pug sc

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Jaycub
Posts: 3130

Re: pug sc

Post#51 » Mon Sep 05, 2016 5:09 pm

^they already made a PUG only CW a while back, im sure it wouldn't be much to get it working on a diff scenario.

That being said, I don't think they should test it until RvR is in a playable state. Not because of dev time priorities, just because if this does indeed alienate a new portion of the population they should have an outlet to play in... right now I would probably just play another game than do NA """"RvR""""
<Lords of the Locker Room> <Old School>

Ads
Grious
Posts: 69

Re: pug sc

Post#52 » Mon Sep 05, 2016 5:25 pm

If the Idea of pug / premade only SCs goes through how about allowing in-fighting (same faction fighting) in the premade SCs only. Hopefully it would help the Q times for premades, especially during the quiet / NA times when one side may not be queuing up. Yeah this could lead to premades just trading wins, but with all the cross realm stuff I'm pretty sure it would happen as long as premade-only SCs existed.

User avatar
Asherdoom
Posts: 661

Re: pug sc

Post#53 » Mon Sep 05, 2016 5:41 pm

ther is a solution: pugs start to use brain and they will maybe realize chat is done for call inc and tactic instead of spamming in advice and MAYBE theyll toss out a nice game vs premades.
Image

7rere7
Posts: 166

Re: pug sc

Post#54 » Mon Sep 05, 2016 6:17 pm

Asherdoom wrote:ther is a solution: pugs start to use brain and they will maybe realize chat is done for call inc and tactic instead of spamming in advice and MAYBE theyll toss out a nice game vs premades.
That will never happen cause certain amount of pugs are not at that skill level and un teachable !
Nice game against pre's don't mean anything ,pugs still going to loose ......so your solution is a brainless one !

User avatar
peterthepan3
Posts: 6509

Re: pug sc

Post#55 » Mon Sep 05, 2016 7:12 pm

7rere7 wrote:
Asherdoom wrote:ther is a solution: pugs start to use brain and they will maybe realize chat is done for call inc and tactic instead of spamming in advice and MAYBE theyll toss out a nice game vs premades.
That will never happen cause certain amount of pugs are not at that skill level and un teachable !
Nice game against pre's don't mean anything ,pugs still going to loose ......so your solution is a brainless one !
It is also brainless to pander to, or make changes for, people who flat-out refuse to learn the basics of fighting within a group as per their chosen archetype, e.g. DPS assisting, tanks guarding and using challenge/punts, etc.

Give pugs a scenario (Reikland Factory for reasons mentioned already by Jacub) that premades can't join, make it drop less emblems, and sorted. Don't think anyone would be against that.
Image

Zanilos
Posts: 443

Re: pug sc

Post#56 » Mon Sep 05, 2016 7:22 pm

peterthepan3 wrote:
7rere7 wrote:
Asherdoom wrote:ther is a solution: pugs start to use brain and they will maybe realize chat is done for call inc and tactic instead of spamming in advice and MAYBE theyll toss out a nice game vs premades.
That will never happen cause certain amount of pugs are not at that skill level and un teachable !
Nice game against pre's don't mean anything ,pugs still going to loose ......so your solution is a brainless one !
It is also brainless to pander to, or make changes for, people who flat-out refuse to learn the basics of fighting within a group as per their chosen archetype, e.g. DPS assisting, tanks guarding and using challenge/punts, etc.

Give pugs a scenario (Reikland Factory for reasons mentioned already by Jacub) that premades can't join, make it drop less emblems, and sorted. Don't think anyone would be against that.
Why drop less?
Image

User avatar
adei
Posts: 272

Re: pug sc

Post#57 » Mon Sep 05, 2016 7:27 pm

peterthepan3 wrote:Give pugs a scenario (Reikland Factory for reasons mentioned already by Jacub) that premades can't join, make it drop less emblems, and sorted. Don't think anyone would be against that.
You make this suggestion every time pug scenarios are mentioned and I personally think its the worst thing in the world, punishing those who take part in an even fight sounds strange to me. There is no need to limit the amount of medallions just because you are solo.

As its stands scenarios are currently a stepping stone for a lot of people playing classes that want to play a desired spec that requires merc gear, which essential makes it a lobby game until you have the gear and can compete in ORvR.

User avatar
peterthepan3
Posts: 6509

Re: pug sc

Post#58 » Mon Sep 05, 2016 7:40 pm

adei wrote:
peterthepan3 wrote:Give pugs a scenario (Reikland Factory for reasons mentioned already by Jacub) that premades can't join, make it drop less emblems, and sorted. Don't think anyone would be against that.
You make this suggestion every time pug scenarios are mentioned and I personally think its the worst thing in the world, punishing those who take part in an even fight sounds strange to me. There is no need to limit the amount of medallions just because you are solo.

As its stands scenarios are currently a stepping stone for a lot of people playing classes that want to play a desired spec that requires merc gear, which essential makes it a lobby game until you have the gear and can compete in ORvR.
Just my personal opinion of course, but I feel that due to the hightened competitive nature of premade vs premade fights the rewards should be slightly higher (note I'm talking 1/2 emblems - perhaps not even worth changing anyway) to incentivise it. This is assuming the aforementioned concerns become actualised, i.e. that prem vs prem pops may suffer as a direct result of this. Potentially longer que times - assuming one or two pug scenarios are implemented that the vast majority of people will begin to queue for exclusively - + intense PvP (note: this isn't to say that intense pvp can't occur in pug vs pug, so don't get it twisted!) should warrant an extra emblem, I feel =P

I get what you're saying, and for a lot of people it can be frustrating doing a type of PvP they don't like just to feel competitive in RvR, but the same can also be said for people having to take empty keeps and find people to kill in the lakes to get anni gear - just to be competitive in their preferred outlet for PvP.
Image

Ads
User avatar
Epo
Posts: 95

Re: pug sc

Post#59 » Mon Sep 05, 2016 7:50 pm

Rewards can be discussed later, this about getting a pug scenario out there. At this point, I would say the vast majority of players only do scenario's because they are forced to do it for gear, this is why a pug scenario would benefit the game greatly. I didn't think premades did scenario's for emblem rewards in 6v6 but whatever its not the point of this thread.

Lets keep it on that topic please, dont want to see another one of these threads get de railed and locked when we are pushing for a good change.

User avatar
peterthepan3
Posts: 6509

Re: pug sc

Post#60 » Mon Sep 05, 2016 7:52 pm

Epo wrote:Rewards can be discussed later, this about getting a pug scenario out there. At this point, I would say the vast majority of players only do scenario's because they are forced to do it for gear, this is why a pug scenario would benefit the game greatly. I didn't think premades did scenario's for emblem rewards in 6v6 but whatever its not the point of this thread.

Lets keep it on that topic please, dont want to see another one of these threads get de railed and locked when we are pushing for a good change.
Fair points, Epo! Let's!

What map do you think would be best suited for the pug population?
Image

Who is online

Users browsing this forum: No registered users and 3 guests