http://www.returnofreckoning.com/forum/ ... 78&t=11105
While both Tomate and Bloodi make good points, the way balance is currently planned to be addressed as per the dev team is above. If you read it and actually consider how balance is planned to be addressed, not on a class by class but on a broad level at first, the meta that is so often mentioned may change dramatically.
The number of players balance will be looked at can not be any single number. As bloodi stated an aoe bw being viable in a 6v6 scenario breaks them in a 24v24 one, the main issue with release warhammer and the eventual aoe nerf. Making each class have all three specs, the three mastery trees, viable but under different settings in my opinion is the best way to go about this. A warband bw goes aoe, a 6v6 bw does single target. The issue here being rdps being outshined by melee in most 6v6 settings, while for instance a WH can not aoe as effectively as a BW.
Where the trouble comes in is balancing one specs viability in a given area while keeping the other specs viability for its intended use, the current issue with aoe slayers doing more Single target damage in that spec than their intended Single target one.
This is not as simple as picking a number to balance around. As much as the 6man guilds and warband guilds may dislike eachother, at least this seems to be the case to me. You are going to need to get along because balance is going to affect everyone and its not going to favor anyone. That is why its called balance.