Racial group fixing.
- peterthepan3
- Posts: 6509
Re: Racial group fixing.
If Chosen didn't have a resist aura, you still wouldn't use a Zealot or Shammy over double dok most of the time because zealot is not as good as the RP (RP's armor tactic makes it able to survive pressure more easily), and the shaman class itself is just neutered completely by having a KOTBS. You'd simply just have a BO using Da greenest (it procs enough anyway, and the resist buff is pretty similar to - if not better than - the Chosen's)

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Re: Racial group fixing.
A hard question to answer at least on my end, the problem with zealot buff is it's single target and burns a GCD per application... shaman on the other hand can buff the entire group with 1 GCD. This matters because these buffs are purgable.
I guess what has to be asked then is running shaman for the more reliable ele resist buff worth running over zealot. Without looking too much into it I would say not. Also as long as knight has triple enchant shatter shaman will never be meta, and it is very easy for a knight to adjust in a scenario or 6v6 setting tactic wise when coming up against a shaman.
Like stated before, zealot/RP also have extremely strong tactics in comparison to shaman/AM, the forefront of that being 25% increased healing from all sources.
Resist buff isn't exactly mandatory in small scale where melee trains dominate anyways unless you are in some **** up scenario where you premade has a no healer off group and you are trying to fight 4 bw's and 2 sw's 6v12 since your offgroup folded like lawn chairs.
I think most people can reach ~500 of the scary resists on each side (much easier on order with enervating jewlery and spirit focus), having no resist buff would mean dealing with the ~300 debuff from say sorc/bw or engineer/magus how much extra damage will you be taking exactly going from 500 to 200 resist?
I guess what has to be asked then is running shaman for the more reliable ele resist buff worth running over zealot. Without looking too much into it I would say not. Also as long as knight has triple enchant shatter shaman will never be meta, and it is very easy for a knight to adjust in a scenario or 6v6 setting tactic wise when coming up against a shaman.
Like stated before, zealot/RP also have extremely strong tactics in comparison to shaman/AM, the forefront of that being 25% increased healing from all sources.
Resist buff isn't exactly mandatory in small scale where melee trains dominate anyways unless you are in some **** up scenario where you premade has a no healer off group and you are trying to fight 4 bw's and 2 sw's 6v12 since your offgroup folded like lawn chairs.
I think most people can reach ~500 of the scary resists on each side (much easier on order with enervating jewlery and spirit focus), having no resist buff would mean dealing with the ~300 debuff from say sorc/bw or engineer/magus how much extra damage will you be taking exactly going from 500 to 200 resist?
Last edited by Jaycub on Mon Sep 12, 2016 9:30 pm, edited 1 time in total.
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Re: Racial group fixing.
Lol seriusly? buff white lion, he is only removing the range dps class role in one realm with one ability, he must do it in area instead.... because slayer areas are not making bomb groups stupidly overowered already.footpatrol2 wrote: White Lion: Make WL pounce ability cause AoE damage again. Ya it breaks staggers. Oh well it’s the cost of pouncing around. It is a pro/con to pounce around. There is synergy with the AoE damage that WL’s produce on the pounce in the High elf groups. This is a slight nerf to mixed groups based on stagger.
Keep dreaming, the reign of terror of 4 attacks in one second for pounce spammers, will end someday.
- TenTonHammer
- Posts: 3806
Re: Racial group fixing.
peterthepan3 wrote:and the shaman class itself is just neutered completely by having a KOTBS.
Yeah seriously why the hell are we still letting shatter confidence be a thing?
we argued about that **** before but that was with ignorant kotbs mains whom some how didnt know that you can just shatter on the heal target

- roadkillrobin
- Posts: 2773
Re: Racial group fixing.
I've sugested a change to auras for a long time were they actually would need a trigger to proc em much like warbellows/blade enchants.
I belive it was something like this.
Corruption/Vigilance Auras: 25% Chance on Block/Evasion for 5 seconds
Dread/Conquest Auras: 100% on a Critical hit for 5 seconds
Discord/Glory Auras: 25% on being hit for 5 seconds.
I belive it was something like this.
Corruption/Vigilance Auras: 25% Chance on Block/Evasion for 5 seconds
Dread/Conquest Auras: 100% on a Critical hit for 5 seconds
Discord/Glory Auras: 25% on being hit for 5 seconds.

