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Tesq
Posts: 5713

Re: Partys

Post#51 » Fri Feb 06, 2015 10:03 am

mirko92 wrote:I think that in group a brained am with brained tanks (meaning guard switching) is better than a wp (ex. In siege ic/alt. In a good ally my AM healing (named Fuffy) could heal like 85-90% of a wp rr100 my group heal is so much better and i have more healing-burst in singletarget)
Anyway i used to play my AM as a dps in the last period and it was reeaaaally fun so if no bonus heal i just switch to dps....(where is the problem? ^^)

well maybe on rr 80, on rr 100 the only classes i saw outshine dok/wp was a champ zealot, as telenn said AM have a lot of issue, it's a class that it should look carefull, also a tons of good fix had alredy been suggested: channeling on the move, more point for meccanic etc..
But have to admit that even then best gear up dok/wp fell near other good gear but better player so it can be
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Bozzax
Posts: 2650

Re: Partys

Post#52 » Fri Feb 06, 2015 10:47 am

Telen wrote:
Bozzax wrote:Easy fix dont reward renown in party differently then outside party. Thus the healer would get renown from the seperate pool (on the players) and his/her share from group kills is reduced to 1/4. (3/4 is discarded).
No serious premade would ever take a am over a wp. We need that boost to get any serious rp as you don't get spots over wps. Of course if they did fix the balance issues so it wasn't needed sure remove it.
The quoted "fix" was targeting to make in-group healing more attractive then out of group healing :)

Fixing AMs requires a different medicine obviously
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
Posts: 2650

Re: Partys

Post#53 » Fri Feb 06, 2015 10:53 am

This >>> "All AMs burst heal is stationary. Stand still on a cloth class and your dead against serious players."
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Sulorie
Posts: 7461

Re: Partys

Post#54 » Fri Feb 06, 2015 11:20 am

I don't understand the whole problem here. Players in a group are rewarded for damage and healing, which is split among all group members. Solo healers heal for less healing value, when the group has more healers, unless he plays much better. He keeps all the healing reward for himself. But he has no support like guard or other buffs.
Healing more solo than people inside group makes one thing clear, this healer contributed more towards the SC win than other healers.
Queue as a group and all will play together.
People say out of group healing is unfair, how about getting rewards for just being in a group with decent players, while playing like a gimp? This is unfair for players who carry the whole team, while the others are leeching.
You have to look both sides.
When you want people to stay in your group, make one.
Dying is no option.

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Nishka
Suspended
Posts: 1057

Re: Partys

Post#55 » Fri Feb 06, 2015 11:32 am

Solo healers used to get about 10-20 times more renown per scene, than healers in group. Reragrdless of the healing quality.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Vampire
Posts: 373

Re: Parties

Post#56 » Fri Feb 06, 2015 12:36 pm

U surely know alot about AM Telen, but to be fair, you was one of the worst AM's i have ever seen on liver server. No offense. But a nice guy ;)

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Azarael
Posts: 5332

Re: Parties

Post#57 » Fri Feb 06, 2015 12:38 pm

Vampire, that post was unnecessary and rude. Quit it.

Luth
Posts: 2840

Re: Partys

Post#58 » Fri Feb 06, 2015 12:39 pm

As people probably have mentioned, oog healing doesn't "steal" renown, the players just don't share their renown with others. I think it's generally an unhealthy evolution in the game. Also there is one archetype in the game, that doesn't have this option:
1. easy renown as healer
2. not so easy renown as dps (not so easy especially with group spec)
3. no renown as tank...

As a tank that is specced for group support (e.g. not a fool) you just have to wait for the end of the sc. After the fifth sc of that type, the tank maybe starts to wonder, why the hell he still should groupspec just for two other players in his group. So he stops it, equips dps gear, slots crap like "focussed offense" + general tactics that only profit himself and is not guarding anymore.
The next sc even more healers/dps leave the group, because of the new born "incompetent" tank in their group.

So we have a downward spiral, that begins with greedy players and/or non optimal situations in scs and ends with "everyone for himself" gameplay.

P.S.: I'm not saying that everyone is equally "gifted" in playing WAR, but it's not the primary reason healers leave the group. From my experience only about one out of ten oog healers starts leaving the group, when things don't go that well.
The other nine oog healers start the SC without a group, with the sole purpose to "earn" 15k-20k renown instead of ~1k like group players.

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Vampire
Posts: 373

Re: Parties

Post#59 » Fri Feb 06, 2015 1:08 pm

Azarael wrote:Vampire, that post was unnecessary and rude. Quit it.
Who do you think you are? I am not rude at all. Telen is a nice guy, but not my favorit player when it comes to AM. Since when are people not allowed to tell their opinions? I wonder why the dev team lost a few members after you came :lol: I really dont wanna waste my time having a conversation with you. I would gladly listen to any other dev :oops:

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noisestorm
Posts: 1727

Re: Parties

Post#60 » Fri Feb 06, 2015 1:20 pm

thats a misconception that good healers in a group would deny oog healers their renown.. i'll give a quick example of how that worked back then:
someone kills an enemy and his whole group gets like 100 rp each for killing as well as their heal-pool filled with another 100 rp (the numbers here are made up). if ONe for example gets any damage and receives a heal now there are two ways: either your in-group healer is first healing the damage and then splits the 100 rp from the pool into your whole group (means like everyone gets 17rp) or the oog healer is faster and gets the 100 rp for himself.
what i can add here is that the healing pool seemed to have a cap, but was pretty fast refilled if the people kept getting kills. and that you couldnt empty the pool with just one heal. im not even sure if there really was an actual calculation for RP gain depending on your amount of heal, because as dok/wp with the pbaoe heal you'd get flooded with rp while zerging, even though the amount healed by that was pretty low.

if this rp-heal pool going to be implemented here, it would be best to restrict it in some way. for example have 20% of the RP from the pool as public RP and 80% for the healers those people are grouped with. so lets say my BW kills an enemy and gets 500 rp into his heal pool. he trigger shis passive and loses a lil health, gets instantly healed by some oog runi who now gets 100rp and thats it. after that only Me or my other healer can trigger the remaining 400 RP in the pool of the BW.
i thought about SCs here in the first point, because you will always try to help your other group and crossheal them and this should also be rewarded in some way imo.
so making the pool like it was on live, brings us the problem of oog healers, while completely restricting the pool to your own group only f*cks everyone who tries to crossheal/help you actually. th 20/80 ratio was just for example, but i guess something like that would be the best solution IF this system is going to get implemented anyways.

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