Re: Changelog 08/08/2016
Posted: Tue Aug 09, 2016 2:53 pm
Black fire Basin and Maw of Madness \o/ WOOT!
10 vs 10? Why?Grolar wrote:Amazing job as always. Any progress on scenarios balancing? ( 10 vs 10 ) or is that low priority?
10 vs 10 would mean less double premades I suppose.Jail wrote:10 vs 10? Why?Grolar wrote:Amazing job as always. Any progress on scenarios balancing? ( 10 vs 10 ) or is that low priority?
Here's a hint for you.perche wrote:now all the sc take 15 minutes to finish, cause nobody focus in objetives and kills dont count in global score, very bad idea, if a thing work dont touch it.
Yeah I've been following your complaints through this thread, and I've been totally ignoring them for a very simple reason:Dresden wrote:At this point i don't even know how to say this without getting a negative reaction:
If making the effort to fight yields NO rewards "Kills in objective-based scenarios will be completely devoid of reward" then the FUN and POINT of scenarios is GONE, it's just GONE.
If i want to grind/roleplay i'll do public quests.
*braces for impact*
I have 2 questions.Azarael wrote:
- Kills in objective-based scenarios will be completely devoid of reward (at the moment they pay out XP/Renown which is claimed at the end of the game, scaled by score.) Instead, the scenario win reward will behave as if each player of the enemy team has been killed a certain number of times proportional to score. This is being done because I hadn't realized that the base rewards for winning a scenario were such garbage. Kill rewards need to be removed from objective-based scenarios because the teams are still incentivized to farm renown rather than play the objective, especially if one team is stronger than the other.
- Tracking will be added to make sure that idlers aren't able to exploit the above.
- Win rewards will be scaled by the average length of a scenario plus a certain time factor (to represent wait time between scenarios), such that scenarios which are longer on average will pay out more.