Re: Witch Hunter improvements
Posted: Tue Jul 25, 2017 4:38 pm
Firstly, I would disagree, in big fights, it gets interrupted quite easily, sometimes punt + flee + ap pot will get you the distance but I don't think that's a reasonable course of action for someone to be viable, but that's before you even consider stealth will most likely still be on cool down.Sulorie wrote:It is already easier to re-stealth during a fight than on live. The setback on stealth is almost negligible.Faef wrote:Cast time would need to be reduced as well otherwise you would never be able to activate it, unless it's uninterruptable.