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Heaven's Blade

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vertolet
Posts: 21

Re: Heaven's Blade

Post#51 » Wed Dec 20, 2017 3:16 pm

@Penril

Just make not stackable with other debuffs. Why not?

P.S: I hope u know about 180 ini debuff? xD

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Danielle
Posts: 206

Re: Heaven's Blade

Post#52 » Wed Dec 20, 2017 3:16 pm

Given how all the other abilities in the game work, there's no way it should stack. It's a broken part of the game end of story. There's some potential 2x SM + KotBS triple tank cheese comps that (I assume,cause no whine?) people never used/figured out. As it is SM already does more raw damage than a lot of mdps on Order the resist debuff is what makes triple tank 2x SM viable, while it imo shouldn't be.

The problem is obviously balancing in a bubble, classes that rely a lot on procs and spirit damage like WH/WL will get indirectly hit quite hard by this. But people have never been worried about that concept here so let' RoRll.
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Pacso
Posts: 40

Re: Heaven's Blade

Post#53 » Wed Dec 20, 2017 3:17 pm

HB: Maybe increase received non-physical dmg (spirit-elem-corp) by x%? (15-25%)
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peterthepan3
Posts: 6509

Re: Heaven's Blade

Post#54 » Wed Dec 20, 2017 3:18 pm

Aurandilaz wrote:Peter, try playing in warbands. Each party with a knight for aoe resis debuff, with 2-4 SMs for aoe proccing HB/WoH spam, so that godtier BW damage starts to really shine.
And please, SMs in 6mans and WB doing their massive resists is as far from "pug" gameplay as possible.

Another idea: make HB Wounds debuff?
Or something odd: 25% incoming healdebuff (maybe too much?)

And not sure if possible, change HB into just same type as Knight resist aura, "career ability" meaning no more megastacking.

You too must have missed the part where I said I am all for denying HB the ability to stack with other non-spirit resistance debuffs.

The spirit stacking affects Swordmaster, DPS Am (lol), DPS WP (lol), Lionheart WL (semi-lol) and WH (a class that is arguably in a bad position at the moment).

The only course of action that needs to be taken is to make HB only work with spirit damage, and no other source of damage. This would mean that High Elf spirit damage synergising comps/DPS WP (Guilty Soul, Divine Assault and Soulfire benefit hugely from double spirit debuff - removing this would further nerf an already **** DPS spec) would remain unchanged, but on a WB scale, would bring BW 'down to destro level'.

It's a win-win. Why must we reinvent the wheel? It's also worth mentioning that those SMs doing big damage are in BIS gear/know how to play the class and would probably deal similar numbers with any other class.
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Osred
Posts: 412

Re: Heaven's Blade

Post#55 » Wed Dec 20, 2017 3:19 pm

Axerker wrote:Change it so instead of debuffing enemy resistance, buff the SM? Plays more into a tank utility skill for himself, rather than a debuff that assists the team, but currently I would put SM as probably one of the lower/lowest survivability for a tank (probably because most build 2H DPS rather than tank).

Make it buff SM all-resists for themselves by a bit instead of debuffing enemy(ies).
That would mirror da greenest, sorta. I was also under the impression destro **** hated that bellow.
Osri - 40/79 - Runepriest
Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker

Penril
Posts: 4441

Re: Heaven's Blade

Post#56 » Wed Dec 20, 2017 3:19 pm

Last time I say this: We are NOT discussing if they should stack or not. That decision has already been made.

We are discussing possible changes to HB since it won't stack anymore.

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Aurandilaz
Posts: 1896

Re: Heaven's Blade

Post#57 » Wed Dec 20, 2017 3:20 pm

Eh, Chosen and Knight still both need some rework so that other tanks might also get a chance to shine.
Say Kotb outgoing becomes 20%, SM incoming 20%, meaning 100 heal becomes 80, and then further down to 64, meaning effective -36% heal debuff (assuming you take those 2 tanks).
Not sure if we even have Chosens running that heal debuff, many good auras to choose from. (Order double compo achieving better AoE result than Chosen debuffing alone - or just adjust Chosen to 20% as well, dunno)

Would be potent, but leaves question open what is IBs role in the future.

Another weird idea: HB randomly lowers one of your opponents defensive values (Disrupt, Dodge, Parry, Block) by 5%. (or some other value?)

Axerker
Posts: 203

Re: Heaven's Blade

Post#58 » Wed Dec 20, 2017 3:23 pm

Osred wrote:
Axerker wrote:Change it so instead of debuffing enemy resistance, buff the SM? Plays more into a tank utility skill for himself, rather than a debuff that assists the team, but currently I would put SM as probably one of the lower/lowest survivability for a tank (probably because most build 2H DPS rather than tank).

Make it buff SM all-resists for themselves by a bit instead of debuffing enemy(ies).
That would mirror da greenest, sorta. I was also under the impression destro **** hated that bellow.
In fairness, if the BO has to deal with it, so should its mirror. It isn't a good argument to say SM should not receive a similar skill because Destro doesn't like it. There are plenty of skills mirrors get that the other wishes they had.

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Osred
Posts: 412

Re: Heaven's Blade

Post#59 » Wed Dec 20, 2017 3:26 pm

Purpose of rebalancing skills to to not to replace them with something nobody uses and has been proven that nobody uses it.
Osri - 40/79 - Runepriest
Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker

Axerker
Posts: 203

Re: Heaven's Blade

Post#60 » Wed Dec 20, 2017 3:30 pm

I believe there are a fair portion of players who use Da Greenest. There was another post about it where people stated they often use it situationally. It has its place. You can only have one active at a time, there should never be one cookie-cutter "always use this one, and only this one" option. All of them should be viable in some way, even situationally, such as Da Greenest.

Heaven's Blade should not be the only Enchantment they use 90% of the time. It either needs to be nerfed a bit to allow for other options to be comparable, or buff the other options. But situational usage needs to be considered in terms of viability. Using Da Greenest while holding a defensive spot makes it a viable skill, and good players will shift between them as the situation changes, similar to KotBS/Chosen auras.

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