Which one? OP's?Skalier wrote:I read, read and still not sure what your idea is.
That niche can be expanded without causing any hurt, though.Darosh wrote: I think before ability receives any love, the whole implementation thing should be looked into. If it stays as is, yeah... do all the fancy stuff with it, idc. If it gets changed to the live implementation I'd strongly vouch against tampering with it, as it'd then have its proper, albeit niche* use.
Having it as sort of anti-kiting ability is a decent use i suppose, but without changing the way ICD works it is pretty useless when you attacked by two or more enemies and as long as it doesn't proc on defended attacks any parry/disrupt/dodge stacking reduces its effect and it becomes just an unfair HP trade which gives no advantage to Slayer/Choppa and will only be useful in situations where you just can't attack the target at all (vs ranged, vs 100% parry morale, etc) which is way too niche for rank 40 ability
Allowing it to proc on defended hits and changing the way ICD works will just make it more reliable and consistent in that niche.
Adding extra avoidance for the duration of effect will make it actually useful outside of that specific niche and turn it into flexible, reliable and effective tool worthy of "rank 40" ability, like other classes have