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Changelog 18/11/16

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sweetest
Posts: 51

Re: Changelog 18/11/16

Post#51 » Fri Nov 18, 2016 1:58 pm

the problem isn't and wasn't stance dancing and i think the more people that are posting here it is becoming clearly more evident the problem is the insane healing and almost no way to counter the WP/guard combo without coordination, which most players in most circumstances lack.
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sweetest
Posts: 51

Re: Changelog 18/11/16

Post#52 » Fri Nov 18, 2016 2:00 pm

I will say this again, prior to experimental I did GOOD DMG and GOOD HEALING all at the same time, plenty of people can vouch this for me, I could kill bad healers myself solo easily, i could top healing numbers in scenarios if i focused purely on healing all while putting out similar damage to a marauder.

this is not overpowered this is what a melee healer is supposed to do, it's supposed to melee and heal , what is the point of a melee healer if they aren't doing any damage? why don't you just go in the back and cast heals or play a runepriest or zealot if you are not doing any damage? you would be infinitely more effective.



edit: and I can post many many screenshots of me topping damage and healing in scenarios with 0 deaths and ~8 deathblows all done PRIOR TO EXPERIMENTAL,

You could call this cherry picking but when i have a folder of 50+ screenshots like this i call it statistics.

A skilled player playing a hybrid is going to seem overpowered. not tooting my own horn. it's just how it is in almost every MMO.

i'd just like to point out again Black Orcs and Swordmasters can be insanely tanky and do insane damage, but we don't have masses of people complaining saying YOU SHOULD ONLY DO ONE AT A TIME NOT BOTH.
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bloodi
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Posts: 1725

Re: Changelog 18/11/16

Post#53 » Fri Nov 18, 2016 2:15 pm

sweetest wrote:I will say this again, prior to experimental I did GOOD DMG and GOOD HEALING all at the same time, plenty of people can vouch this for me, I could kill bad healers myself solo easily, i could top healing numbers in scenarios if i focused purely on healing all while putting out similar damage to a marauder..
If by prior to experimental you mean before the recent changes, no, you did not. At all.

You thought you did, anyone who had to be in scs with you knows this didnt happen.
sweetest wrote:and I can post many many screenshots of me topping damage and healing in scenarios with 0 deaths and ~8 deathblows all done PRIOR TO EXPERIMENTAL,

You could call this cherry picking but when i have a folder of 50+ screenshots like this i call it statistics.
Its actually called confimation bias.

Your opponents lacking hands is not equal to you performing good, this is something you and most 2h wps always had real trouble to grasp.

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Akalukz
Posts: 1825

Re: Changelog 18/11/16

Post#54 » Fri Nov 18, 2016 2:24 pm

mele heals prior to patch, were self heals, almost without fail. Saying that guarded dps is the problem, its a problem with all mdps classes. Guard is an issue, just unfortunately it is a basic building block of the game. As I have said before it is the single most OP skill in the game. But that's not the issue. you can get such crazy heals now because you can pop out of "mele" blow your heals as your group needs (with full contribution from stats due to 1:1) then pop back into dps or vice versa. It's too swift with too many benefits.

Either you drop the swiftness (which is what Az has done) or just scale back the benefits, nerfing the 1:1
-= Agony =-

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sweetest
Posts: 51

Re: Changelog 18/11/16

Post#55 » Fri Nov 18, 2016 2:24 pm


If by prior to experimental you mean before the recent changes, no, you did not. At all.

You thought you did, anyone who had to be in scs with you knows this didnt happen.


Its actually called confimation bias.

Your opponents lacking hands is not equal to you performing good, this is something you and most 2h wps always had real trouble to grasp.

Blah blah blah Sweet kiled me a lot in RvR and SC's so I don't like him so i'll personally attack him.

Haters on my back shake em off. Ignored and good to know that I've gotten under some people's skin out there lol.
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Akalukz
Posts: 1825

Re: Changelog 18/11/16

Post#56 » Fri Nov 18, 2016 2:28 pm

New update already,
-= Agony =-

bloodi
Suspended
Posts: 1725

Re: Changelog 18/11/16

Post#57 » Fri Nov 18, 2016 2:30 pm

sweetest wrote:Blah blah blah Sweet kiled me a lot in RvR and SC's so I don't like him so i'll personally attack him.

Haters on my back shake em off. Ignored and good to know that I've gotten under some people's skin out there lol.
You asked people to vouch for you, i mostly play order and thats my experience with you and most grace wps before the patch, a complete and utter waste of a slot in scs but somehow they believe they are doing great because they won a 2vs1 the other day to people who didnt know how to play.

But hey, its much easier to believe its the haters and not just you being wrong.

Wittygamertag
Posts: 30

Re: Changelog 18/11/16

Post#58 » Sat Nov 19, 2016 7:36 am

Completely disagree with Bloodi and I am completely unbiased in this. My experience with melee wp like Sweet prior to changes were one of good heals and good damage as he says. Admitidly my option may be different as I was also usually in the front lines grabbing those grp melee heals on hit. To clarify I have never grouped up with sweet nor talked to him but I think that one of the most long lasting pure melee wp should be listened to at least before dismissed.

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