[Witch Hunter] Dragon Gun

Proposals which did not pass the two week review, were rejected internally, or were not able to be implemented.
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Azarael
Posts: 5332

Re: [Witch Hunter] Dragon Gun

Post#51 » Wed Nov 23, 2016 9:10 pm

Some people are posting regarding changing Dragon Gun not being enough to solve the problems of the Confession tree. While that may be true, I would like to note that if you do not make a start on buffing the Confession tree somewhere, it will never actually be viable.

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TenTonHammer
Posts: 3806

Re: [Witch Hunter] Dragon Gun

Post#52 » Wed Nov 23, 2016 9:16 pm

Ok then, back tracking a bit and going under the assumption that Confession as a whole will be buffed into viability down the line

I support Az's original suggestion for a ST CD increaser

Order needs one now because they are facing NiDF and tired all ready? with no real viable alternatives

WH dosnt need some shitty AoE gimmick to be viable in oRvR and WB's
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Toldavf
Posts: 1586

Re: [Witch Hunter] Dragon Gun

Post#53 » Thu Nov 24, 2016 12:15 am

What level of damage are you thinking for this skill?
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Atropik
Posts: 713

Re: [Witch Hunter] Dragon Gun

Post#54 » Thu Nov 24, 2016 12:32 am

Azarael wrote:Some people are posting regarding changing Dragon Gun not being enough to solve the problems of the Confession tree. While that may be true, I would like to note that if you do not make a start on buffing the Confession tree somewhere, it will never actually be viable.
I believe, the key of balancing is in swap finishers and seals in masteries. For example, we can try swap DG (with all suggested changes) with BAL, but put BAL in a place of EW, and EW in a place of DG, then make IP tactic core, that would change nothing for solo-roamers, but as a party-mdps all WH will run 1+2 then. To force them use 3d mastery, we could put Declare Anphema in a place of useless Van Horstmanns Seal (we already make IP core, right), and to finish the job, we can swap healdebuff with Shroud of Magus, - that would make all trees usefull. :D And every WH would think twice after that, what he really needs - debuffs in conf, dmg in Inq, or all of his CC in Judge. However, these global changes need weeks of testing and so on.

Anyway, i never played WH after lvl 31, and my eng is too poor for such kind of suggestions. I only know that changing DG itself would change nothing. We already had the same story with BGs Crimson Death, yes, the debuff duration is 10s now, but pfff, even if it would be 1 min, who cares.
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kryss
Posts: 456

Re: [Witch Hunter] Dragon Gun

Post#55 » Thu Nov 24, 2016 8:00 am

So, if we can only address DG here, we need to make it a good ST CD increaser, with nice damage and a real impact on the target. It should be something on par with BAL, which is the best skill a WH has

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roadkillrobin
Posts: 2773

Re: [Witch Hunter] Dragon Gun

Post#56 » Thu Nov 24, 2016 8:18 am

TenTonHammer wrote:
WH dosnt need some shitty AoE gimmick to be viable in oRvR and WB's
Actually they do or they will never be a part of a top tier warband, Dragon Gun even tho underwealming have its use in these fights, dropping a AoE outgoing healdebuffs on the backline is something thats is completly game changing in these kinda fights. Not being able to follow it up with decent AoE preasuere due to target limitations on Sweeping Razor and long CD on DG is the problem tbh. Decrease the CD on DG to 5seconds or increase the target cap on Sweeping Razor to 9 aswell as its range to atleast 45feet. Both solves the problem. And Witch Elf need the same treatment ofc.

Regarding the Tired Allready, Not in da Face. Remember that SM hace acess to keep CD reduction up 50% while Choppa only 15% for group.
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kryss
Posts: 456

Re: [Witch Hunter] Dragon Gun

Post#57 » Thu Nov 24, 2016 8:35 am

roadkillrobin wrote:
TenTonHammer wrote:
WH dosnt need some shitty AoE gimmick to be viable in oRvR and WB's
Actually they do or they will never be a part of a top tier warband, Dragon Gun even tho underwealming have its use in these fights, dropping a AoE outgoing healdebuffs on the backline is something thats is completly game changing in these kinda fights. Not being able to follow it up with decent AoE preasuere due to target limitations on Sweeping Razor and long CD on DG is the problem tbh. Decrease the CD on DG to 5seconds or increase the target cap on Sweeping Razor to 9 aswell as its range to atleast 45feet. Both solves the problem. And Witch Elf need the same treatment ofc.

Regarding the Tired Allready, Not in da Face. Remember that SM hace acess to keep CD reduction up 50% while Choppa only 15% for group.

Healers in WBs laugh their asses off a random outgoing HD. It's the inc HD and DPS burst that kills things, stop pretending that the AoE feature is something useful

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roadkillrobin
Posts: 2773

Re: [Witch Hunter] Dragon Gun

Post#58 » Thu Nov 24, 2016 9:09 am

No healers worst nightmare is getting outgoing healdebuffed aswell as their dps getting incomming healdebuffed at the same time as their taking sustained damage. Something that currently is possible with AoE's from RP + WH or WE + Zealot/DoK. Burst damage killing is achived by CC and timed cordination. In ORVR sustained damage comes from abillities and burst is achived using CC's and morales. The propsed changes is killing a synnergy build in large scale fights for the sake of WH getting better solo capabillity. Isn't this completly backwards thinking considering changes should be made from ateamplay perspective? Especially since WH allready have 2+ builds for small scale thats allready preforming really really good?
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kryss
Posts: 456

Re: [Witch Hunter] Dragon Gun

Post#59 » Thu Nov 24, 2016 9:34 am

Imagine a WB vs a WB, do you think that tanks will guard a WH trying to apply laughable dmg and an outgoing heal debuff? you'll pop alone on their healers, throw the debuff once (maybe), and die right after. Also, to get DG AND an inc HD (one of your most wanted skill) you'll have to sacrifice PW and your valuable crit tactic.

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roadkillrobin
Posts: 2773

Re: [Witch Hunter] Dragon Gun

Post#60 » Thu Nov 24, 2016 10:24 am

Inc healdebuff on 1 backline healer ia complete trash considering your warband is gonna fight the other warbands frontline 90% of the time and not even gonna hit their backline unless they are terrible possitioned. Its not gonna do anything. And your argument is based on solo play rather then composed synnergy for warband scale fights. A AoE outgoing healdebuff is gonna have a much higher impact in this type of playstyle then a single target HD ever gonna have. Dragon Gun is the only skill that offers this kinda utillity for WH's

On a side note: how are you dying right away with a 10sec AoE detaunt, 100% dissrupt, 100% Parry?

Here's the build btw....
RoR.builders - Witch Hunter
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