Crazy thoughts. Go nuts they said.
Initiative now does
+ dodge and disrupt avoidance
+ crit reduction
+ stealth stuff
Willpower now does
+ healing power
+ disrupt strikethrough (same rate as INT)
There are no significant caches of items that provide tons of initiative, stacking it would only be so effective, and it certainly wouldn't reach the heights that an average healer would get to in Willpower. Also, prior to Willpower receiving the innate disrupt buff, it was removed from all of the non-healer items. Largely because without disrupt it was pointless/unwanted to stack outside of pumping the occasional self-heal ability.
As there are exceedingly few ways to stack willpower from items unless you're a healer, it wouldn't be like free disrupt strikethrough for your average caster beyond what the base willpower provides. As it would provide the disrupt strikethrough at the same rate as INT, casters wouldn't bother stacking it unless they were capped. It would always be better to get more INT until you're capped. Being capped on INT and pumping into Willpower would be the purest of glass cannon specs, there are far more important places to put your stats if you want to survive. This change to add disrupt strikethrough to Willpower would largely resolve the issue of healers totally unable to land any offensive skills short of a full DPS spec.
This would also give IB/BG some synergy with Inspiring Attack and Brutal Smash, as those Willpower buffs landing on a caster would provide a nice chunk of additional disrupt strikethrough. But then you would have a tank buffing a rdps, requiring a melee target be within ~50' of the rdps, and OF/DP NOT on a class that would benefit from the several other buffs (maybe not that common an opportunity).
It would mean Willpower debuffs (of which there are not many that I'm aware of, summon Bozzax) also switch to reducing the targets Disrupt strikethrough instead of reducing their avoidance. This would, on casters, be almost entirely offset by their base Willpower stats not climbing higher than 200 anyway. Which means heavily debuffed, you would go back to current Disrupt rates or at least very close to it, which would probably feel right.
This doesn't resolve issues of class mirroring, but we prefer the classes aren't mirrored in the first place. It would be easier to balance of course, but it's also lazy as **** and boring.
