no there are mastery oriented to st or aoe, monstro is an aoe mastery and not sttheoddone wrote: Mon May 07, 2018 8:51 pm I think we need to consider the "whole" situation of a class instead of certain abilities and tactics in a vacuum. Because if you use the "it's a core ability" argument. Then there is a lot of work ahead with some core abilities and tactics that are way too strong.
Then there is Tesq with his "only rvr" setting argument. Should the goal not be to balance as good as possible from 6man setting and up? With Tesq's logic, we need to balance after categories. So we will have "6man rvr", "wb rvr", "6v6 sc", "normal sc" balance. It will be impossible.
Finally, there is the choppa argument. When did choppa become the golden standard for mdps? Why does mara have to be brought down to choppa level and not reverse?
It has been pointed out many times now, on paper GoM is strong, but ingame it is actually fine. I would like to know which marauders are going around terrorizing order and ruining balance with the OP GoM? Maybe I missed the WB with 8 monstro marauders...
small scale is primary if not ONLY ST oriented,
HERE IS the difference, i am trying to balance an aoe mastery for the place where aoe getting done (orvr) you are saying we should balance an aoe mastery vs st stuff for a place where aoe is not done, justifying 1 op skill which you use as panic button because is of course way too good from a mastery you don't spec into in a game where you can spec 2/3 mastery on every class (and you are not even using any single skill fromt he mastery (exept the stance/GoM). It's hilarious to me that someone is trying to justify the GoM opness by "but we should balance all game to be viable from 6 vs 6+ "when the ONLY SINGLE skill any monstro mara gona use in sc ( which mean he's spec sav+brut 99% of time) is the monstro stance when in danger. You are NOT using the mastery AT ALL you are using a SINGLE skill because is overpowered and can be used with sav+brut build...point.
mostro do aoe dmg on 9 targets, take a mostro skill and do x9 and you will see the dmg output is higer than st mono target skill, it dosent not need a genious for that so nope, monstro dont need a dmg buff nor a so good def skill as this, his dmg is ok(and designed for aoe not st balance), choppa aoe is **** and everyone know it. ST is equal to slayer (exept the fact that slayer keep using his aoe stuff for st purpose which is not fine nor balanced and imo at least because im sane on mind should not translate in justify op stuff on des classes-
GoM is a general class buffer with out any restriction which is good dosent matter what build and is core which mean is the a manual 's exemple of op stuff, like others in game.