warkaiser wrote:While you are right that it WAS designed to be that way, that does not mean it was the best way to design it, or even a good way at all. What Aza and team are trying to prevent, is exactly what people were doing on Live: Fleeing and going to hit empty zones anytime there was an actual fight to be had. Sure, that didn't ALWAYS happen, but come on let's be realistic here. The majority of players will take the path of least resistance and, sadly, would rather avoid a fight for an easy win.
If the object of the game is to sack the enemy city, then why would you not use 1 or 2 wb's to tie down the enemy in one zone, while you used a couple of 6 man grps to take another?
I never considered it as "running to take an empty zone", none of us did that back in the old days on Magnus. As a matter of fact, at one time the destro zerg was so strong on Magnus, that at US Prime the only way we had to block their city push was to lock zones they were not in, delaying them till Asian and Russian prime when more order would log into the game. (BTW, this was back in the days before the 1st ever nerf to sorc bomb groups. believe me, those were tough days indeed:)
Now I know it is frustrating, as an attacker, to suffer through this, but you do not call the people who did it to you chickens, or cowards, you call them SMART players.
It is also frustrating when you are using all your troops to defend a zone, but the enemy has more troops than you and locks the others, thus reaching your city. But again, you do not condemn the stronger side for doing this. it is SMART game play!
To me, the entire "One Zone" only fight, is a punishment to people who play smart in defending their realm, or attacking and reaching the city (or in this case for now, locking pairings), by keeping your troops tied down in one zone. This is just plain smart and should be congratulated.
Also, AZA calls the artillery as zerg busters. This is not true! If the enemy has 3 WB's and you have a 12 man, or even 1 wb, you will lose to the zerg. They can cover more objectives than you can. It doesn't matter how much artillery you use. (For the record I like what is going on with artillery becoming a part of the RvR game).
LAstly; Look at how long it takes for a realm, even when zerging, to lock pairings. Forever! Now, I am guessing here, but this is meant to create an environment where you do not get 7 city sieges per day. I understand that. BUT, on AoR the game mechanics relied on players to do that, by using all three zones as the battlefront. Now, Aza and the devs are saying players are not smart enough to do that, and have created game mechanics that slow down the campaign for all.