Re: Racial group fixing.
Not many people like RNG.roadkillrobin wrote:I've sugested a change to auras for a long time were they actually would need a trigger to proc em much like warbellows/blade enchants.
I belive it was something like this.
Corruption/Vigilance Auras: 25% Chance on Block/Evasion for 5 seconds
Dread/Conquest Auras: 100% on a Critical hit for 5 seconds
Discord/Glory Auras: 25% on being hit for 5 seconds.
- footpatrol2
- Posts: 1093
Re: Racial group fixing.
OK so...
Quick notes:
Please understand my original post. It HAS a dramatic affect on current meta stuff especially if chosen and knight aura's do not affect different races other then empire and chaos. I could literally write a book but I will try to slowly hand out the info. Again originally I suggested that all different faction buff’s shouldn’t stack among the races. I felt that may have been too extreme. So I provided this suggestion.
How racial groups got their Resist buffs
Please understand my original post. They are not new to the game except lambent aura/bolstering boon tactic change and the change to Eeek. They are rollback's on abilities with suggesting certain abilities don't stack with other classes. Notice almost all the suggested changes are too racial morale's.
Dwarves
In every group you would run 2 runepriests. One would be spec'd 15 point up Path of Grimnir. Not the only reason but one reason is for the max single target resist buff you can provide. You can single target resist buff your groups for resists for I believe the same value as a knights aura if you spec 15 points in grimnir. I know 15 point spec's are unpopular currently. This resist buff is strippable and not as good as knights aura's. But you have mountain spirit that lasts 30 sec's. Mountain spirit is a large armor increase and large resist buff for your entire group. Since your runnning 2 runepriests and mountain spirit is a morale 2 ability you would be able to have 100% upkeep on mountain spirit. This is how Dwarves can maintain a permanent resist buff and armor buff for thier groups. If you want to use another morale you have to forsake mountain spirit which interrupts your defensive morale cycle.
Empire
You have your Knights aura. I haven't studied empire because they were always the favored classes and didn't seem appealing to me.
High Elves
High elves lack providing a consistent resist aura for their groups that isn't strippable. Its a trade off. High elves are All about assault and putting the opposition into a rez cycle immediately. High elves can drop spirit resistances to zero and have a extremely mean spirit damage assist train they can run if they want too. High Elves as a faction excel at single target damage likely the best in the game. They can even run tactics to make their attacks undefendable. I've ran racial High elf premades before in live in a competitive environment. Please remeber upon death all morale would be drained on the mythic servers not so in RoR which causes class balance issue's.
Chaos
You would run 2 chosen's in a group one with the resist aura which stacks with sprout carapace. As mentioned before the morale gain for RoR is wrong and drastically hurts racial groups because racial groups actually USE the spec specific morale 4 abilities and make use of thier Racial morale that being 1 2 3 4 racial morales. You would run at least one chosen in your group with the morale pump tactic to gain access to the racial morale 3 ability sprout carapace. Sprout Carapace is almost identical as mountain spirit except that it feeds AP also which is a theme in the chaos faction (endless ap feeds). With the correct Morale gain as in live a single Chosen with the morale pump tactic would gain his morale 3 ability at the same time as a runepriest would gain thier morale 2 mountain spirit ability. The morale pump tactic isn't that great if the morale gain system was correct in RoR. It seems really powerful because the morale gain is not the same as the mythic servers.
Here is a discussion's of morale gain being wrong in RoR. It has a large effect on class balance.
Morale (IV ) Suggestions thread
viewtopic.php?f=8&t=15712
Dark Elves
The dark elf faction doesn't start the fight with a resist buff. The dok had a tactic called restored motivation which was a single target morale pump. If your running 2 dok's in your group you pump one Dok to his morale 4 1001 blessing's buff. The Dok's 1001 blessings buff used to be 30 sec duration. If your running 2 Dok's you can keep 1001 blessing buff up with 100% upkeep (happened all the time on mythic live servers). 1001 blessings is a large resistance buff armor buff avoidence buff. This is how Dark elves as a faction gained their permanent resist buff. Indirectly the morale pump tactic has an affect on why you would want to take 2 black guards in a group.
Here is why you take 2 blackguards. To not derail this post i put it in a spoiler.
Greenskinz
They start the fight with a strippable resist buff like high elves. But they have access to da greenest bellow. Something that can be done is you can switch bellows either before the fight begins depending on what high dps classes are brought or in the midst of the fight. I believe the greenest bellow with no points spec'd into the boss is of similar resistance too a fully 15 point spec'd mork resistance buff. Greenest Bellow if fully spec'd into 15 point da boss is a higher resistance buff then the shaman's strippable resistance buff.
Quick notes:
Spoiler:
Please understand my original post. It HAS a dramatic affect on current meta stuff especially if chosen and knight aura's do not affect different races other then empire and chaos. I could literally write a book but I will try to slowly hand out the info. Again originally I suggested that all different faction buff’s shouldn’t stack among the races. I felt that may have been too extreme. So I provided this suggestion.
