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[Choppa] Defensive priority

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lilsabin
Posts: 619

Re: [Choppa] Defensive priority

Post#51 » Fri Jun 16, 2017 5:02 am

tazdingo wrote:
kad91 wrote:drop some dps for more suvivability
stunty talk

chop till you drop
kill fasta
die a hilarious death
praise gork ok
what is the fun in having a class that MIGHT kill only one enemy and then die ? i mean , isnt the goal of the game to get rid of enemies more then u can die ?

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roadkillrobin
Posts: 2773

Re: [Choppa] Defensive priority

Post#52 » Fri Jun 16, 2017 5:33 am

The whole idea of Choppaa and Slayers is that they sacrifice almoast all their defence capabillity for offence and gets defence by going into more berzerker mode with self heals and selfresses.

This concept completly fails when the other dps classes have higher or equall kill capacity with better defences wich is the case for Choppa atleast.
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lilsabin
Posts: 619

Re: [Choppa] Defensive priority

Post#53 » Fri Jun 16, 2017 6:36 am

roadkillrobin wrote:The whole idea of Choppaa and Slayers is that they sacrifice almoast all their defence capabillity for offence and gets defence by going into more berzerker mode with self heals and selfresses.

This concept completly fails when the other dps classes have higher or equall kill capacity with better defences wich is the case for Choppa atleast.
the concept only fails in this game... Have u ever heard of the fury warrior in WoW , same concept , but he got some survivability tools .
i am still wondering how the original devs brains were working :P

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roadkillrobin
Posts: 2773

Re: [Choppa] Defensive priority

Post#54 » Fri Jun 16, 2017 8:48 am

lilsabin wrote:
roadkillrobin wrote:The whole idea of Choppaa and Slayers is that they sacrifice almoast all their defence capabillity for offence and gets defence by going into more berzerker mode with self heals and selfresses.

This concept completly fails when the other dps classes have higher or equall kill capacity with better defences wich is the case for Choppa atleast.
the concept only fails in this game... Have u ever heard of the fury warrior in WoW , same concept , but he got some survivability tools .
i am still wondering how the original devs brains were working :P
They weren't in the case of Choppa/Slayer. Th main reason the reason Choppas/Slayers was pushed was due to not getting em were they wanted em. But tbh its really hard to design a class which sole purpose is to die and take down as many as you can with you in a RPG.
The self ress thing and self healing in Berzerk is a good idea on paper but implemented really bad and extremley weak.

Imo self ress should work something like this.
"When reaching lethal damage you pospone death and becomes immune to damage for ~15 seconds. After ~15 seconds death becomes inevtible and you fall to the ground dealing X damage to all enemies.
(~10min ICD)


And the healig tactics should be ALOT more reliebe and also deal extra damage when triggers.

For example Takin Chances and Longer and Stronger should be more like this,
"Deals X damage to all enemies within X feet every 4 second and heal you for all the damage dealt"


Finisher heal tactic should be somethin like this,
"50% Chance on your exaustive blows to deal an extra X dmg and heal you for the amount."
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Luth
Posts: 2840

Re: [Choppa] Defensive priority

Post#55 » Fri Jun 16, 2017 9:42 am

roadkillrobin wrote:
Spoiler:
Same thing happened with No Choppin' Me at the exactly same time. Almoast no mention of it but suddenly it would buff your defensive target weaponskill one time and then another time with the group buff. It was even comming up in the buff tooltip. Moast likly an atempt to get BO into warbands and an atempt to compensate for the loss of WS buff from Was dat yer Finger tactic on Choppas.
[...]
But you can ask anyone of Red Guard or Deep and Dry here as they were changing 50% of their tanks from Kotbs to SM's to compensate for the resist debuff nerf.
I fail to see why double WS buff on a group member was an attempt to get BOs into warbands. WS buffs are actually very rare in this game; hard to believe that it was meant to buff 2xx WS on a single target with 20 second duration and no cooldown. The bug on the DoKs "efficient patching" group cleanse tactic removed 2x debuffs from the DoK himself on the mythic server and as the tactic is a clone of the same WP tactic, it must have been intended too (players actually tried that when Aza developed the ability system).
And another thing is: what the client shows is not necessarily what the server does; most players check only UI elements to verify if something is working; there is also the chance that no one ever actually tested (tbh don't think so, but...) if he got increased armor penetration with the double WS buff compared to the single WS buff. The skaven ToK tactic gave +5% parry in the character screen when slotted, though it never raised the general parry rate when i tested it; for a while, many players claimed that it worked. Slayer ability "inevitable doom" was an ailment per tooltip, though couldn't be cleansed.
Just some hints that the UI shouldn't be trusted blindly, even on WAR.

