Obliged to point out that my signature said "Development first, player experience second" and that was to head off complaints about necessary development changes and states impacting upon the player experience.Zanilos wrote:For maybe, 6-9 months, Azas sig said that player experience doesn't matter to the team. In a player driven game it should be pretty much the only thing that mattered. This has had a detrimental effect on players over a period of time. I know a few people who stopped when they noticed that they were essentially being treated like mugs.
I'm also curious as to how you can be treated like a mug on a free server. Please enlighten me as to the expectations you may have of a server that's in development and for which you are not charged.
Honestly, it gets infuriating. If this project didn't exist, and we offered to bring it into existence on the simple condition that respect is displayed for the team, what would most of you be saying? "Yeah, great, just bring us our game back!" But because the game is here and the effort has already been put in to bring it to this state, suddenly we're "treating you like mugs".
Makes me sick.
Not even to go into the armchair critics who think that a magic wand can be waved to fix RvR for all times (or even just EU) when major components of the game are missing and we're talking about a game that was flawed enough to perish. The problem of players not being willing to play if they have to fight rather than PvDoor is not one that can be solved without some reason to care about the progress of the campaign, both on a realm and a personal level. Congratulations on having spotted that, but it's nothing new and you don't have a solution to it, just like everyone else here.