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Patch Notes 9/9/2017

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Hargrim
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Re: 9/9/2017 Patch Notes

Post#51 » Sun Sep 10, 2017 10:52 pm

Grolar wrote:I see that it was reverted, but what the heck is a PvDoor smasher? Its nice that all the cool kids know what it is, but could we get a bit more of an explanation please? Thanks.
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GodlessCrom
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Re: 9/9/2017 Patch Notes

Post#52 » Sun Sep 10, 2017 10:54 pm

I thought that had been a thing already?
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Grolar
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Re: 9/9/2017 Patch Notes

Post#53 » Sun Sep 10, 2017 11:10 pm

Got it now. Thank you guys. I saw the description had been changed to defenders. It makes more sense now. Nice anti-xrealm incentive as well. :D well done.
Last edited by Grolar on Sun Sep 10, 2017 11:12 pm, edited 1 time in total.
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Haojin
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Re: 9/9/2017 Patch Notes

Post#54 » Sun Sep 10, 2017 11:11 pm

anti pvedoor is totally understandable but there should be some reasons for players to push other zones. back on live there was a goal that motivates people to push the zones. (city sieges)

anyways, whole test phase is a big huge step for the game tbh, keep it up.
Last edited by Haojin on Sun Sep 10, 2017 11:18 pm, edited 1 time in total.
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Grolar
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Re: 9/9/2017 Patch Notes

Post#55 » Sun Sep 10, 2017 11:13 pm

Settle down Haojin. Nobody understands you so it all balances out. :P
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Scrilian
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Re: 9/9/2017 Patch Notes

Post#56 » Sun Sep 10, 2017 11:15 pm

Opening up more than one pairing and implementing antiPvDoor mechanics, hmmm, really makes you think hows all of the will work out. :mrgreen:
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Haojin
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Re: 9/9/2017 Patch Notes

Post#57 » Sun Sep 10, 2017 11:19 pm

Grolar wrote:Settle down Haojin. Nobody understands you so it all balances out. :P
moyanne.
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Teefz
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Re: 9/9/2017 Patch Notes

Post#58 » Sun Sep 10, 2017 11:45 pm

Some small feedback from tonight:

- With State of Realm installed it's easy to keep track of what is going on. Hopefully you guys will be able to add that as a part of the game at some point.

- Medallion/RP's were not dropping in other zones then the "active" one - despite all three pairing being active

- Portals that open up in warcamp when you control the bos I understand in T1 due to pack mules and the size of the zones. But in the big tier now with this many people, it just promotes even more zerging. People suiciding over and over again just to make sure the objective doesn't get capped is a sad form of PvP and that should stay in SWTOR and not get introduced here imo.

- Pet classes still lose their pet when crossing the boarders in the lower tier zones. This results in loss of the pet buff (i.e 5% crit, autoattack on the move, armor, aa haste etc) and a lot of pet rage.

To early to say anything about the changed BO's and multiple zones. I think it will take weeks to change peoples mentality. Having said that I really enjoyed being able to have option to skip the zergfest and go get some smallscale fights in the other zones, even in EU primetime, which is usually a bit crowded.

Thanks for the quick fixes, keep up the good work :)

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Grolar
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Re: 9/9/2017 Patch Notes

Post#59 » Mon Sep 11, 2017 12:00 am

To add to what Teefz said.

The State of the Realm addon is an amazing help in game. It would be a great compliment as a permanent installment.

The I liked the BO portals. The BO ticks on the other hand might work better if factions had to hold at least three in order to activate the RR and influence ticks. Seems people will just sit on them and do nothing if they only have to hold one or two. That is if they stay after testing.

Haojin wrote: moyanne.
I think you meant moyenne. Its ok man. <pats haojin on the head>
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ragafury
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Re: 9/9/2017 Patch Notes

Post#60 » Mon Sep 11, 2017 12:16 am

I like that multiple pairings are open.
It's a good thing when many ppl. profit from a change and get what they want.
T2 is much more playable that way. However, this needs to be observed, it's only a good thing if playernumbers stay like this.

I'll give feedback later on the BOs. Need to playtest it a bit more.

Overall it's a great event so far!
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