Re: Morals (IV) suggestion
Posted: Wed Jul 20, 2016 2:34 pm
PPL crying about how overpowerd order is , but all of them didnt care that only Destro side had morale tactics (Chosen,Shaman,Zealot,Black Orc).
So its seems fair (one side with buffs , other with morals) to me in its own way , but still i would prefer to see 2 slots for tactics from "OLD rr system" to be added again.
The more different variation of the action RPG elements in game ,more iteresting its become to
test it, build something new.
(as if we would have DUAL RR systems, to spend same RR points on tactics -and (parry\block\ect.);
if we had character of 80RR , then 80 points on skill and 80 on tactics - ofc its seems OP ,but i think GMs can balance it as time goes.
P.S.Comon people pls stop asking for balancing Factions, for all of us its clear as day that so-called "MIRRORS" ist mirrors at all, each and every one of classed in WAR(RoR) builded from 3 different aspects (classes mechanic,racial tactics,archetype).
In each pair of "mirror classes" one of them -offensive- (Crits,Damage priority), other one -utility- based (pulls,snare,heals).
Or. -utility- (8) IB Engi KOBTs WH WL BW WP RP
Or. -offensive- (4) AM SW Slayer SM
Des. -utility- (4) Shamy SH CHo BO
Des. -offensive- (8) BG Magus Chosen WE MA Sorc Dok ZE
(one side has more buffs-heals, but in same time overall raw damage of other side is bigger)
We cant balance sides without ruining game.
(And 1st of all we all love this game , for this unique way of game - you can play each of 24 classes and almost never got bored, to be able identify weak and strong sides of enemy in pvp -Undying Joy that can be Provided only by WAR(RoR).
So its seems fair (one side with buffs , other with morals) to me in its own way , but still i would prefer to see 2 slots for tactics from "OLD rr system" to be added again.
The more different variation of the action RPG elements in game ,more iteresting its become to
test it, build something new.
(as if we would have DUAL RR systems, to spend same RR points on tactics -and (parry\block\ect.);
if we had character of 80RR , then 80 points on skill and 80 on tactics - ofc its seems OP ,but i think GMs can balance it as time goes.
P.S.Comon people pls stop asking for balancing Factions, for all of us its clear as day that so-called "MIRRORS" ist mirrors at all, each and every one of classed in WAR(RoR) builded from 3 different aspects (classes mechanic,racial tactics,archetype).
In each pair of "mirror classes" one of them -offensive- (Crits,Damage priority), other one -utility- based (pulls,snare,heals).
Or. -utility- (8) IB Engi KOBTs WH WL BW WP RP
Or. -offensive- (4) AM SW Slayer SM
Des. -utility- (4) Shamy SH CHo BO
Des. -offensive- (8) BG Magus Chosen WE MA Sorc Dok ZE
(one side has more buffs-heals, but in same time overall raw damage of other side is bigger)
We cant balance sides without ruining game.
(And 1st of all we all love this game , for this unique way of game - you can play each of 24 classes and almost never got bored, to be able identify weak and strong sides of enemy in pvp -Undying Joy that can be Provided only by WAR(RoR).