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6 man meta

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bloodi
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Posts: 1725

Re: 6 man meta

Post#51 » Mon Mar 21, 2016 11:54 pm

Shadowgurke wrote:Crazy idea: What if we balance stuff in a case by case kind of fashion, rather than going full ballistic on which playstyle is more important to balance around?

The majority of all changes is going to affect 6v6 and 12v12 in the same way, the rest can still be debated on
Well that crazy idea now means you support balancing around 24vs24, hate premades and everyone in them.

Good luck!

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footpatrol2
Posts: 1093

Re: 6 man meta

Post#52 » Mon Mar 21, 2016 11:59 pm

Ummm... its not about hating premades... I'm 100% pro premades... its expanding premades to other then 6v6... like 12v12 would be the next logical step when your community is ready to do so.

Or whatever the SC size is that you que for.
And just roam in the ORvR lakes in your spare time.

You do what you can with the tools you got.

If i'm running a 12 man premade and your a 6 man premade and i meet you in the lakes. Who's more likely to win? 6 man could but likely get punked by 12 man.

The 12 man is likely but doesn't have too have tools to deal with bomb grps/magic heavy builds. It has enough manpower to still be strong and use HTL tactic's.

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peterthepan3
Posts: 6509

Re: 6 man meta

Post#53 » Tue Mar 22, 2016 12:53 am

let's just 'balance' the game around WB vs WB and be done with it. it's evident to me now that people only want zerg PVP; no point people such as bretin, tomato, myself et al trying to suggest otherwise.
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Vigfuss
Posts: 383

Re: 6 man meta

Post#54 » Tue Mar 22, 2016 1:02 am

Make AoE stagger last 30 seconds and give it a longer immunity. Then give all healers a ST ability on 5 sec CD to cleanse stagger. That should fix ORVR.

I'm only half serious btw, but that might actually work. :lol:
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incredible
Posts: 71

Re: 6 man meta

Post#55 » Tue Mar 22, 2016 1:10 am

peterthepan3 wrote:let's just 'balance' the game around WB vs WB and be done with it. it's evident to me now that people only want zerg PVP; no point people such as bretin, tomato, myself et al trying to suggest otherwise.
you try so hard to be accepted and part of the gang. It's quite sad.

We're rooting for you little buddy.

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peterthepan3
Posts: 6509

Re: 6 man meta

Post#56 » Tue Mar 22, 2016 1:14 am

i love you so much!
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Euan
Posts: 416

Re: 6 man meta

Post#57 » Tue Mar 22, 2016 1:15 am

peterthepan3 wrote:let's just 'balance' the game around WB vs WB and be done with it. it's evident to me now that people only want zerg PVP; no point people such as bretin, tomato, myself et al trying to suggest otherwise.
You really need to take a step back because you are looking crazy. This game is not just balanced around 1 archetype. Where melee dominate Scenarios, range dominate RvR. A lot of people do want to zerg and you are no one to be telling them how to play. You can suggest things and the devs do listen because you have Caledor woods as 6v6 but guess what not everyone wants to 6v6. You can't expect them to cater to you. Like I told you in the other thread, playing as premade is already the most rewarding thing in this game. I don't know why you or gankbus keep trying to push this. I told them before people will just dodge or not queue in premade scenarios when they were complaining about afkers in scenarios. You can find the challenge in taking apart a zerg while waiting for your 6v6 if it ever comes. I'll give you the same advice I gave to them, if you want real competition, go play League of Legends or Dota 2.
Is this a shitpost? Let me know through personal message.

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footpatrol2
Posts: 1093

Re: 6 man meta

Post#58 » Tue Mar 22, 2016 1:18 am

@bloodi

God I'm dense sometimes, sorry. Didn't realize the sarcasm. Stupid forum communication thingy.

Sometimes people joke and I don't know what the hell is going on. I've been made fun of for so many years I don't know when people are supporting my points or continuing to make fun of me. Its hard to tell for me sometimes.

I like to blame the forums communication rather then me being stupid.

@vigfuss

At release this game had ZERO immunity timers... by design... Something to think on...

Was that a good design? I dunno. Likely not... Maybe it was though. I'm not sure. At the time I was just learning the game and wasn't so into competitive play.

You could have done absolutely silly amazing things in this game at release with enough coordination. Like maybe knockbacking a player across the map with enough coordination.

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Tklees
Posts: 675

Re: 6 man meta

Post#59 » Tue Mar 22, 2016 1:29 am

http://www.returnofreckoning.com/forum/ ... 78&t=11105

While both Tomate and Bloodi make good points, the way balance is currently planned to be addressed as per the dev team is above. If you read it and actually consider how balance is planned to be addressed, not on a class by class but on a broad level at first, the meta that is so often mentioned may change dramatically.

The number of players balance will be looked at can not be any single number. As bloodi stated an aoe bw being viable in a 6v6 scenario breaks them in a 24v24 one, the main issue with release warhammer and the eventual aoe nerf. Making each class have all three specs, the three mastery trees, viable but under different settings in my opinion is the best way to go about this. A warband bw goes aoe, a 6v6 bw does single target. The issue here being rdps being outshined by melee in most 6v6 settings, while for instance a WH can not aoe as effectively as a BW.

Where the trouble comes in is balancing one specs viability in a given area while keeping the other specs viability for its intended use, the current issue with aoe slayers doing more Single target damage in that spec than their intended Single target one.

This is not as simple as picking a number to balance around. As much as the 6man guilds and warband guilds may dislike eachother, at least this seems to be the case to me. You are going to need to get along because balance is going to affect everyone and its not going to favor anyone. That is why its called balance.
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roadkillrobin
Posts: 2773

Re: 6 man meta

Post#60 » Tue Mar 22, 2016 8:23 am

Yes Skaven Slayer is a perfect example how something thats intended for wb scale doesn't translate well into small scale. And if you ballance this build to work in 6man the spec will just suck in RVR. So how do we ballance something like this? It probobly gonna need both a nerf and a buff to get ballanced.
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