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Re: Faction Neutral Race
Posted: Wed Jul 05, 2017 9:33 pm
by Penril
No.
Re: Faction Neutral Race
Posted: Wed Jul 05, 2017 9:43 pm
by footpatrol2
Penril wrote:No.
That response is why we can't have nice things, and why mythic couldn't finish its game.
Re: Faction Neutral Race
Posted: Wed Jul 05, 2017 9:47 pm
by Penril
This thread is about a 3rd faction (which will probably never happen, but still it is fun to talk about it). Yet you hijack it once again with your racial WB agenda (how many times have you done this before?).
Go make a new thread about racial WB/locked pairings. Leave this one for those who want to dream about RvRvR.
Re: Faction Neutral Race
Posted: Wed Jul 05, 2017 10:44 pm
by Skullgrin
Torquemadra wrote:I always liked Planetside 1's lattice structure for advancing.
Never played Planetside, however after watching a youtube video on its lattice system, all i can say is WOW

. It would bring a strategic aspect to capturing map objectives and cut down on groups running in circles avoiding each other to cap BO's. It would be fascinating to see this in action.
Re: Faction Neutral Race
Posted: Wed Jul 05, 2017 10:51 pm
by ragnarian
only problem is, to impliment it, youd have to make a whole new map, and possibly remove the current RvR areas, otherwise no matter what you do itll always be quite clunky
Re: Faction Neutral Race
Posted: Wed Jul 05, 2017 11:34 pm
by Gnash
Skavens
Like the 1.4 DLC Rat Ogre, Warlock Engineer, Packmaster and Gutter Runner
-Bastion
I remember wearing those skins A LOT before lights out.
I'm not for/against Skavens, but it was always a blast to switch it up now and then from my live main (Mara) to Rat Ogre and Warlock. Those mechanics had their critics who are usually critical of everything, no matter their faction. There were ALWAYS players who enjoyed that switch up, and at times, when the right mechanics were coordinated well it would turn the tide of lots of battles.
Pardon my misunderstanding, but do these mechanics, models, animations and sounds not already exist in some form/format within the Emu? Could they be used as a head start, so to speak, to avoid the time sink of creation of what's been asked in this thread?
If not, what about re-implementing the "DLC" mechanics to give those who desire it that little bit of switch up many seem to crave? I know it's not what's asked for/suggested here, but would it be a 'band-aid' for this subject? I enjoyed those moments and would certainly participate in those mechanics if revived. Cheers!

Re: Faction Neutral Race
Posted: Thu Jul 06, 2017 5:27 am
by roadkillrobin
Kali14 wrote:Make 1 additional class (ofc. PUG spec) for each race which we can play now.
Everything else need too many effort so better wait for next game.
This would be much harder then create a new faction from a design point if view. Don't know from a technically point, but creating 3 classes for each race that brings sonething uniqe and doean't overlap with current ones in terms of buffs/debuffs would be EXTREMLY challanging. Even making just make one new class would be extremly hard.
Re: Faction Neutral Race
Posted: Thu Jul 06, 2017 7:53 am
by anarchypark
don't forget skavens in the underworld.
could they be allied with undead? or are they nemesiss?
Re: Faction Neutral Race
Posted: Thu Jul 06, 2017 8:15 am
by RedKnox
anarchypark wrote:don't forget skavens in the underworld.
could they be allied with undead? or are they nemesiss?
The Skaven hates everybody, even their own. Their true name is Backstabbly stabby backky. The Undead hates everybody as well, but they do not backstab eachother, maybe the Skaven and the Undead could find common ground in their mutual hatreds of everybody and everyone.
Re: Faction Neutral Race
Posted: Thu Jul 06, 2017 8:29 am
by footpatrol2
Skaven and Undead are arch-enemies from a fluff perspective.