Tesq wrote:Spoiler:
Spoiler:
SW already has 2 core AP tactics, only one of them was required for bombing, and now I'm not sure ap tactic is even needed as LA is slow, but against drains it's gonna more or less negate the whole thing. And considering the fact that running scout in a warband makes zero sense makes the argument irrelevant. Hell, running scout in even in a 12 man is impossible and pointless as it is. So as it stands the tactic is useless, and I definetly don't think anyone would mind loosing it in the slightest.Footpatrol22 wrote: So... here's the deal with ap reduction tactic or ap feed tactic's, this applies to all of them in the game, you can make super mean ap drain group(s) in this game. I specifically run one. I'll run 8+ shaman's in a warband group comp or at minimum 2 shaman's per group comp for smaller scale engagements. I skew super hard to try to tip over the table. Currently, You weren't using dat m3 ap steal portion is not working but trust me when it is working I'll be using that quite a bit to destroy the opposition's available ap. I want to starve the opposition of it's ap.
The ap reduction/ap feed tactic's are in response to a heavy ap drain meta.
I'll shut down one of your dps through ap draining it in small scale and en masse ap drain at large scale. This is just one example out of many ap drain type groups. Order can do the same if not better. You can mitigate this if you have guerrilla training tactic slotted and pray your healer's are on top of your cleansing. You can slot in additional ap feed tactic's if you know your going to have to face something like this.
The ap reduction tactic's is to deal with a meta that is heavily tilted on ap drains. I run that kind of meta. Now if you don't value guerilla training as a good choice to spec into then maybe guerrilla training should be baseline and Smoldering Arrows should be in the spec tree. I don't think the purpose of guerrilla training tactic is bad. If you don't deal with a heavy ap drain meta then you won't see the value of these tactic's and you won't have to spec into it.
Also consider it a boon that the 13 point tactic is in a spec tree as opposed to baseline. Would you rather have Smoldering Arrow's be speccable as opposed to baseline? If you don't deal with a heavy ap drain meta (which is likely most) then you don't have to spec into it. If you do, you might want to consider the option.
Changing guerrilla training tactic is losing a tool on how do deal with a heavy ap drain environment/meta. What your feeling now will get worse when You weren't using dat m3 ap steal portion is correctly working.
Are you willing to lose a tool for this kind of change? I'm just showing the cost here.
I see value in clever Shootin' which is the destro equivalent. If the opposition starts running heavy ap drain groups against me I know how to respond.