that. When we found the Bitterstone Thunderers the Engi class was still bad.
That was before the Turret rework and damage Buff. And still after all this most people see the engi as an not optimal DPS for your group. At any given day a BW would be taken over an Engi into a group.

Will you not get incited to a cool premade?
For sure. So make your own premade.

We ran a Pistoleer 12 men through Nordland, or a Goblin Warband through t1. And laughed for 2 hours straight.
And as Kragg/Drengk has said: If I get another life I would totally run the Averland Greatswords guild to roam the lakes with Zweihänder Kotbs, or WH 3mens. And in the next life a SWAM Team with Shadowwarriors and Archmages. Pumping you in 8 seconds into 100ft, 1700 Damage, AoE instant M2 bombing monsters x3.

Or forgetting all the ties and run that Goblin Guild from now on till eternity.

Warhammer Online is not one game with 24 classes, it is 24 games and you only have one life.

Re: When does T4 get fun?

Posted: Wed Feb 28, 2018 12:49 pm
by Kragg
Glorian wrote:
Kragg wrote: That is what Lesti, Yorim and myself did back when we started BT and now look at us. :D The one thing I still would love to do is get an all out Witchhunter guild with a Tilean theme. All clad in black, or perhaps something like Imperial Pathfinders and act as a scoutgroup for Order. Ah, the options! :oops:
Pretty much that. When we found the Bitterstone Thunderers the Engi class was still bad.
That was before the Turret rework and damage Buff. And still after all this most people see the engi as an not optimal DPS for your group. At any given day a BW would be taken over an Engi into a group.

Will you not get incited to a cool premade?
For sure. So make your own premade.

We ran a Pistoleer 12 men through Nordland, or a Goblin Warband through t1. And laughed for 2 hours straight.
And as Kragg/Drengk has said: If I get another life I would totally run the Averland Greatswords guild to roam the lakes with Zweihänder Kotbs, or WH 3mens. And in the next life a SWAM Team with Shadowwarriors and Archmages. Pumping you in 8 seconds into 100ft, 1700 Damage, AoE instant M2 bombing monsters x3.

Or forgetting all the ties and run that Goblin Guild from now on till eternity.

Warhammer Online is not one game with 24 classes, it is 24 games and you only have one life.
I would join your Greatswords, if they get the fancy feathered hat so I could make fun of the puny Witchhunter hats tho