"Almost no mention of it" and "but you can ask anyone on guild x" are no arguments for me, as it seems no one can prove now that it was ever mentioned by any mythic dev before and i'm pretty sure the accumulated knowledge of a guild is based on "X heard from Y that he is sure that..." or "X has said that Z works like that and he's pretty pro". Most players never tested anything but heard a lot from others.
Famous player "Vithoria", star in double DoK+double marauder premade videos that were even referenced by key-players, told others in chat once that several KotBS "trivial blows" tactics stacked on WAR, because this was the reason why they could do so much damage with their double KotBS+double BW group on WAR...
roadkillrobin wrote:I also find it hard to find complete patchnotes and the ones we have are not official ones so.
I actually linked the original patchnotes from the archived mythic enterntainment homepage; every patch note can be found there and they can't be modified for obvious reasons.

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roadkillrobin
Posts: 2773

Re: [Choppa] Defensive priority

Post#56 » Fri Jun 16, 2017 10:10 am

Why is it hard to see double stacking WS buff when Order classes could do it? SW can even tripple stack it as far as i know.

And whats the point of Group WS tactic for 11 Mastery when you can get it from the stat steal for free. Its only logical that it would stack fot that investment. Same logic to why they would make Heaven's Blade stack aswell.

And Group EP was never copied from WP AoE cleanse. WP never needed a target while DoK one always did.

The refusal of using other players memory as a pointer to restore the game is really wierd. And I even remember Aza has even done it in the past.
You should just know how much stuff that allready differs from live version thats impossible to provide proof of. Proc handle is one thing wich instead of researching you nerfed abilities into oblivion. I can't provide proof of it so no point in making an argument for it with this logic.
Same thing with what is considered "Magic damage" and not. There are no notes to provide proof of those thing coz eveything wasn't documented for the public.
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TenTonHammer
Posts: 3806

Re: [Choppa] Defensive priority

Post#57 » Fri Jun 16, 2017 11:52 am

roadkillrobin wrote:Why is it hard to see double stacking WS buff when Order classes could do it? SW can even tripple stack it as far as i know.

And whats the point of Group WS tactic for 11 Mastery when you can get it from the stat steal for free. Its only logical that it would stack fot that investment. Same logic to why they would make Heaven's Blade stack aswell.

And Group EP was never copied from WP AoE cleanse. WP never needed a target while DoK one always did.

The refusal of using other players memory as a pointer to restore the game is really wierd. And I even remember Aza has even done it in the past.
You should just know how much stuff that allready differs from live version thats impossible to provide proof of. Proc handle is one thing wich instead of researching you nerfed abilities into oblivion. I can't provide proof of it so no point in making an argument for it with this logic.
Same thing with what is considered "Magic damage" and not. There are no notes to provide proof of those thing coz eveything wasn't documented for the public.

Yeah but how much of that was "inteneded" and not just stuff that broke that mythic never fixed
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roadkillrobin
Posts: 2773

Re: [Choppa] Defensive priority

Post#58 » Fri Jun 16, 2017 12:51 pm

Im 99% sure the Heaven's Blade was intended.

The stacking WS buff showed up in buff icon i didn't mean the UI but it showed up there aswell. And I even remember testing so it wasn't just a graphical bug and I also discussed it quit a bit in the forum section.

If it was intentional or not idk. But it was like that for several years and it happened at the sime time they were trying to get more diverse warband groupings and the SM got buffed so.
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tazdingo
Posts: 1259

Re: [Choppa] Defensive priority

Post#59 » Fri Jun 16, 2017 3:12 pm

lilsabin wrote:
tazdingo wrote:
kad91 wrote:drop some dps for more suvivability
stunty talk

chop till you drop
kill fasta
die a hilarious death
praise gork ok
what is the fun in having a class that MIGHT kill only one enemy and then die ? i mean , isnt the goal of the game to get rid of enemies more then u can die ?
i always thought the goal of video games was to enjoy yourself
choppa will never be worth lvling for meta players whilst WL exists, so if you wanna play it just get drunk and go hit something

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Darosh
Banned
Posts: 1197

Re: [Choppa] Defensive priority

Post#60 » Fri Jun 16, 2017 3:43 pm

tazdingo wrote:
lilsabin wrote:
tazdingo wrote:
stunty talk

chop till you drop
kill fasta
die a hilarious death
praise gork ok
what is the fun in having a class that MIGHT kill only one enemy and then die ? i mean , isnt the goal of the game to get rid of enemies more then u can die ?
i always thought the goal of video games was to enjoy yourself
choppa will never be worth lvling for meta players whilst WL exists, so if you wanna play it just get drunk and go hit something
Recipe for fun:
1.) Play SL/CHO.
2.) Get a group.
3.) Get on voice comms.
4.) Leeeeroy it.
5.) Die.
6.) Give your group **** via voice comms.
7.) Watch them die.
8.) Receive even more **** yourself.
9.) Snap into rolepay mode - reiterate passages from the Warhammer fluff over the course of +30min.
10.) Watch your group log off.
11.) Win the game.

E: Fixed.
Last edited by Darosh on Fri Jun 16, 2017 3:53 pm, edited 1 time in total.

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