Re: Sorc - Chilling Gusts [Close Date Apr 22]
Posted: Wed Apr 11, 2018 4:53 pm
Chilling Gusts is perfectly fine as it is. It is not meant to be an integral part of the AoE spec; in fact it doesn't have a spot in it (not enough points even at rr70 if you go for something like this http://www.ror.builders/career/sorcerer ... 28,5426&t=).
CG is good as a support tactic in a ST spec (no, i'm not talking about the extra damage on Chillwind lol). Everyone agrees this is the basis for sorc ST spec: http://www.ror.builders/career/sorcerer ... 18,5415&t=
With 4 points left at rr70, you have a few options:
- Echo of Power + Shades of Death for more ST damage (I guess? SoD sucks imho).
- Gloom of night + CG for more AoE pressure
"But Penril, GoN + CG won' kill ****!!!". And I agree with you... against a proper group that cleanses constantly, heals all the party members, etc. etc. But this is Pugland, and in ORvR there are a BAZILLION times you will run into crap warbands, all clumped together in a tight place. Yeah, i am talking about keep fights.
So how does this spec work? You put GoN on someone (preferably someone who won't be cleansed, or someone covered up with other dots already), spam a few IS on as many people as possible, and then do your ST rotation on your true, real enemies. And yeah, GoN + the extra damage from CG won't kill anyone by itself, but you are helping your realm with extra AoE damage while you still pew pew with your main ST rotation (and losing pretty much NOTHING of it in that spec; in fact, since CG also affects CW your ST rotation will sometimes hit for a little bit more than usual).
Again: GoN/IS every now and then on the poor pugs while you do your serious rotation on serious enemies. That is what CG is for.
TL;DR: CG is fine. If anything, you should focus on Tapping the Dark or Recovering Energy (now those tactics REALLY suck).
CG is good as a support tactic in a ST spec (no, i'm not talking about the extra damage on Chillwind lol). Everyone agrees this is the basis for sorc ST spec: http://www.ror.builders/career/sorcerer ... 18,5415&t=
With 4 points left at rr70, you have a few options:
- Echo of Power + Shades of Death for more ST damage (I guess? SoD sucks imho).
- Gloom of night + CG for more AoE pressure
"But Penril, GoN + CG won' kill ****!!!". And I agree with you... against a proper group that cleanses constantly, heals all the party members, etc. etc. But this is Pugland, and in ORvR there are a BAZILLION times you will run into crap warbands, all clumped together in a tight place. Yeah, i am talking about keep fights.
So how does this spec work? You put GoN on someone (preferably someone who won't be cleansed, or someone covered up with other dots already), spam a few IS on as many people as possible, and then do your ST rotation on your true, real enemies. And yeah, GoN + the extra damage from CG won't kill anyone by itself, but you are helping your realm with extra AoE damage while you still pew pew with your main ST rotation (and losing pretty much NOTHING of it in that spec; in fact, since CG also affects CW your ST rotation will sometimes hit for a little bit more than usual).
Again: GoN/IS every now and then on the poor pugs while you do your serious rotation on serious enemies. That is what CG is for.
TL;DR: CG is fine. If anything, you should focus on Tapping the Dark or Recovering Energy (now those tactics REALLY suck).