How racial groups got their Resist buffs
Please understand my original post. They are not new to the game except lambent aura/bolstering boon tactic change and the change to Eeek. They are rollback's on abilities with suggesting certain abilities don't stack with other classes. Notice almost all the suggested changes are too racial morale's.
Dwarves
In every group you would run 2 runepriests. One would be spec'd 15 point up Path of Grimnir. Not the only reason but one reason is for the max single target resist buff you can provide. You can single target resist buff your groups for resists for I believe the same value as a knights aura if you spec 15 points in grimnir. I know 15 point spec's are unpopular currently. This resist buff is strippable and not as good as knights aura's. But you have mountain spirit that lasts 30 sec's. Mountain spirit is a large armor increase and large resist buff for your entire group. Since your runnning 2 runepriests and mountain spirit is a morale 2 ability you would be able to have 100% upkeep on mountain spirit. This is how Dwarves can maintain a permanent resist buff and armor buff for thier groups. If you want to use another morale you have to forsake mountain spirit which interrupts your defensive morale cycle.
Empire
You have your Knights aura. I haven't studied empire because they were always the favored classes and didn't seem appealing to me.
High Elves
High elves lack providing a consistent resist aura for their groups that isn't strippable. Its a trade off. High elves are All about assault and putting the opposition into a rez cycle immediately. High elves can drop spirit resistances to zero and have a extremely mean spirit damage assist train they can run if they want too. High Elves as a faction excel at single target damage likely the best in the game. They can even run tactics to make their attacks undefendable. I've ran racial High elf premades before in live in a competitive environment. Please remeber upon death all morale would be drained on the mythic servers not so in RoR which causes class balance issue's.
Chaos
You would run 2 chosen's in a group one with the resist aura which stacks with sprout carapace. As mentioned before the morale gain for RoR is wrong and drastically hurts racial groups because racial groups actually USE the spec specific morale 4 abilities and make use of thier Racial morale that being 1 2 3 4 racial morales. You would run at least one chosen in your group with the morale pump tactic to gain access to the racial morale 3 ability sprout carapace. Sprout Carapace is almost identical as mountain spirit except that it feeds AP also which is a theme in the chaos faction (endless ap feeds). With the correct Morale gain as in live a single Chosen with the morale pump tactic would gain his morale 3 ability at the same time as a runepriest would gain thier morale 2 mountain spirit ability. The morale pump tactic isn't that great if the morale gain system was correct in RoR. It seems really powerful because the morale gain is not the same as the mythic servers.
Here is a discussion's of morale gain being wrong in RoR. It has a large effect on class balance.
Morale (IV ) Suggestions thread
viewtopic.php?f=8&t=15712
Dark Elves
The dark elf faction doesn't start the fight with a resist buff. The dok had a tactic called restored motivation which was a single target morale pump. If your running 2 dok's in your group you pump one Dok to his morale 4 1001 blessing's buff. The Dok's 1001 blessings buff used to be 30 sec duration. If your running 2 Dok's you can keep 1001 blessing buff up with 100% upkeep (happened all the time on mythic live servers). 1001 blessings is a large resistance buff armor buff avoidence buff. This is how Dark elves as a faction gained their permanent resist buff. Indirectly the morale pump tactic has an affect on why you would want to take 2 black guards in a group.
Here is why you take 2 blackguards. To not derail this post i put it in a spoiler.
Spoiler:
They start the fight with a strippable resist buff like high elves. But they have access to da greenest bellow. Something that can be done is you can switch bellows either before the fight begins depending on what high dps classes are brought or in the midst of the fight. I believe the greenest bellow with no points spec'd into the boss is of similar resistance too a fully 15 point spec'd mork resistance buff. Greenest Bellow if fully spec'd into 15 point da boss is a higher resistance buff then the shaman's strippable resistance buff.
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- roadkillrobin
- Posts: 2773
Re: Racial group fixing.
Then they prob hate this game???Penril wrote:Not many people like RNG.roadkillrobin wrote:I've sugested a change to auras for a long time were they actually would need a trigger to proc em much like warbellows/blade enchants.
I belive it was something like this.
Corruption/Vigilance Auras: 25% Chance on Block/Evasion for 5 seconds
Dread/Conquest Auras: 100% on a Critical hit for 5 seconds
Discord/Glory Auras: 25% on being hit for 5 seconds.
Also there's something called risk management when it comes to RnG. To minimize risk of RnG working against you.
If you have a better sugestion i'd like to hear it.

- TenTonHammer
- Posts: 3806
Re: Racial group fixing.
make it so that every alternative to auras ia a stronger option than them?roadkillrobin wrote: Also there's something called risk management when it comes to RnG. To minimize risk of RnG working against you.
If you have a better sugestion i'd like to hear it.
so things like zealot and BO resists buffs are stronger than chosen
so while kotbs and ch can provide consistent uptime buffs they pale in comparison to the ones similar alternatives provided by other faction alternatives

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