you all talking nonesense, the sc problem it was alredy present it just get worst from when the conqueror/dopminator was introduced, the fast pop was the conseguence of the easy way to get gear which meant ppl didn't care much to either rvr or sc and most majority of short time players got diverted to sc and the pop was suer fast for the joice of everyone.
Atm all ppl are focus on rvr, always, 100% of the time because if the domni and sc weapons are extremly long to do the conqueror is a doom then there are additonal problems:
-the fact that the sc system do not cap both the archtype x side is also another main factor in ppl not queueing. (aka 3 healer and only 1 on the other side; the sc should cap max with a +1 of diiference (so 2 on one side and 1 on the other) and leave out every cicle 1 healer.
-no way for in sc ppl to help the balance by transform themself(like skaven in live ) with a command in a template tank/healer (rr 30 for exemple with out log out)
-unbalanced sc where the most punt compositioin win, aka GoE or ton anroc (and the super punt thread is still there waiting in the balanec section for an answer from a lot)
-bad choise of pug sc, pool does not always translate in good choice-> pug sc need to not be dispersive for the ppl; yes, a 3 obj scenario as gate is fine till one of the side is not melee heavy, a turtle duo join or a heavy punt composition get in and ppl do not split mindlessly, if 1 side do these thing in row in 3-4 sc (also if 1 side have no heals and the other 3 in 3 sc in row) 1 of those 2 stop queue and being that the only pug sc the queue gona halt for some mins.
-2 obj sc suck..... where 1 side which is winning also get an advantage for 30 sec after have cap..if you finish clear the enemy after the 20 sec you basically have another free cap for 2 objective because travel time in LF for exemple. (all this 2 sc should became 3 sc style ; the objective sc should be
1 obj with a way to reset flag (temple of isha in live...part reset the flag it didn0t gave dmg buff.....)
2 obj all should be made into 3 obj and dmg buff removed
3 obj (simple as they are now but remove 1 flag give more points maybe)
4 obj remove a flag as in reikland factory
5 onj with click middle flag resetting when 1 side have capped all (so fix battle of praag and al the other 5 flags sc)
"Winner win even more" is not something that help encourage ppl to enter sc
dansari wrote:footpatrol2 wrote:Tie Sc's to the RvR campaign/zone flips like it used to be and you will see a explosion of competition. Ya gotta fix the problems this caused in AoR, which shouldn't be too hard to do. That old system actually put meaning to the SC's. As it is now SC's are a meaningless side game independant to the RvR campaign.
I think this is a cool idea, but it might hurt NA prime time. Gotta stick up for my fellow murcans and murca's hat.
we know this is exploitable as hell for the loosing side and create no competition you all know that lol since loosing side can jsust queue his best sure to win premade/s and tarpit the other realm for hourse blocking the lock.